Author Topic: The Missing Score  (Read 779 times)

Offline Chalenge

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The Missing Score
« on: April 18, 2009, 03:25:18 AM »
A potential cure for the 'hiding in attack mode syndrome so many people complain about would be to 'normalize' the attack score by adding a 'damage per hour of flight' category.

Of course I myself would like to see another section for 'overall kills per death' to normalize all categories but thats just me.  :D
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Offline Noir

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Re: The Missing Score
« Reply #1 on: April 18, 2009, 03:53:14 AM »
yep not a bad idea  :aok
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Offline StokesAk

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Re: The Missing Score
« Reply #2 on: April 18, 2009, 01:26:24 PM »
+1, or prehaps only have certain planes in certain modes. For example a 109K4 as only Fighter. And a Mosquito as only Attack. This might balance things out.  :aok
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Offline 1Boner

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Re: The Missing Score
« Reply #3 on: April 18, 2009, 03:00:06 PM »
+1, or prehaps only have certain planes in certain modes. For example a 109K4 as only Fighter. And a Mosquito as only Attack. This might balance things out.  :aok

If you don't strap bombs or rockets onto the plane it should be automatically in fighter mode only.

There would be a few obvious exceptions to the rule, Il2s etc. planes that were built specifically for ground attack.

I think "attack" mode should only score ground targets. (Gvs,buildings)

Bombers don't get kills for air targets, neither should planes that fly in attack mode.

You want to score air to air? fly fighter mode.
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Offline E25280

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Re: The Missing Score
« Reply #4 on: April 18, 2009, 04:44:43 PM »
If you don't strap bombs or rockets onto the plane it should be automatically in fighter mode only.

There would be a few obvious exceptions to the rule, Il2s etc. planes that were built specifically for ground attack.

I think "attack" mode should only score ground targets. (Gvs,buildings)

Bombers don't get kills for air targets, neither should planes that fly in attack mode.

You want to score air to air? fly fighter mode.
Yet, ords are the first thing porked on every airfield, forcing the mud-movers to rely on cannon-equipped planes to strafe down buildings . . . but you want them penalized for doing so.

You also apparantly do not want attack planes to provide cover for anyone after their ords are jettisoned.  How does that improve gameplay?
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Offline E25280

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Re: The Missing Score
« Reply #5 on: April 18, 2009, 04:54:19 PM »
A potential cure for the 'hiding in attack mode syndrome so many people complain about would be to 'normalize' the attack score by adding a 'damage per hour of flight' category.
You are going about this backwards.  If the complaint is that people get a good fighter rank and then sit on it, then the way to stop that is by adding categories to the Fighter section, not attack.

There are by my count already 10 different areas in the attack category in which you can "rank."  There are only 5 areas for fighters.  Adding a category to Attack does nothing but weaken the ability to "game" a good attack score -- which isn't even what you are saying you are trying to do.

On the other hand, adding even one more category to the Fighter section makes it more difficult to obtain a good rank in just a few sorties, as the whine - er - complaint claims is occurring.

Now, what kind of category could be added, I don't know, but your proposed solution does nothing for the "problem" you want to address.
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Offline Krusty

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Re: The Missing Score
« Reply #6 on: April 18, 2009, 05:11:03 PM »
The way to stop it is to drop them BELOW pilots with similar ranks but MORE KILLS in that rank.


So player 1 gets 10 kills and 1 death, in 2 hours of flying, then 1000 kills and 2000 deaths in attack mode. Player 2 gets 200 kills but 100 deaths, this player will rank higher than the other guy hiding in attack mode.


I can see the difference between attack and fighter. Fighter doesn't count hits on objects (strafing) and attack doesn't count hits on aircraft (meant for bombing, killing GVs, etc). However, it screws the system up, people game the game. Make rank take NO account of hit % into the equation, that removes the need for attack as a separate account. Just add up "things killed" and total kills, and whatever else is needed.

That merges both attack and fighter into 1 score.

