Author Topic: Defining bad game-play  (Read 36555 times)

Offline Yeager

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Re: Defining bad game-play
« Reply #210 on: April 19, 2009, 10:53:26 PM »
back in the old days we used to have these things called records and we played them on these machines called record players.  Occasionally a record would have a scratch that caused the needle on the record player to skip.  This caused the record being played to repeat the same small part over and over again.  This phenomenon resulted in a cultural phrase for things that were no good but kept repeating themselves.  Sounds like a broken record.

Which is what this thread has devolved into.

"and only 25-30 of you hit and took A10. My guess is there was a bunch of people having a blast in that furball and you decide to take all that fun away."

Sounds to me like 25-30 guys getting together and having fun for themselves.  The game is about a lot more that furballing. 
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Offline LYNX

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Re: Defining bad game-play
« Reply #211 on: April 19, 2009, 11:22:33 PM »
ROFLOL...You guys crack me up..trying to define what makes a good mission and what doesnt..tell you what,you keep running your missions the way you want,and I will keep running mine the way I want..

 Tral,you used to be in the top 3 for running the missions you now say shouldnt be run...Just because you stopped does not automatically mean everyone should stop also..

 "RULES" being broken..What a bunch of fluff...

The very first reply in this whole thread just about sums things up.   It's over kill on a vbase.  An eastern block mentality to a game.  Lets have a closer look.



There are approximately 20 red dots.

1 of those was the mission planner. What on earth was he thinking?
The first 6 in should have closed the hangers and dealt the likely gv resistance. 
Perhaps 2 goons leaving 12 to fiddle with there errm thumbs.

Of those 20 we have an over zealous mission planer.   Why?  A "what ever it takes" attitude?  So what happens if all three sides end up with less than "SPORTING" mission planners?  Split areans perhaps.  ENY perhaps.  Maybe something else because HTC can't code out stupidity.  Maybe it'll be 3 roaming packs of skilless 2weekers with 3 equally skilless mission planers.  3 over inflated ego's to worried by failure.

I look at those dots and guesstimate that 6 of them actually have the skill and know how as to what to do.  About 8 of those red dots have stall limiter off.  5 don't even know what stall limiter is and the rest can't fly with it off so they leave it on.

In plain simple words .....skilless bunch of eastern block mentality roaming red dots.  Oh sure their "having fun".  I used to drop house bricks on frogs that was fun too.  Basically it's a skilless and lets face it, a lazy tactic to sledge hammer your way around the map.  It doesn't promote learning any fighter skills for those that need it.  It doesn't promote any decent fights.  It doesn't promote a SPORTING CHANCE.

Now getting back to the fun part.  How much fun would it be for you if I was to take a bloody minded attitude to capturing all your vbases / ports with 20+ man missions?   How much fun is it going to be in here in 2 years time when these stupid over kill missions become the norm?  Are you going to bail your ride to up a wirlie against 20+ fully loaded P47's or are you going to have your FUN and stick with what you were doing?  <not a trick question>

As a strat player "over kill" is not the way forward.  Missions are OK and even NOE missions are OK.  Hiding cv's is OK if your a strat player.  Hiding them forever isn't necessary either <depending on the map>.   

Bomb n bail.  Pork n auger.  Suiciding bombers on cv's.  Carpet bombing gvs.  Have all become to common an occurrence.  It's frowned upon by the majority but still occurs.  Don't let these over kill mission become common occurrence too.  It'll be the down fall of an otherwise enjoyable FUN game for ALL of us.

Offline Yeager

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Re: Defining bad game-play
« Reply #212 on: April 20, 2009, 12:10:41 AM »
A195 (or is that 185?...the arena I play in doesn't have nearly that many bases) looks close enough to provide a good "furball" within 3 minutes flight time yet...there are no green dots.

