In your justification for defending detrimental game play / over kill missions to vbases & ports you appear to be contradicting yourself. You mention "hindsite" (kinda) in one paragraph and "potential resistance" in the other. So what your condoning is every mission should expect the worse and cater to that fact. Letting hindsite be the judge of things after the event. Do the words "reasonable deduction" strike a cord when pondering, if at all, the potential resistance? .....Comprehend?
So what are you asking? Here was my post.
"Dude", um if thats how you prefer, Any mission that you would consider to be overkill can only be justified upon arrival of a base, having too little to accomplish or too many to accomplish the goal in said mission can be dictated by the unknown. That unknown is dictated by the resistance encountered. So, high en site is 20/20, knowing if it was overkill is something determined after the fact.
Bases can be taken with as little as 1 to as many as infinite, its dictated by the resistance or potential of resistance of what may be encountered.
Point out again where you see any contridiction here. Its pretty clear to me. I will gladley explain it if your confused.
OK....long and protracted explanation is needed here. I don't know why it's so hard for you to grasp other than your oppsing opinion being in conflict with mine. However, facts are facts and as much as you are Rumfeld-esk about known unknowns of the unknown etc I'll spell my standpoint out.
I'm not making comments on the everyday missions, NOE or otherwise, that some have commented on earlier. I'm talking about over kill missions in context to this thread.
You cannot deny that ports and vbases are the easiest bases to capture. Yes! you can go "ah but" ships in port with dry spawn or the battle been raging at the vbases for ages. To which I would say "fair enough" let slip the dogs of war. BUT this is NOT what I'm talking about or more to the point been WITNESS to. I'm talking about 20+ guys on a vbase / port
that's had little to no activity. This is my standpoint when we consider poor game play.
You on the other hand condone the method above with "potential resistance". As pointed out this game isn't rocket science. When assessing prior to the attack one checks for dar bars at and around the intended target.
Is this not correct? One see's if friendly air or Gv's are already there.
Is this not correct?. One has a reasonable assessment of the potential resistance and caters for it.
Is this not correct? Yet you wrote ....
Any mission that you would consider to be overkill can only be justified upon arrival of a base, having too little to accomplish or too many to accomplish the goal in said mission can be dictated by the unknown. That unknown is dictated by the resistance encountered. So, high en site is 20/20, knowing if it was overkill is something determined after the fact.
The contradiction lays here. I'm afraid hindsite , if I coulda, woulda, shoulda
is not part of the equation when putting slots in a mission. Over kill missions are premeditated. The over kill mission has
already assessed the potential resistance by means of reasonable deduction but sledge hammers the lightly defended base any way. Again...this is weak, skilless, lazy and a tad eastern block. It's land grabbing for the sake of it. These mission builders may as well host a LAN. They can at least be assured of no resistance as they troop merrily around having fun
Do you not see this as poor game play?