Author Topic: .target stationary  (Read 428 times)

Offline Saxman

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.target stationary
« on: April 10, 2009, 11:35:00 AM »
Right now the target is permanently set at bearing 000. This is pretty nice for seeing the effects of convergence, trim, etc on aim and round trajectory, but is also somewhat limiting.

I'd like to see a command to set the target on a fixed point and give it a range counter like an aircraft. That way you could make passes on it and actually have to account for your range when shooting. Maybe something like the sand targets in the TA, only so you can see your hit pattern like the current .target.

Would make for a great gunnery training tool.
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Offline moot

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Re: .target stationary
« Reply #1 on: April 10, 2009, 11:42:09 AM »
.target <range> <bearing> <static/relative>
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Offline Saxman

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Re: .target stationary
« Reply #2 on: April 10, 2009, 12:21:42 PM »
Something like that, yeah. The target would be set up so that it always faces towards you.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline hammer

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Re: .target stationary
« Reply #3 on: April 10, 2009, 01:28:18 PM »
Nice idea.  :aok

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Offline waystin2

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Re: .target stationary
« Reply #4 on: April 10, 2009, 01:47:54 PM »
Would be useful to us all. :aok
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Offline PFactorDave

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Re: .target stationary
« Reply #5 on: April 10, 2009, 02:28:18 PM »
.target <range> <bearing> <static/relative>

Add <altitude> to that also.  Then you could set it to ground level and strafe it as well.

Good idea!  :aok

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Offline Gianlupo

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Re: .target stationary
« Reply #6 on: April 10, 2009, 03:07:10 PM »
It's a great idea, but I'm afraid it can't be done... at least that's what HT answered to a similar thread I posted in 2007:

http://bbs.hitechcreations.com/smf/index.php/topic,203492.0.html
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Offline Saxman

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Re: .target stationary
« Reply #7 on: April 10, 2009, 04:51:51 PM »
You're misinterpreting what I'm saying, Gian.

The target won't maintain a set position in regards to your plane, it will maintain a set position PERIOD.

Let's say you're in the TA flying along. You type in the text bar .target static

This "drops" the target at your location, becoming a static object with a range icon like an enemy aircraft (so range beyond 1000yds measured in 500yd intervals, and 200yd intervals under 1000yds. You can fly away from it, towards it, around it, over it, or under it. The target ALWAYS faces towards you so you have a flat face at which to aim, but the target itself stays in one fixed position on the map.

This is different than what you were asking, in which the target was to always remain centered on your gunsight.

This would be INVALUABLE as a training tool both for general accuracy and to determine if you're firing inside convergence.

We'd also need something like: .target show so you can review your hit pattern more easily.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.