Oh well........smaller arena caps are the best and easiest solution.  Perhaps the only solution.
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Offline oTRALFZo

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Re: Defining bad game-play
« Reply #213 on: April 20, 2009, 04:18:19 AM »
Falcon, you admitted you got tired of a furball going on at A9 for 5 hours so you got your horde together and killed it, then you went on and only 25-30 of you hit and took A10. My guess is there was a bunch of people having a blast in that furball and you decide to take all that fun away.... for what... the good of the Bish?


Talk about Lame game play.
Exactly why I lost respect to those mission generals. They see furballs as eyesoars and make it their job to crush the fun out of the game.
****Let the beatings begin***


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Offline NoBaddy

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Re: Defining bad game-play
« Reply #214 on: April 20, 2009, 07:16:49 AM »
There are approximately 20 red dots.

1 of those was the mission planner. What on earth was he thinking?

Close Lynx...but, the real question should be "What were the other 19 guys thinking?". There was a time when many such missions would simply be ignored as having an entertainment/boredom ratio that was simply too high.

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Offline thndregg

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Re: Defining bad game-play
« Reply #215 on: April 20, 2009, 07:36:54 AM »
The very first reply in this whole thread just about sums things up.   It's over kill on a vbase.  An eastern block mentality to a game.  Lets have a closer look.

(Image removed from quote.)

There are approximately 20 red dots.

1 of those was the mission planner. What on earth was he thinking?
The first 6 in should have closed the hangers and dealt the likely gv resistance. 
Perhaps 2 goons leaving 12 to fiddle with there errm thumbs.

Of those 20 we have an over zealous mission planer.   Why?  A "what ever it takes" attitude?  So what happens if all three sides end up with less than "SPORTING" mission planners?  Split areans perhaps.  ENY perhaps.  Maybe something else because HTC can't code out stupidity.  Maybe it'll be 3 roaming packs of skilless 2weekers with 3 equally skilless mission planers.  3 over inflated ego's to worried by failure.

I look at those dots and guesstimate that 6 of them actually have the skill and know how as to what to do.  About 8 of those red dots have stall limiter off.  5 don't even know what stall limiter is and the rest can't fly with it off so they leave it on.

In plain simple words .....skilless bunch of eastern block mentality roaming red dots.  Oh sure their "having fun".  I used to drop house bricks on frogs that was fun too.  Basically it's a skilless and lets face it, a lazy tactic to sledge hammer your way around the map.  It doesn't promote learning any fighter skills for those that need it.  It doesn't promote any decent fights.  It doesn't promote a SPORTING CHANCE.

Now getting back to the fun part.  How much fun would it be for you if I was to take a bloody minded attitude to capturing all your vbases / ports with 20+ man missions?   How much fun is it going to be in here in 2 years time when these stupid over kill missions become the norm?  Are you going to bail your ride to up a wirlie against 20+ fully loaded P47's or are you going to have your FUN and stick with what you were doing?  <not a trick question>

As a strat player "over kill" is not the way forward.  Missions are OK and even NOE missions are OK.  Hiding cv's is OK if your a strat player.  Hiding them forever isn't necessary either <depending on the map>.   

Bomb n bail.  Pork n auger.  Suiciding bombers on cv's.  Carpet bombing gvs.  Have all become to common an occurrence.  It's frowned upon by the majority but still occurs.  Don't let these over kill mission become common occurrence too.  It'll be the down fall of an otherwise enjoyable FUN game for ALL of us.

I missed you, too.
Former C.O. 91st Bombardment Group (Heavy)
"The Ragged Irregulars"

Offline The Fugitive

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Re: Defining bad game-play
« Reply #216 on: April 20, 2009, 08:33:40 AM »
back in the old days we used to have these things called records and we played them on these machines called record players.  Occasionally a record would have a scratch that caused the needle on the record player to skip.  This caused the record being played to repeat the same small part over and over again.  This phenomenon resulted in a cultural phrase for things that were no good but kept repeating themselves.  Sounds like a broken record.

