Author Topic: Side balanceing... to hopefully eliminate the need for ENY  (Read 585 times)

Offline GlassJaw

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Trying to brainstorm to come up with a better way of side balancing than ENY.

I think that you need to first consider squads and then individual players...  Players in general resist changing sides but especially so with squads.  I as a member of the 367th cant just switch sides on a whim.  My squaddies woulnt appreciate me changing countries on them.  Not as much of an issue for single players but many players are resistant to this idea... they consider people who change countries traitors.

So my suggestion is in several parts...
1.  Remove the country names.  Their would be the side your fighting on (good guys), an Enemy 1 (orange) and Enemy 2 (red) but those colors would only mean something to your country... ie the red guys to you might be orange to the people that are orange to you and you would be red to them.
2.  When you log on as a non-squad player, you automatically go to the country with the lowest numbers online.  If you've already been on and got discoed or just logged off for a short period of time (say up to 4 hours) you would go to the side you were initially fighting on.
3. For squads, same deal but treat the squad as an entity.  ie, if you are logging in, you log into the side that your squaddies are already fighting on.
4.  No arena caps for squad members trying to log onto an arena that has squaddies already logged on please.
5.  No switching sides unless you are switching to the side with fewest numbers.

What do you guys think?  Could something like this improve side balancing and reduce the need for ENY?

Offline MachFly

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Re: Side balanceing... to hopefully eliminate the need for ENY
« Reply #1 on: May 11, 2009, 09:33:16 PM »
the point of the game is to win the war

why would you be trying to win the war if you keep switching sides?

so no
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Offline Motherland

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Re: Side balanceing... to hopefully eliminate the need for ENY
« Reply #2 on: May 11, 2009, 09:43:54 PM »
the point of the game is to win the war

why would you be trying to win the war if you keep switching sides?

so no
The point of the game is not to win the war. The point of the game is to engage other people in aerial combat. The base capture system is just there to encourage that.

Offline MachFly

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Re: Side balanceing... to hopefully eliminate the need for ENY
« Reply #3 on: May 11, 2009, 09:51:39 PM »
The point of the game is to engage other people in aerial combat.

What about the people who drive tanks, fly bombers, or make NOE mission that are just focused on destroying the town and taking the base?


The people who fly here just for aerial combat are called furballers
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline FYB

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Re: Side balanceing... to hopefully eliminate the need for ENY
« Reply #4 on: May 11, 2009, 10:05:57 PM »
MachFly, Motherland is correct. AH is a WWII combat simulator, the exact point, is to keep players engaged in the game by the violence and history, plus adding sinking CV's and capturing bases is to maintain engagements between each other.

Another way to attract us, computer geeks.  :D

Well, I'm not a geek and I'm positive many others aren't, but it still attracts us all.

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Offline MachFly

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Re: Side balanceing... to hopefully eliminate the need for ENY
« Reply #5 on: May 11, 2009, 10:13:39 PM »
MachFly, Motherland is correct. AH is a WWII combat simulator, the exact point, is to keep players engaged in the game by the violence and history, plus adding sinking CV's and capturing bases is to maintain engagements between each other.

that's one way to look at what he said..........and i agree with that ^
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline moot

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Re: Side balanceing... to hopefully eliminate the need for ENY
« Reply #6 on: May 11, 2009, 10:32:06 PM »
What about the people who drive tanks, fly bombers, or make NOE mission that are just focused on destroying the town and taking the base?


The people who fly here just for aerial combat are called furballers
Wrong game.  Find a boxed offline game if you don't want to actually play against other players.
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Offline MachFly

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Re: Side balanceing... to hopefully eliminate the need for ENY
« Reply #7 on: May 11, 2009, 10:36:52 PM »
don't get me wrong, I love to dogfight people.
Just there are people who enjoy other things from this game.
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline moot

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Re: Side balanceing... to hopefully eliminate the need for ENY
« Reply #8 on: May 11, 2009, 10:38:50 PM »
The point of the game is combat.  For a strategic goal or "just" for the tactical combat.  Combat either way.  Not avoiding or denying it.
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Offline AWwrgwy

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Re: Side balanceing... to hopefully eliminate the need for ENY
« Reply #9 on: May 11, 2009, 10:41:30 PM »
Seems lika another clever ruse to get around arena caps, which isn't going to happen.


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Offline Cajunn

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Re: Side balanceing... to hopefully eliminate the need for ENY
« Reply #10 on: May 12, 2009, 12:43:00 AM »
I think it would promote larger squads, reason: because I know my squad usually fight with other squads in the game because of friends we have made. So I think, that all these smaller squads that fight together would end up merging into larger squads so they would all end up on the same side.
“The important thing [in tactics] is to suppress the enemy's useful actions but allow his useless actions. However, doing this alone is defensive.”

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Offline GlassJaw

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Re: Side balanceing... to hopefully eliminate the need for ENY
« Reply #11 on: May 12, 2009, 05:14:04 AM »
There is a cap on squad size.

Besides, there are great squads and great people flying for each side.  Wouldn't you like the opportunity to fly with some of these people?

Offline Cajunn

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Re: Side balanceing... to hopefully eliminate the need for ENY
« Reply #12 on: May 12, 2009, 06:22:52 AM »
There is a cap on squad size.

Besides, there are great squads and great people flying for each side.  Wouldn't you like the opportunity to fly with some of these people?

I think good rivalries or just as important as good camaraderie's and what is the cap on a squad, 25, so you have all these little squads that have 5 or 10 members turning into squads with 25 by merging. And you will always have a certain faction in the game that takes pride in the country he or she fights for, and to force side balancing to the extreme where you don't know who or what side your fighting for takes away one whole aspect of the game. And I think that if the game ever got to the point where you had the majority or overwhelming numbers of single players switching sides every day or two, I think the game would be doomed to failure. You have to remember not everybody in the game is a loaner and if you always had equal sides, I think that alone would get very boring. I like being on the short end as much as I enjoy being on the dominate side sometimes, and if it ever got to the point where I knew when I logged on it was going to be the same boring equal sides day in and day out I wouldn't stay long. :salute         
“The important thing [in tactics] is to suppress the enemy's useful actions but allow his useless actions. However, doing this alone is defensive.”

Miyamoto Musashi (1584-1645)
Japanese Samurai & Philosopher