Author Topic: new score ideas  (Read 1804 times)

Offline rod367th

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new score ideas
« on: April 22, 2009, 11:50:37 PM »
3 easy steps and I would think easy coding to make these changes.





1. Strats which are worthless to teams anyway should be harden like HQ is. another words harden strats to be 1 building killed per 1 4k bomb at any strat and leave towns and other hangers and stuff at bases same. then the players who want ranks will now have to fight for rank against other teams towns.

( this increases fights for fighter jocks and makes those wanting low rank to stop going to undefended  strats, most the time guys who are worried about score will wait till enemies strats are behind their front lines. then hit strat in ju87 for bomber score. And same with gvs.  now you will have enemy defending towns and ack at bases and towns making them earn score)


this one change increases game fights as gvs and bombers now have to hit towns to get a big score. god forbid u have to fight for all scores.



2.  I would make fighter vs fighter count more than fighter vs bombers. now some score jocks will only attack lone bombers or lone low formations in fighter mode to increase their hit % and lower the chance of dying to dog fight.


3.is more or less not needed but maybe a add-on. To be in rankings for top ten u must have say 30 sorties min per cat. before scores count.


 first two changes would be enough I think to increase fights in the arenas. And stop those who only try for score. and will make them fight for their scores and rankings.
  I have more respect for a player who is in top 10 or that area when their bombing hit % is under 400 % this tells me they bomb cvs,hangers, and other targets that help their team. anyone with 1000% or higher is not bombing for team. They are only bombing for 1 reason only! To lower rank.





I can see it now LTAR's in every bishop base. waiting for score ho's to come say hi :cool:  let the bashing begin

Offline rod367th

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Re: new score ideas
« Reply #1 on: April 23, 2009, 12:01:15 AM »
--------------------------------------------------------------------------------
3 easy steps and I would think easy coding to make these changes.





1. Strats which are worthless to teams anyway should be harden like HQ is. another words harden strats to be 1 building killed per 1 4k bomb at any strat and leave towns and other hangers and stuff at bases same. then the players who want ranks will now have to fight for rank against other teams towns.

( this increases fights for fighter jocks and makes those wanting low rank to stop going to undefended  strats, most the time guys who are worried about score will wait till enemies strats are behind their front lines. then hit strat in ju87 for bomber score. And same with gvs.  now you will have enemy defending towns and ack at bases and towns making them earn score)


this one change increases game fights as gvs and bombers now have to hit towns to get a big score. god forbid u have to fight for all scores.



2.  I would make fighter vs fighter count more than fighter vs bombers. now some score jocks will only attack lone bombers or lone low formations in fighter mode to increase their hit % and lower the chance of dying to dog fight.


3.is more or less not needed but maybe a add-on. To be in rankings for top ten u must have say 30 sorties min per cat. before scores count.


 first two changes would be enough I think to increase fights in the arenas. And stop those who only try for score. and will make them fight for their scores and rankings.
  I have more respect for a player who is in top 10 or that area when their bombing hit % is under 400 % this tells me they bomb cvs,hangers, and other targets that help their team. anyone with 1000% or higher is not bombing for team. They are only bombing for 1 reason only! To lower rank.





I can see it now LTAR's in every bishop base. waiting for score ho's to come say hi   let the bashing begin

Offline Chalenge

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Re: new score ideas
« Reply #2 on: April 23, 2009, 01:03:12 AM »
Bad idea and not because of score (which you clearly care about). Make this change and bombers become hangar queens with no reason to fly them at all AND the purely historical encounters at high altitude (reason enough to have Spit 14s and P47Ns in the game) will not exist.

This whine of yours is designed to suit your recipe of the better cookie and has no value at all. The way scores are measured currently is setup to measure pilot proficiency. Your method measures your gaming style and thats all.
« Last Edit: April 23, 2009, 01:04:54 AM by Chalenge »
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Offline Steve

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Re: new score ideas
« Reply #3 on: April 23, 2009, 01:05:33 AM »


3.is more or less not needed but maybe a add-on. To be in rankings for top ten u must have say 30 sorties min per cat. before scores count.



While this is on the right track, one could simply up 30 times really quick and end flight right away.  It should alos have a time constraint... say... 15 hours... 20 hours.... whatever.
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Offline Getback

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Re: new score ideas
« Reply #4 on: April 23, 2009, 01:06:18 AM »
I don't like the first 2 but I like the last one or some certain number.

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Offline Getback

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Re: new score ideas
« Reply #5 on: April 23, 2009, 01:07:02 AM »
While this is on the right track, one could simply up 30 times really quick and end flight right away.  It should alos have a time constraint... say... 15 hours... 20 hours.... whatever.

I like that idea as well. I'm so easy!

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Offline Cajunn

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Re: new score ideas
« Reply #6 on: April 23, 2009, 01:12:34 AM »
I just think to much stock is put into personal scores, Myself I don't even keep up with it I'll never be the best and play to have fun. So changing the way the scoring is calculated or figured really won't matter to a number of ppl that play the game for entertainment and not to prove they are the best or for the bragging rights. Take away the scoring and I think you would get rid of ego maniacs, and the game would be enjoyed for what it is, and if you want to keep track of your own personal kills and percentages then it would be for you and you alone.  :salute
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Offline moot

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Re: new score ideas
« Reply #7 on: April 23, 2009, 06:03:22 AM »
Aren't points already the metric that weigh people's score?
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Offline Kazaa

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Re: new score ideas
« Reply #8 on: April 23, 2009, 06:29:19 AM »
Enemy planes should be worth more score points the more time they have been air born for, same for GVs.

