Author Topic: Midway  (Read 4023 times)

Offline Fianna

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Midway
« on: May 06, 2009, 08:26:30 PM »
Is it ever going to happen? I remember seeing shots of the terrain a while ago, and it was gorgeous.

Offline Ponyace

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Re: Midway
« Reply #1 on: May 06, 2009, 08:50:23 PM »
Fencer actually posted a rough-draft form of this scenario, but I don't remember where he put it.
It did look like a fun one, though, and I, for one, would love to fly an F4F in it. :rock
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Offline Brooke

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Re: Midway
« Reply #2 on: May 07, 2009, 03:29:35 PM »
There were plans to run it in the recent past, but there were some terrain bugs that needed to get ironed out.  It will definitely happen at some point.  Not sure when, but I'd guess within the next year.

With the new AH terrain engine, maps are going to have to get checked and possibly reworked a little.

Offline Fencer51

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Re: Midway
« Reply #3 on: May 07, 2009, 04:05:01 PM »
Fencer actually posted a rough-draft form of this scenario, but I don't remember where he put it.
It did look like a fun one, though, and I, for one, would love to fly an F4F in it. :rock

Pats pocket.  Yep got it right here.  Wait thats not Midway!  :devil
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Offline Krusty

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Re: Midway
« Reply #4 on: May 08, 2009, 12:43:20 AM »
Every time FSO runs midway it's always the same. Every CV gets blown to hell every frame. Zekes end up vulching Midway for hours, nobody has anywhere safe to land, and most of the bomber packages spend an hour circling AROUND any possible enemy, only to find there's 30 of them orbiting their own CVs and get slaughtered as they dive bomb the ships futilely.


Okay, that's a bit pessimistic. I'm just saying that Midway isn't really all that fun, as far as scenario ideas go.

Offline Brooke

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Re: Midway
« Reply #5 on: May 08, 2009, 01:42:06 AM »
Coral Sea was a blast, but I have no idea how it compares in rules to Midway FSO's.  Krusty, did you fly in Coral Sea, and if so, did you see any important differences between that and the Midways?

Offline Alpo

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Re: Midway
« Reply #6 on: May 08, 2009, 10:47:27 AM »
One of the BEST features of Coral Sea was the fact we needed dedicated Task Force commanders which (with the wind settings) had to turn into the wind to launch and receive planes.  The task forces were never locked into a location for Coral Sea.  We had a basic idea of the general area and direction the enemy needed to head and we had to find them.  Between each frame, the CV performed "night action" and moved to new locations X grids from where they were at end frame the previous week.  The scenario is about FINDING the CVs and attacking, not pig piling a grid (ie. in the FSO), doing a sweep of it, finding the CV and sending everything to the bottom.  Requiring a percentage of torpedo planes, dive bombers and ONLY escort fighters helps too, IMHO.

I flew the Midway FSO and I have to agree with Krusty, it pretty much blew.  CVs were locked into a grid and pretty much pig piled by heavy zekes and vals.  I don't think anyone was ever mandated to use torpedoes which is half of the fun of a CV event.  If I remember correctly, the last FSO Midway frame about 50+ Vals were sent to Midway island after all allied CVs were dropped.  I don't agree with Krusty that a Midway SCENARIO would not be fun... I definitely wouldn't do it on a Friday night though.

I'd definitely like to see how a Midway scenario would play  :aok

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Offline gpwurzel

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Re: Midway
« Reply #7 on: May 08, 2009, 11:20:20 AM »
I'd like to see a Midway Scenario - that said, for some odd reason, I'd love to see a Truk Lagoon one too.

(Sorry for the hijack)
Truk Lagoon was meant to be the Pearl Harbour of the Japanese navy, with multiple bases on multiple islands. I'll do some research and see if I can come up with something, which I'll push across to Brooke etc

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It's all unrealistic crap requested by people who want pie in the sky actions performed without an understanding of how things work and who can't grasp reality.


