Author Topic: Bish and ENY  (Read 1502 times)

Offline 5PointOh

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Re: Bish and ENY
« Reply #15 on: April 10, 2009, 10:17:55 PM »
I have some ideas for you,

For whine #1: If you don't like the ENY system, then log, don't play, or venture to a different arena.

For whine #2: Try ramming, with your tank.  Or you could even use a plane to ram him. Try to post a video of both
 
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Offline WMLute

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Re: Bish and ENY
« Reply #16 on: April 11, 2009, 12:13:31 AM »
don't look @ the total numbers of players.

look @ % in flight.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
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Offline moot

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Re: Bish and ENY
« Reply #17 on: April 11, 2009, 12:15:51 AM »
Actually, all I want is an explanation.
static void   _CalculateBalance(arnaCOUNTRY_BALANCE * Balance)
{
const arnaSETTINGS * Settings;
double BalanceGain;
double Least;
int Country;
   Settings = arnaservGetSettings();
   if(Balance->TotalPlayerCnt > 0 )
   {
      if(Settings->MinBalanceTotal != 0)
      {
         BalanceGain = (double)Balance->TotalPlayerCnt / (double)Settings->MinBalanceTotal;
      }
      else
      {
         BalanceGain = 1;
      }
      if(BalanceGain > 1)
      {
         BalanceGain = 1;
      }

      Least = 2.0;
      for(Country=0;Country<pcMAX_COUNTRY;++Country)
      {

         Balance->CountryPer[Country] = (double)Balance->PlayerCnt[Country] / (double)Balance->TotalPlayerCnt;
         if(Balance->CountryPer[Country] < Least)
         {
            Least = Balance->CountryPer[Country];
         }

      }

      if(Least != 0)
      {
         for(Country=0;Country<pcMAX_COUNTRY;++Country)
         {

            Balance->MinEnyValue[Country] =
               (Balance->CountryPer[Country] - (Least + Settings->BaseCountryPer)) * Settings->CountryBalanceScale * BalanceGain * 100;
            if(Balance->MinEnyValue[Country] < 0)
            {
               Balance->MinEnyValue[Country] = 0;
            }
            if(Balance->MinEnyValue[Country] > Settings->MinEnyValue)
            {
               Balance->MinEnyValue[Country] = Settings->MinEnyValue;
            }
         }
      }
   }
   else
   {
      for(Country=0;Country<pcMAX_COUNTRY;++Country)
      {
         Balance->MinEnyValue[Country] = 0;
      }
   }

   if(Balance->TotalPlayerCnt < 6)
   {
      for(Country=0;Country<pcMAX_COUNTRY;++Country)
      {
         Balance->MinEnyValue[Country] = 0;
      }
   }


}
Hello ant
running very fast
I squish you

Offline Bruv119

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Re: Bish and ENY
« Reply #18 on: April 11, 2009, 12:20:28 AM »
everyone knows Bish get a rough deal from the ENY limiter this is because the other 2 teams are small and skeered. 

 :noid
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Offline Delirium

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Re: Bish and ENY
« Reply #19 on: April 11, 2009, 12:20:48 AM »
There you have it, by Moot's calculation 1+1 really does equal 3.

Yes, my math is just as bad as my flying. The last time I balanced my check book I ended up with a 10 trillion dollars excess and an invite to work in Washington DC.
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Offline SoonerMP

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Re: Bish and ENY
« Reply #20 on: April 11, 2009, 12:29:21 AM »
Simple answer. We Bish have cracked the code at HTC thus allowing us to become the haxxor/cheats you described since it is so easy to break into the system and sabotage the fun for everyone.

S.A.P.P. Secret Association of P-38 Pilots

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Offline Motherland

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Re: Bish and ENY
« Reply #21 on: April 11, 2009, 12:52:31 AM »
static void   _CalculateBalance(arnaCOUNTRY_BALANCE * Balance)
{
const arnaSETTINGS * Settings;
double BalanceGain;
double Least;
int Country;
   Settings = arnaservGetSettings();
   if(Balance->TotalPlayerCnt > 0 )
   {
      if(Settings->MinBalanceTotal != 0)
      {
         BalanceGain = (double)Balance->TotalPlayerCnt / (double)Settings->MinBalanceTotal;
      }
      else
      {
         BalanceGain = 1;
      }
      if(BalanceGain > 1)
      {
         BalanceGain = 1;
      }

