Author Topic: Double spawns  (Read 873 times)

Offline RedTeck

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Double spawns
« on: May 09, 2009, 06:37:26 PM »
Kinda like to get a poll going but don't know how to start one.

Are double spawns

1.  Good for AH2. Because spawn campers deserve to get 100 kills

2.  Bad for AH2. Because spawn camping is just about the dumbest thing to happen to this game.


in conclusion: my wish is for double spawns to be removed!
Ho's are like Speedos.
Nothing says you can't use it, but no one wants to see it.

Offline stodd

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Re: Double spawns
« Reply #1 on: May 09, 2009, 08:26:01 PM »
Kinda like to get a poll going but don't know how to start one.

Are double spawns

1.  Good for AH2. Because spawn campers deserve to get 100 kills

2.  Bad for AH2. Because spawn camping is just about the dumbest thing to happen to this game.


in conclusion: my wish is for double spawns to be removed!
Love it, one of the best features in AH2. Constant action, its great when their is a large # on each side. Its not terribly hard to break a camp in a gv, if you cant then just bring eggs like everyone else.
1.
Stodd/ CandyMan
I don't get why you even typed that, you know it's stupid.


Offline AWwrgwy

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Re: Double spawns
« Reply #2 on: May 09, 2009, 08:52:25 PM »
Love it, one of the best features in AH2. Constant action, its great when their is a large # on each side. Its not terribly hard to break a camp in a gv, if you cant then just bring eggs like everyone else.
1.

+1

Moving spawns apart just means you need to drive further to camp.  Otherwise nothing would be different.

It's not like roads mean anything other than where not to drive because of convoys.  You can't set up ambushes or make roadblocks when gv's can drive anywhere with impunity.

I would worry more about making terrain viable first.  Speed penalties for cross country travel.  More roads that present an advantage for using them, IE: getting somewhere faster.  ETC.


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline RedTeck

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Re: Double spawns
« Reply #3 on: May 09, 2009, 11:20:13 PM »
I'm saying, we need to reduce spawn camping. It's detrimental to good game play.
Ho's are like Speedos.
Nothing says you can't use it, but no one wants to see it.

Offline stodd

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Re: Double spawns
« Reply #4 on: May 10, 2009, 12:00:59 AM »
I'm saying, we need to reduce spawn camping. It's detrimental to good game play.
Having close range double spawn points practically guarantees some camping. Its your choice to spawn into it.
Stodd/ CandyMan
I don't get why you even typed that, you know it's stupid.


Offline RedTeck

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Re: Double spawns
« Reply #5 on: May 10, 2009, 12:23:35 AM »
says the king campers :P lol
« Last Edit: May 10, 2009, 12:30:03 AM by RedTeck »
Ho's are like Speedos.
Nothing says you can't use it, but no one wants to see it.

Offline stodd

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Re: Double spawns
« Reply #6 on: May 10, 2009, 12:25:49 AM »
says the king campers :P lol
I hit a tank at the spawn point sitting on my field once. That's the closest to camping Ive come this tour.
Stodd/ CandyMan
I don't get why you even typed that, you know it's stupid.


Offline Pannono

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Re: Double spawns
« Reply #7 on: May 10, 2009, 12:26:21 AM »
I havent camped once this tour.
Yeah in 9 days  :rofl
Pannono
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Offline stodd

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Re: Double spawns
« Reply #8 on: May 10, 2009, 12:28:23 AM »
Yeah in 9 days  :rofl
I have about 90 kills, no camps unless you count what I said above as a "camp".
Stodd/ CandyMan
I don't get why you even typed that, you know it's stupid.


Offline RedTeck

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Re: Double spawns
« Reply #9 on: May 10, 2009, 12:30:41 AM »
I know camping will never go away, but it seriously needs to be reigned in, and eliminating double spawns would be a good start. Fights aren't necessarily suppose to be fair, but being killed before you can even put the tank in gear is ridiculous. Even a simple increase in the time between when you can see the enemy and before they can see you would help. If the tank spawning in can have enough time for 2 shots, spawn camping would be very hazardous for the camper. And that suggestion would be a very simple variable change I would think.
Ho's are like Speedos.
Nothing says you can't use it, but no one wants to see it.

Offline Motherland

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Re: Double spawns
« Reply #10 on: May 10, 2009, 12:31:39 AM »
I know camping will never go away, but it seriously needs to be reigned in, and eliminating double spawns would be a good start.
At killing ground combat, maybe...

Offline RedTeck

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Re: Double spawns
« Reply #11 on: May 10, 2009, 01:27:10 AM »
If you believe camping is the only form of ground combat, why don't you go fishing with some dynamite.
Ho's are like Speedos.
Nothing says you can't use it, but no one wants to see it.

Offline AWwrgwy

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Re: Double spawns
« Reply #12 on: May 10, 2009, 03:07:28 AM »
If you believe camping is the only form of ground combat, why don't you go fishing with some dynamite.

Actually, I do.  (Not the dynamite part.)

Doing away with double spawns will not decrease camping.  It will just take a little extra time to get to the spot to camp. 

GV-ing in AH is all about camping.  When TT was retooled to do away with long range camp-sniping it pretty much killed TT.

Double spawns give you instant tank action.  The only need to move is to find cover.  If anything, they promote gv-ing.

People are always going to camp spawns.  Doing away with double spawns won't get rid of campers.  Look at the people who will drive to a V-base and park behind the spawn hanger.

What would be really interesting would be double spawns that span in the same place.  No telling if the next guy would spawn in front or behind you.


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline stodd

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Re: Double spawns
« Reply #13 on: May 10, 2009, 10:16:18 AM »
What would be really interesting would be double spawns that span in the same place.  No telling if the next guy would spawn in front or behind you.
wrongway
This has been done a few times in Heavy Metal Sunday, with a lot of people its ab soulute chaos but fun.
Stodd/ CandyMan
I don't get why you even typed that, you know it's stupid.


Offline Belial

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Re: Double spawns
« Reply #14 on: May 10, 2009, 12:23:58 PM »
Every single gv fight turns into a spawn camp whether you like it or not.  I could sit 2,500 yards away and people would still say I was camping because I had another spawn ranged which is crap. 

Its like people want you to shoot them then move around so they can kill you easier, I never have trouble killing campers its easy to do.

Practice your gv'ing and it wont be a problem.