Offline ROC

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Re: Midway
« Reply #8 on: May 08, 2009, 11:41:05 AM »
Midway does have the ability to run a lengthy sea battle since the ship hardness can be adjusted.

I ran a sunday night scramble last month that was a fleet battle, and it sent ships back and forth across the sector 3 times in 90 minutes, the event had the fleets in gun range of each other for about 10 minutes of side by side pounding, then the planes  would launch and do air to air and air to sea attacks, then the fleets would broadside again.

We only lost a couple of ships during that event, and it was a constant bombardment.

These things can be solved.

These settings are the ones that were supposed to work with Operation Downfall but didn't, now they do work perfectly.
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Offline Krusty

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Re: Midway
« Reply #9 on: May 08, 2009, 12:17:36 PM »
Coral Sea was before my enrollment into FSOs.

Offline Kermit de frog

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Re: Midway
« Reply #10 on: May 08, 2009, 02:27:24 PM »
One of the BEST features of Coral Sea was the fact we needed dedicated Task Force commanders which (with the wind settings) had to turn into the wind to launch and receive planes.  The task forces were never locked into a location for Coral Sea.  We had a basic idea of the general area and direction the enemy needed to head and we had to find them.  Between each frame, the CV performed "night action" and moved to new locations X grids from where they were at end frame the previous week.  The scenario is about FINDING the CVs and attacking, not pig piling a grid (ie. in the FSO), doing a sweep of it, finding the CV and sending everything to the bottom.  Requiring a percentage of torpedo planes, dive bombers and ONLY escort fighters helps too, IMHO.

I flew the Midway FSO and I have to agree with Krusty, it pretty much blew.  CVs were locked into a grid and pretty much pig piled by heavy zekes and vals.  I don't think anyone was ever mandated to use torpedoes which is half of the fun of a CV event.  If I remember correctly, the last FSO Midway frame about 50+ Vals were sent to Midway island after all allied CVs were dropped.  I don't agree with Krusty that a Midway SCENARIO would not be fun... I definitely wouldn't do it on a Friday night though.

I'd definitely like to see how a Midway scenario would play  :aok



I remember our Allied CV was the only one left after our group was the only group assigned to protect it.  We did and we had a lot of fun.

What was not fun was flying SBDs with no escorts and other squadrons of SBDs ditching their ord to dogfight zeros hopelessly.   :)

Overall, I thought the midway FSO was fun.
Time's fun when you're having flies.

Offline Fencer51

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Re: Midway
« Reply #11 on: May 08, 2009, 03:32:43 PM »
Fencer
The names of the irrelevant have been changed to protect their irrelevance.
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Offline Alpo

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Re: Midway
« Reply #12 on: May 08, 2009, 03:47:57 PM »
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Offline Bark0

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Re: Midway
« Reply #13 on: May 09, 2009, 02:46:34 PM »
When I did the Midway FSO, it was pretty harsh for me. I lost half a wing in my SBD Diving on a Jap CV and flew within 5 miles of midway before some Itchy Zekes Flew in and Got me. I was almost ready to land too. If thats going to happen in the Scenario than no thank you.

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There's more to AH than the LWA...There's far more early war hanger queens as you call them missing than there are late war cannon armed uber rides.[quote/]

Offline Fianna

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Re: Midway
« Reply #14 on: May 09, 2009, 02:58:18 PM »
When I did the Midway FSO, it was pretty harsh for me. I lost half a wing in my SBD Diving on a Jap CV and flew within 5 miles of midway before some Itchy Zekes Flew in and Got me. I was almost ready to land too. If thats going to happen in the Scenario than no thank you.

Ok. We'll turn off the CV ack when you're starting your bomb run, and add a rule that you'll lose 50 points if someone on your side shoots Bark0.  :rolleyes:
« Last Edit: May 09, 2009, 03:01:59 PM by Fianna »