      Least = 2.0;
      for(Country=0;Country<pcMAX_COUNTRY;++Country)
      {

         Balance->CountryPer[Country] = (double)Balance->PlayerCnt[Country] / (double)Balance->TotalPlayerCnt;
         if(Balance->CountryPer[Country] < Least)
         {
            Least = Balance->CountryPer[Country];
         }

      }

      if(Least != 0)
      {
         for(Country=0;Country<pcMAX_COUNTRY;++Country)
         {

            Balance->MinEnyValue[Country] =
               (Balance->CountryPer[Country] - (Least + Settings->BaseCountryPer)) * Settings->CountryBalanceScale * BalanceGain * 100;
            if(Balance->MinEnyValue[Country] < 0)
            {
               Balance->MinEnyValue[Country] = 0;
            }
            if(Balance->MinEnyValue[Country] > Settings->MinEnyValue)
            {
               Balance->MinEnyValue[Country] = Settings->MinEnyValue;
            }
         }
      }
   }
   else
   {
      for(Country=0;Country<pcMAX_COUNTRY;++Country)
      {
         Balance->MinEnyValue[Country] = 0;
      }
   }

   if(Balance->TotalPlayerCnt < 6)
   {
      for(Country=0;Country<pcMAX_COUNTRY;++Country)
      {
         Balance->MinEnyValue[Country] = 0;
      }
   }


}
For me, as well as (I imagine) a lot of other people, this is complete giberish. Would someone mind translating this into a mathematical formula of some sort?

Offline Bruv119

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Re: Bish and ENY
« Reply #22 on: April 11, 2009, 12:54:57 AM »
if you have significantly more players than the other team you get ENY.   :t
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Offline stroker71

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Re: Bish and ENY
« Reply #23 on: April 11, 2009, 02:16:17 AM »
Most of the bish are not in the air. If there are 2 knights and 100 rooks it wouldn't matter unless there are rooks in the air.

And this will not end well.

<BBBBBZZZZZZ> wrong try again.  If your sitting in the tower you still count on what ever side your playing.  ENY don't go off the actual numbers it works on the % of people your side has. 

I'll take WWAAAAHHH :cry for 100 Alex
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Offline Lusche

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Re: Bish and ENY
« Reply #24 on: April 11, 2009, 03:14:31 AM »
Somebody explain to my how the Bish can be up on the knits by 30 and on the rooks by at least 50 and still be flying perked planes and such?

ENY limiter works by relative numbers, not absolute. 50 players more can can be 5% or 500% advantage. Look at player % numbers next time.

Most of the bish are not in the air. If there are 2 knights and 100 rooks it wouldn't matter unless there are rooks in the air.

How many are airborne doesn't matter. ENY calculations are basen on players in arena, regardless of being in tower or on a sortie.
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Offline Sloehand

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Re: Bish and ENY
« Reply #25 on: April 11, 2009, 03:25:20 AM »
Sorry if this violates the rules but there is too much weird stuff going on. AH staff needs to pay a little more attention.

And this astute observation comes from someone who has played the game how long?  {Zinc member}   :D
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Offline Hawk55

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Re: Bish and ENY
« Reply #26 on: April 11, 2009, 07:55:38 AM »
And this astute observation comes from someone who has played the game how long?  {Zinc member}   :D

Took the words out of my mouth!   :rock
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Offline B4Buster

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Re: Bish and ENY
« Reply #27 on: April 11, 2009, 08:10:18 AM »
You must be another knight conspiracy watcher.

I can tell you're new so I'll be nice...

first of all...this isn't the place to call out players. Save it for PMs. As far as the wirbelwind problem is concerned...you can shoot at their front quarter all day without killing them. You need to go for the tracks and rear end. I've put far more Sherman rounds in a wirb than 4 and still not destroy it.
"I was a door gunner on the space shuttle Columbia" - Scott12B

Online Max

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Re: Bish and ENY
« Reply #28 on: April 11, 2009, 08:15:23 AM »
Actually, all I want is an explanation.




You can't handle the truth!

Offline DCCBOSS

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Re: Bish and ENY
« Reply #29 on: April 11, 2009, 08:21:41 AM »
Somebody explain to my how the Bish can be up on the knits by 30 and on the rooks by at least 50 and still be flying perked planes and such?

WTF is going on?

I suggest you a seach on ENY posts and you get all the info you need.
"Where ever you go, there you are".
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