Originally posted by Tac:
What aces high has is COMBAT TRIM Cuba, it will trim the elevator, rudder and aleirons for the pilot.
What I meant by auto-coordination is that the planes don't slip in turns. Again, I've never flown in real life so I only know what I know from reading and playing other flight sims.
So, for example, in MS Flight Sim, when you turn make a left turn, the ball in the turn indicator will drop to the inside (left of center) indicating that the plane is slipping. To counter-act this, you use left rudder to center the ball. In right turns, the ball drops to the inside (this time right of center) and you use right rudder to coordinate.
In AH, however, if you center the ball with rudder trim in level flight, and go into a bank, the ball will stay centered as long as you don't apply any back pressure with the stick.
If you do apply back pressure (pulling back on the stick), the ball will go left of center (in single engine, clockwise rotating prop airplanes) whether you are in a left or right turn. So it's a little odd in that you have to use left rudder to coordinate a right turn.
I think the reason why the ball goes to the left of center with back pressure in AH is because of gyroscopic precession modeling. It goes right of center if you go nose down, which is what should happen with a clockwise rotating propeller.
Since the planes are auto-coordinated and won't slip (unless you induce it yourself), the only effect you see in turns is gyroscopic precession.
I was experimenting a little to figure this out and I did find that FW and other planes DO actually flip over and spin out as described in the original quote, if you try to maintain a spiraling climb with increasing back pressure. If you do the same thing with a P-38, it does not flip over; it just falls off the climb.
So I guess it is something that might work in a fight in AH, if you were able to judge E states accurately.