Offline 1Boner

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Re: The Missing Score
« Reply #7 on: April 18, 2009, 05:57:54 PM »
Yet, ords are the first thing porked on every airfield, forcing the mud-movers to rely on cannon-equipped planes to strafe down buildings . . . but you want them penalized for doing so.

You also apparantly do not want attack planes to provide cover for anyone after their ords are jettisoned.  How does that improve gameplay?

When ord is porked, there are several things to do when the base is being attacked by ground targets. (As if you didn't know)

Get some guys to re-supply while the others stay behind and attack the offenders with "attack planes" (Il2s,39s etc.)

Who's penalized?

You want to provide cover against air cons after you jettison ord? Do it. But the kills don't count towards your score.

After dropping ord from a bomber, I may be attacked by 5 or 6 (or more) air cons.

While running for my life, I may get lucky and shoot 1 or more of them down.

And while they will get credit for shooting down a few buffs while they are in "attack" mode at 15k+ ,I will not get credit for air to air kills I've made towards my bomber score, so what would be the difference between that and flying in attack mode and not counting air to air kills.

You're in "attack" mode.

Nothing.

Thats my point.

You want air to air kills to count towards your score? Fly in air to air fighter mode.


The best option would be what Krusty has suggested above.

Merge the Fighter and Attack catagories into a "new" category, combining them both.

Perfect!!
« Last Edit: April 18, 2009, 06:06:36 PM by 1Boner »
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline Chalenge

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Re: The Missing Score
« Reply #8 on: April 18, 2009, 07:32:44 PM »
You are going about this backwards.  If the complaint is that people get a good fighter rank and then sit on it, then the way to stop that is by adding categories to the Fighter section, not attack.

There are by my count already 10 different areas in the attack category in which you can "rank."  There are only 5 areas for fighters.  Adding a category to Attack does nothing but weaken the ability to "game" a good attack score -- which isn't even what you are saying you are trying to do.

By making it unprofitable to remain in attack but as pure fighter (unless you are attacking objects) you do in effect eliminate the benefit. The reason being that the more 'legitimate' attack guys will always have higher damage counts and thus the guys hiding in attack mode will only damage their ranks.
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Offline stroker71

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Re: The Missing Score
« Reply #9 on: April 18, 2009, 08:04:27 PM »
I still think a minimum number of flights before rank is set would be a good idea.  Guys in midwar fly 3 fighter sorties and get 10-15 kills and sit on them.  There isn't enough competition to know them out of the rank. 

Earlywar- no minimum flights/sorties
Midwar- 15 minimum flights
Late war- 30 minimum flights before rank is calulated and maybe before any stats are displayed.

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Offline hitech

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Re: The Missing Score
« Reply #10 on: April 18, 2009, 10:42:25 PM »
Quote
Kills per Death + 1     46.00    1
Kills per Sortie    7.67    2
Kills per Hour of Flight    17.32    16
Kills Hit Percentage    20.02    19
Kill Points    14299.94    348

I call BS to the basic premise of this post.

This is the current top overall score current ranked #10 in fighter.

Notice he ranks 348 in total points? This is a HUGE, weighting towards needing to fly more. He could drop his ranks by a factor of 3 in all categories if he just flew more.

HiTech


Offline hitech

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Re: The Missing Score
« Reply #11 on: April 18, 2009, 10:45:32 PM »
Also there is no place to "HIDE" your overall ranks is compared only to other people. This hole request is just 1 more request to change scoring so it would give the requester a better score do to the way he likes to fly.

HiTech

Offline Chalenge

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Re: The Missing Score
« Reply #12 on: April 19, 2009, 12:23:08 AM »
Hitech I was just responding to everyone elses input on the attack thing (just as I said) and trying to figure out if there was a way to 'fix' it but if it isnt broken then it isnt broken. I take it from your post all discussion ends here.  :salute
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Offline StokesAk

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Re: The Missing Score
« Reply #13 on: April 19, 2009, 12:51:35 AM »
I have the most kill points. :)
Strokes