Author Topic: Pyro, HT, have a question...  (Read 486 times)

Offline fscott

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Pyro, HT, have a question...
« on: October 26, 2000, 08:18:00 PM »
...about the sound routine built into the code.  I see that it is straight out of WB code in that it takes one wav and simply changes its pitch.  The problem with this is that one needs to compromise the sound quality either at full throttle or idle.  If one chooses a wav file that is recorded as an engine at idle, then it sounds false when you push the throttle forward. The same holds true for using a wav file that is a recording of an engine at full rpm's.  When you bring it down to idle we get that "fuzzy" scratchy sound since AH is trying to interpolate a high rpm wav file at lower rpm's.  

Well, my suggestion would be to use the sound routine that CFS does where you have a different wav file for each rpm range. That way it is way more realistic and you can actually have 5 different wav files of a real engine at different rpm stages. Will we se this Pyro? HT? I know it's probably not the first thing on your list, but it would be a logical step forward away from the WB direction.

fscott

Offline Pyro

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Pyro, HT, have a question...
« Reply #1 on: October 26, 2000, 09:54:00 PM »
We'll have to take a look at that.  I hadn't noticed that in CFS.  We do have quite a bit of sound work to do that we haven't scheduled yet.



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Doug "Pyro" Balmos
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Offline fscott

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Pyro, HT, have a question...
« Reply #2 on: October 26, 2000, 11:52:00 PM »
Great Pyro. It would be simple to write. Here's how it works. You could have a maximum of 5 (whatever # you want) wav files for each aircraft. Call them eng1, eng2, eng3, etc... The code would call upon each wav file as it enters a percentage maximum manifold pressure. For instance, from 10% - 20% of maximum manifold pressure it would call on eng1.wav, then as it enters 21% of maximum MP, it would begin to call in eng2.wav by slowly increasing the volume of eng2 and DECREASING the volume of eng1.wav.  By 25% maximum MP, eng1 would be at zero volume and eng2 woul be at 100% or roundabouts.

The problem with this is that you would need new wav files for each plane. Although that is not a problem for me, it may be a problem for the team sicne you have so many other things to do.

fscott

Offline Purzel

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Pyro, HT, have a question...
« Reply #3 on: October 27, 2000, 08:00:00 AM »
Hiyas Fscott and Pyro!
Fscott: Why do u need new eng-files? U coud design the code to use as many steps until max-manifold as u have sond-files for the according plane.
By this way HTC wouldnt have to bother create new sounds. When there is only one sound-file there will be only one step  

And to have a progress in the game concerning the sound there are a few people like you that provide the community with new sounds. So "only" the code has to be updated and HTC can concentrate on improving the game in other aspects.


Just an idea  



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Offline Jigster

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Pyro, HT, have a question...
« Reply #4 on: October 27, 2000, 02:01:00 PM »
Yah, the RPM range really messes with ya when trying to get the sounds right.