Which is what this thread has devolved into.

"and only 25-30 of you hit and took A10. My guess is there was a bunch of people having a blast in that furball and you decide to take all that fun away."

Sounds to me like 25-30 guys getting together and having fun for themselves.  The game is about a lot more that furballing. 

Nice quote twist there, did you read the part where he said he was "tired" of the furball that was going on so he decided to end it?

and then they needed to finish off the island to totally stop any fight in that area...



This a few minutes into the film. I'll admit there was a few more friendlies out in GVs, but as you can see, even exceptional GVers wouldn't have stood a chance.

I chatted with FALCON after this and he couldn't understand how "this" was ruining my fun. Sorry, but fighting 10 to 1 isn't fun, I just can't spot the fun in that anywhere. When a horde attacks 90% of the defenders look at it the same way, "where's the fun in that?" and move on to something else. So now, those IN the horde have lost their "targets", so they MUST fight over the few that do stick around. The only skill they are learning is how NOT to kill shoot themselves! Its like playing basketball, but these guys think its more fun to all play on one team in stead of splitting into two. As one team, they are guarantied to win, defense will be non existent, and they don't need any skill, eventually someone in their group will get a basket. WOW !!! won't THAT be fun  :rolleyes:

Close Lynx...but, the real question should be "What were the other 19 guys thinking?". There was a time when many such missions would simply be ignored as having an entertainment/boredom ratio that was simply too high.




No I place the blame fully on the "leaders" of these hordes. The others are just sheep and follow blindly. They don't know any better, and of course that is what they are training themselves to be come...sheep. They don't get better at the game because there is no reason to. They are lead to believe that the "horde capture" is the ONLY end result in the game that matters. If it takes 10 guys to take down a hanger, thats ok, the hanger is down.

Why are the leaders leading this way? Why can't they see the lack of skill? Why do they plan their missions around horde type numbers? Because, todays leaders are yesterdays sheep, its all they know. They are as skill less as the sheep that follow them. They must hide in their numbers to survive. Today they defend themselves and their style of game play, tomorrow they will be the ones complaining how bad it is..... future AAR..... "today we upped 25 guys to hit a V base, but as luck would have it our NOE ran into an enemy NOE and they out numbered us 3 to 1 again. The fight was short and nasty. Our entire force was wiped out, but 7 of them where augers so the fight might have gone the other if those guys had stayed in the air. We did manage to kill 10 of them, and only 3 of them were augers. We regrouped on the other side of the map to see if we could sneak a base from the other guys."

 

 

Offline LYNX

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Re: Defining bad game-play
« Reply #217 on: April 20, 2009, 08:42:20 AM »
(Image removed from quote.)I missed you, too.(Image removed from quote.)

Of cause you "missed" me.  Looking at your score statistics which generally typifies an "average mediocre" player it's no wonder......is it?   Those state of yours scream a thousand words in all aspects of this thread.

So now we've exchanged pissy remarks would you care to interject on my remarks which prompted your reply.


Offline thndregg

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Re: Defining bad game-play
« Reply #218 on: April 20, 2009, 08:47:06 AM »
This is definitely not my main hobby. I do get outside a lot to take care of other responsibilites. The "score/rank/hours played" thing is a very poor basis on which to classify me.
In other words, I don't care.
« Last Edit: April 20, 2009, 08:49:11 AM by thndregg »
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Offline LYNX

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Re: Defining bad game-play
« Reply #219 on: April 20, 2009, 09:08:05 AM »
Close Lynx...but, the real question should be "What were the other 19 guys thinking?". There was a time when many such missions would simply be ignored as having an entertainment/boredom ratio that was simply too high.


I understand what your saying.  Who wants to be the last guy arriving in that lot.  However I'll stick with it being the mission planners "buck".

