Author Topic: submarine  (Read 1514 times)

Offline FYB

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Re: submarine
« Reply #15 on: May 03, 2009, 10:45:35 PM »

They also said they were making CT. We all know how that ended.
Explain the initials, CT please.

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Offline Cajunn

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Re: submarine
« Reply #16 on: May 04, 2009, 12:13:48 AM »
Explain the initials, CT please.

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Offline Denholm

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Re: submarine
« Reply #17 on: May 04, 2009, 11:10:55 AM »
Why don't they stop?! :furious

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Offline Pannono

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Re: submarine
« Reply #18 on: May 04, 2009, 05:08:51 PM »
Furball we need a submarine gif :D
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Offline Belial

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Re: submarine
« Reply #19 on: May 04, 2009, 05:22:33 PM »
The main problem with a submarine problem is..........Have you ever fallen off a carrier when it is turning?  It feels like you landed on concrete, it just looks like water its fake lol.

Offline Nemisis

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Re: submarine
« Reply #20 on: May 04, 2009, 05:53:48 PM »
I agree Belial, HTC would have to create a whole new feature to the game and apply it to all water in the game. Besides, how would you intend to see where you are going and where your targets are, Bf1942 style?, And they would have to add destroyers, depth charges, and sonar to the fleets, and give each ship much greater individual control; do you intend to help them?, if you really want a submarine, you would have to add everything else, and if you want all that, you may want to start out for them (basic shape, motion, size, maby some animation for a preview, and maby an internal view. And one more thing is that fleets would probably get jumped by 10 or 15 subs quite frequently. But I have to admit, if we got all that and tg's wouldn't get jumped then it would probably make a good hit and run vehicle, you could hit coastal instillation and near shore bases.  <S>
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Offline FYB

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Re: submarine
« Reply #21 on: May 04, 2009, 06:03:31 PM »
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Offline Ack-Ack

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Re: submarine
« Reply #22 on: May 04, 2009, 08:45:51 PM »
just think of the code they would have to write just for the subs... and what would you use them for...sinking a CV??? after that then what... look at the title of the game.. ACES HIGH ... not SQUIDLY DIDLY LOW...

pretty silly statement when the developer and creator of this game has said in the past that he would eventually like to add submarines to the game.  At the time he talked about it in an interview at one of the AH Cons, it was later mentioned that this and another idea they were working on (player controlled paratroopers) were being placed on the back burner to concentrate on CT's development.  Now that CT has been put on indefinite hold, hopefully HiTech and cronies will revisit the idea of submarines and player controlled troopers.


ack-ack
« Last Edit: May 04, 2009, 08:48:35 PM by Ack-Ack »
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Offline slimmer

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Re: submarine
« Reply #23 on: May 05, 2009, 09:00:50 AM »
 :rofl :lol
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Offline waystin2

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Re: submarine
« Reply #24 on: May 05, 2009, 09:42:41 AM »
look at the title of the game.. ACES HIGH ... not SQUIDLY DIDLY LOW...

 :rolleyes: You are right!  The World War II combat experience was nothing but airplanes.


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Offline FYB

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Re: submarine
« Reply #25 on: May 05, 2009, 06:16:26 PM »
 :rofl :rofl :rofl  :lol :lol :lol   ^^^^^^

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Offline 100goon

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Re: submarine
« Reply #26 on: May 05, 2009, 08:21:01 PM »
2 wks
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Offline antivortex

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Re: submarine
« Reply #27 on: May 06, 2009, 09:06:53 PM »
See Rule #4

Offline frank3

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Re: submarine
« Reply #28 on: May 07, 2009, 05:38:13 AM »
That looks like a satallite picture, or is it from Google Earth? (President's reaction;  'Crap! We forgot to delete one!')

Offline Denholm

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Re: submarine
« Reply #29 on: May 07, 2009, 07:53:28 AM »
Almost looks like a model sinking in the backyard pool. ;)
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