Full score points should be awarded after say 3-5 minutes. This would focus more on equal fights and make vultching, spawn camping, picking off the runway less worth while for our "score jock"

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« Last Edit: April 23, 2009, 06:46:58 AM by Kazaa »



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Offline rod367th

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Re: new score ideas
« Reply #9 on: April 23, 2009, 07:25:28 AM »
Bad idea and not because of score (which you clearly care about). Make this change and bombers become hangar queens with no reason to fly them at all AND the purely historical encounters at high altitude (reason enough to have Spit 14s and P47Ns in the game) will not exist.

This whine of yours is designed to suit your recipe of the better cookie and has no value at all. The way scores are measured currently is setup to measure pilot proficiency. Your method measures your gaming style and thats all.


you truley have no clue if you think score and rank now means how good a pilot is. you have it backwards scores now make it soo guys can game the game,by  bombing and attack undefended strats to get low rank. 


The way scores are measured currently is setup to measure pilot proficiency Do you think this statement of yours is true. it doesn't take proficiency to grab ju87 hit a strat way behind your own lines drop a 4k bomb land reload repeat. or take a gv to strat that is behind your lines with only your team spawing to it. and killing it. I say not they way i put it It would make guys have to prove they can score in a fight.

Offline rod367th

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Re: new score ideas
« Reply #10 on: April 23, 2009, 07:29:38 AM »
Aren't points already the metric that weigh people's score?


Moot yes but right now guys who want bombing rank to lower main overall rank. don't have to fight others to get ranks. Its about same as playing offline for bombing and attacking. They wait till zone base is taken that puts strats behind their lines. up ju87s with moab's or lancs with 4k drop only 4 k reload repeat to strat dead. this way i suggest would make guys have to fight for ranks by hitting towns and bases. instead of just waiting for strats to be undefendable.

Offline rod367th

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Re: new score ideas
« Reply #11 on: April 23, 2009, 07:35:39 AM »
Bad idea and not because of score (which you clearly care about). Make this change and bombers become hangar queens with no reason to fly them at all AND the purely historical encounters at high altitude (reason enough to have Spit 14s and P47Ns in the game) will not exist.

This whine of yours is designed to suit your recipe of the better cookie and has no value at all. The way scores are measured currently is setup to measure pilot proficiency. Your method measures your gaming style and thats all.



lol after reading your statement and posting i thought i should check your scores. and what do i find your one of those that go for score. And you try to say i care about score. too funny anyone that has 400% or better is not bombing for team is only trying to lower rank without chance of dying.  and its very few who worry about rank the guys who rank is low and bomb everything from cv's to gv hangers to towns impress me, not those who bomb strats to score. fighting for score should make scores count now 90% know rank means nothing.







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« Last Edit: April 23, 2009, 07:47:14 AM by rod367th »

Offline Kazaa

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Re: new score ideas
« Reply #12 on: April 23, 2009, 07:52:33 AM »
Enemy planes should be worth more score points the more time they have been air born for, same for GVs.

Full score points should be awarded after say 3-5 minutes. This would focus more on equal fights and make vultching, spawn camping, picking off the runway less worth while for our "score jock"

Kaz, <S>
« Last Edit: April 23, 2009, 08:50:06 AM by Kazaa »



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Offline The Fugitive

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Re: new score ideas
« Reply #13 on: April 23, 2009, 08:03:49 AM »
Bad idea and not because of score (which you clearly care about). Make this change and bombers become hangar queens with no reason to fly them at all AND the purely historical encounters at high altitude (reason enough to have Spit 14s and P47Ns in the game) will not exist.

This whine of yours is designed to suit your recipe of the better cookie and has no value at all. The way scores are measured currently is setup to measure pilot proficiency. Your method measures your gaming style and thats all.

I think you miss understood what hes saying. He saying to use "score" to force player AWAY from lame game play. Like I suggested in THIS THREAD By adjusting how the scoring is done you can make lame things...like bombing HQ just for points.... un rewarding, and bombing hangers and towns MORE rewarding . This way bombers will be hitting towns and hangers to get their points, which in turn will put them more in "harms way" creating more fights.

Offline Chalenge

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Re: new score ideas
« Reply #14 on: April 23, 2009, 11:28:25 AM »
I think you miss understood what hes saying. He saying to use "score" to force player AWAY from lame game play. Like I suggested in THIS THREAD By adjusting how the scoring is done you can make lame things...like bombing HQ just for points.... un rewarding, and bombing hangers and towns MORE rewarding . This way bombers will be hitting towns and hangers to get their points, which in turn will put them more in "harms way" creating more fights.

No I understood him just fine. He wants it to be unrewarding to shoot down bombers which (considering how much ammo it takes to knock one down) is the worst idea I have heard about score.

Rod this is the first month I have ever gone for score so your poor attempt at attacking me is ridiculous. I believe that if a person chooses to see how things are done in this 'rank' thing they should be able to do so. Dont be childish. It is part of the game after all.

No this is an attempt to make things more 'profitable' for Rods style of play and thats all.

Note that I never said anything about 'skill' and thats the first place he went. No understanding from this Rod character.  :rolleyes:
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