Author Topic: Graphics compatibility test - DISCUSSION THREAD  (Read 7530 times)

Offline StokesAk

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #45 on: May 13, 2009, 09:19:56 PM »
Ok so if i get an error report when i run the getester that means my video card is to bad and therefore wont be able to play?
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Offline Slate

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #46 on: May 13, 2009, 10:52:48 PM »
The sun sets through the mountain?

 I also see the sun rising from inside the mountain.
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Offline USRanger

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #47 on: May 13, 2009, 10:54:17 PM »
Same here.
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Offline TequilaChaser

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #48 on: May 13, 2009, 11:51:28 PM »
although, I myself, was curious as to how people were seeing water.etc........I did follow my testing to EXACTLY what Pyro asked for, and nothing more...because nothing else matters at this time with this test......( or does it? HTC &/or Pyro? )

the following link:  &  the listed Instructions to follow:  is exactly what was asked for and nothing more, so they could easily PARSE the results......
http://bbs.hitechcreations.com/smf/index.php/topic,264673.msg3296557.html#msg3296557



INSTRUCTIONS

1-  Download and upzip this file:  http://downloads.hitechcreations.com/gtester2.zip It will unzip to a folder called gtester.  You can put this wherever you want it on your computer. 
2-  Shut down any apps that you have open and go into the gtester folder and run the file gtester.exe. 
3-  Note whether it looks like either of the examples below or if it crashes or has any graphic anomalies.  It might be all white for example.
4-  Do not move the view or change sliders or other default settings.
5-  Press escape to go to full screen mode.
6-  Wait 10 seconds and record your frame rate and resolution.

Please report your results in this thread in the following format:

Your video card model. 
Did it run normal, low detail, crash, or have any graphic anomalies.
Recorded frame rate from test.  Make sure you are in full screen mode and not windowed mode when you record this.
Recorded resolution from frame rate test in full screen mode.


& this was very important:
Please limit replies in this thread to test results.  There is a separate discussion thread for everything else  All replies other than test results in this thread will be deleted so that we can easily parse through it.  Thanks for your help!


I would like to know if HTC is interested in more information, since they put out another patch and told people to check it between the Shader on & off etc........ I myself 1st tested and changed my views etc.but re-read the instructions and went and posted what the Test asked for......

Also, turning on vsync locked my Frame rate in ay 70to 72 constant........ turning off ATI Tray Tools let the Frame Rate go up, turning AtI Tray Tools back on made it come back down..... I could set and tinker with it and get frames with anti alias, buffering, all kinds of junk and my FR ranged 129 to 184...... with vsync off.  with vsync on it was always locked to my monitors refresh of 70 hz ( 70 to 72 hz )

turn my ESET Smart Security Firewall/anti virus/malware etc ( NOD32 etc ) offf had no effects.... leaving my windows Media player opened thru the fire wallwhile testing lost me 3 to 4 FPS...shutting it down and it gained it back.......so all your VOIP, Skype, Messenger chat programs, itunes, etc.....is going to cause you problems....as well a nividia riva tuner might cause you lower fps, and Ati Cataylist control center ( CCC ) will cost you to have lower fps.......

I hope this helps someone realise that their low 14 or 26 framerate is being caused by a different program and is not necessarily your computer being older........[/
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Offline Pyro

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #49 on: May 14, 2009, 09:16:26 AM »
The specific instructions were specifically for the frame rate test.  If people move around or change things, we can't get an apples to apples comparison.  I didn't mean that use of the tester should be restricted for the frame rate test.  My apologies for the confusion.

It does appear that the water is no longer working correctly.  I'm going to change the main download link to the previous version.

Offline FireDrgn

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #50 on: May 14, 2009, 11:25:50 AM »
ARe we suppose to test with  Vsync enabled... ?

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Offline caldera

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #51 on: May 14, 2009, 04:07:57 PM »
I'd like to take this oppurtunity to request that the size of the sun be scaled down about 75%.  :pray
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Offline Delirium

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #52 on: May 14, 2009, 04:46:05 PM »
I posted a pic in the results thread of the sun appearring right through the mountain face. Will this be resolved before the update is released?

I don't know much about coding (coading), but it seems a waste to do all this work on the terrain and ignore a bug like that.
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Offline Motherland

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #53 on: May 14, 2009, 05:09:38 PM »
I posted a pic in the results thread of the sun appearring right through the mountain face. Will this be resolved before the update is released?

I don't know much about coding (coading), but it seems a waste to do all this work on the terrain and ignore a bug like that.
Especially considering that the Moon works correctly.

Offline texastc316

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #54 on: May 14, 2009, 05:20:42 PM »
I'm sure they would fix such a glaring bug with this terrain  update being so big. hey I made a pun. sigh
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Offline FireDrgn

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #55 on: May 14, 2009, 08:03:58 PM »
Can anyone tell me how to fix this.....and ya i know you cant fix stupid.......



the blue square is were the gtester first pops up before i hit esc to go into full view mode
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Offline Swatch

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #56 on: May 14, 2009, 09:40:45 PM »
I've found no glaring issues...  some odd things happening where the water meets the land in VERY FEW PLACES (flickering shoreline) but I figure that's still in debugging.   I found a couple interesting shots I'll share with you...

The good:  I honestly expected some living creature to crawl out of this or something... it looked very realistic!



The not-so-good:  I'm ready to ramp my PTBoat off this thing....



But I jest... it looks absolutely great, and that last one might be more a function of terrain than program.
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Offline moot

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #57 on: May 15, 2009, 04:41:59 AM »
Swatch you might want to say which version of the tester those results are from.
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Offline MrRiplEy[H]

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #58 on: May 15, 2009, 07:49:37 AM »
I found one problem with the water effect and that is the water ripple is so small that it looks good only on sea level.

If the waves would have small and large waves like in real sea, the sea would look great even from 10k altitude where you can only discern the larger alterations. Now it just disappears into flatness.
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Offline kotrenin

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #59 on: May 15, 2009, 10:26:08 AM »
I love the reflection of the mountain on the water.
It would be nice if you could see a reflection of your airplane on the water when this is released.


I did notice these stretch marks though.
« Last Edit: May 15, 2009, 10:33:56 AM by kotrenin »
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