The planner has to select the ride but more importantly the amount of slots.  As for the 19 others I'll wager 1/3 to 1/2 are newbies who wouldn't know any better.  Of those that do know better I'd say their on the mediocre end of skill set.  You know the score....3 to 5 percent hit rate.  More fighter sorties than kills.  Have problems hitting the VH let alone a moving GV.

The blind leading the blind......but hey!  It's all fun for them  :rofl

Offline Roscoroo

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Re: Defining bad game-play
« Reply #220 on: April 20, 2009, 09:33:25 AM »
one of these days some of these Hoard /noe/sheep may discover the "white knuckle,sweaty palms,super adrenalin rush of a dogfight...and then and only then will they get past the sheep stage.

it 1st starts out by beating a better opponent 1 vs 1 ...then you look for better and better guys ...next thing its head for the large red dar bar (3 vs 1 ----- 4 vs 1---hell I've gone to 15 vs 1 and survived "Without firing a single Ho shot",, Talk about a rush )


Also theres' things called Fighter sweeps ,were you get together w/ squadies/friends ect and go hunting.

There's lots of other ways to play vs the boring kill some toolsheds and beat the AI ack for a base .

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Offline LYNX

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Re: Defining bad game-play
« Reply #221 on: April 20, 2009, 09:48:24 AM »
This is definitely not my main hobby. I do get outside a lot to take care of other responsibilites. The "score/rank/hours played" thing is a very poor basis on which to classify me.
In other words, I don't care.

It really irks me when folk are hard of understanding.  STAT-IST-ICS.   Your stats scream a thousand words.  I ALSO don't care about your SCORE but the STATS say it all.  Frankly they typified the sum of you and your ilk.

Your not following this are you.  I can see it now.  Sat there going ..."whats score got to do with it".  Pretty much the same way that you don't understand the potential erosion to game play.  I'll tell you....score has nothing to do with it even if u played 3 hours or 3000 hours.  The stats say everything though.

Hit percentage.... average to crap.  Kills to death ....crap.  More sorties to kills and so and so on.  Dude...really! Its not a wonder you seek Solis in a 20+ man mission.  You can't survive or get things done without them. 

This TYPIFIES what I was saying in my first post here.   "missed"...the Air con, the hanger, the Gv, the ack but most of all missed the bleedin plot...jesus H  :rolleyes:

Offline wrag

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Re: Defining bad game-play
« Reply #222 on: April 20, 2009, 10:50:39 AM »
Ya but sadly, it is without the gaggle of teenage girls running around in varying degrees of undress.  I'd much rather this WERE a high school girl's locker room.

<sigh> memories  :D :D :D
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Offline Dadsguns

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Re: Defining bad game-play
« Reply #223 on: April 20, 2009, 11:45:50 AM »
 :rofl

This is just too funny,
Fug talking about bish taking back bish bases that for 3 days straight were stolen in the middle of the night by a rook horde, NOE STYLE. Then after many hours of effort during the day to get it back even while hiding CV's that were taken, Bish shut it down and took it back after every attempt failed by air land and sea because it was so defended, in the meantime rooks lost many bases on the knit front because 90% of the resources were at 9, 10 doing exactly what you criticized Falcon for "Doing what it takes at all expenses"  There were IL2's at 17k, many fighters or flying tanks that were above 20k-30k, many to stop anything at all cost from getting into the base.  Less not forget the suicidal dive bombing 234's, 24's, 110's, B-25's, lancstukas, and countless others that were doing everything at all cost to kill that cv.  :lol

And you want to cry about it.  Give me a break.  Your lucky that we were nice enough to tolerate it for as long as we did, we easily could have run NOE's to your undefended bases in the rear since rooks were so fixated on keeping OUR base and CV.

Once we got them back we didnt push deeper into rook land, we enjoyed the equality of everyone having the equal bases.  Dont expect for bish to play fair or your way when stealing cv's or occupying deep into bish land that you wont get a fight back in any form or fashion that you may not agree with. 

I still dont see what Rules have been exploited through all of this.  Other than its not what you agree with or not playing your way.   This applies and its simple:  You want it your way and when you have the advantage only, typical.

IMO   

 :rofl

Nice quote twist there, did you read the part where he said he was "tired" of the furball that was going on so he decided to end it?

and then they needed to finish off the island to totally stop any fight in that area...

Do you think they "Rooks" were looking for a fight when they took it to begin with?  Especially hiding the cv, isnt that avoiding the fight also? 

You also failed to mention that the fight in that area lasted well over 8 hours trying to get it back. 
« Last Edit: April 20, 2009, 12:05:12 PM by Dadsguns »


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Offline The Fugitive

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Re: Defining bad game-play
« Reply #224 on: April 20, 2009, 01:11:57 PM »
:rofl

This is just too funny,
Fug talking about bish taking back bish bases that for 3 days straight were stolen in the middle of the night by a rook horde, NOE STYLE. Then after many hours of effort during the day to get it back even while hiding CV's that were taken, Bish shut it down and took it back after every attempt failed by air land and sea because it was so defended, in the meantime rooks lost many bases on the knit front because 90% of the resources were at 9, 10 doing exactly what you criticized Falcon for "Doing what it takes at all expenses"  There were IL2's at 17k, many fighters or flying tanks that were above 20k-30k, many to stop anything at all cost from getting into the base.  Less not forget the suicidal dive bombing 234's, 24's, 110's, B-25's, lancstukas, and countless others that were doing everything at all cost to kill that cv.  :lol

And you want to cry about it.  Give me a break.  Your lucky that we were nice enough to tolerate it for as long as we did, we easily could have run NOE's to your undefended bases in the rear since rooks were so fixated on keeping OUR base and CV.

Once we got them back we didnt push deeper into rook land, we enjoyed the equality of everyone having the equal bases.  Dont expect for bish to play fair or your way when stealing cv's or occupying deep into bish land that you wont get a fight back in any form or fashion that you may not agree with. 

I still dont see what Rules have been exploited through all of this.  Other than its not what you agree with or not playing your way.   This applies and its simple:  You want it your way and when you have the advantage only, typical.

IMO   

 :rofl

Do you think they "Rooks" were looking for a fight when they took it to begin with?  Especially hiding the cv, isnt that avoiding the fight also? 

You also failed to mention that the fight in that area lasted well over 8 hours trying to get it back. 


THATS THE POINT OF THE GAME !!! FIGHT !!! One that last 8 hours is a GREAT FIGHT!! Heck ya the rooks were looking for a fight! If they were looking for territory a few buffs to A12 would have stopped the fight at A9 and moved it to the port. Bish would have been upping from A6 until the CV respawed...for as long as that would last.

You people think I'm just picking on the Bish. You are so blinded by your "loyalty to a chess piece" that you fail to see that I've called out Rooks and Knights well. This is a community issue, not a BISH issue. Its not all about you !! I mention FALCON because he is here trying to defend this type of poor game play. YES the Rooks do it too, YES the knights do it too. GET OVER YOURSELVES !!

Falcon told me that the fight had been going on for 5 hours, I don't know, I logged in a few minutes before A9 fell and saw the stupidity at A10. Falcon is also the one who said "he decided to stop the fight at A9" Seeing as the idea of the game is to fight, I think lame game play would be trying to STOP a fight. So that is why I posted that. I'm not making this crap up, I'm just reporting what was given me.

Not that you would EVER switch sides, but should you ask around. I call out the Rook idiots that are yelling for more guys in their missions when they already have 20 in the mission. I've have and will continue to call out CVs that are hidden. I hate flying in a horde more than flying against one. The lame game play has got to stop, and its up to everyone to work on it, Rook, Knight, and even Bish. If everyone keeps flying with the attitude "well they do it too" its just going to get worst.