Author Topic: Graphics compatibility test - DISCUSSION THREAD  (Read 7511 times)

Offline Noir

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #135 on: June 16, 2009, 06:02:37 AM »
I still don't get why the tester is running SO bad on my computer while AH2 and other modern games work as expected. I am worried.
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Offline Pyro

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #136 on: June 17, 2009, 12:42:43 PM »
Noir, can you retest with Crossfire disabled?

Offline Noir

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #137 on: June 17, 2009, 01:58:24 PM »
GTester 4 results, default view and full screen.

Operating System: Windows Vista Business SP2
Video card: ATI HD2600XT without crossfire
Res: 1600*1200
FPS with reflections on: 36FPS
FPS with reflections off: 44FPS

for reference, I made a mistake in my previous report as I'm running in 1600 and not 1280. I reran the test with crossfire back on.

GTester 4 results, default view and full screen.

Operating System: Windows Vista Business SP2
Video card: ATI HD2600XT*2 in hardware crossfire.
Res: 1600*1200
FPS with reflections on: 10FPS
FPS with reflections off: 17FPS

 :noid
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Offline Noir

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #138 on: June 17, 2009, 02:16:40 PM »
as a side note (crossfire mode)



I hit esc then, and get 270fps in windowed mode
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Offline RATTFINK

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #139 on: June 17, 2009, 02:44:14 PM »
Pardon me, what is "crossfire", besides the song by the great Stevie Ray Vaughan?

http://www.youtube.com/watch?v=lgKVvypJc5s
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Offline Noir

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Offline Skuzzy

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #141 on: June 17, 2009, 04:48:39 PM »
Vertical sync enabled or disabled?  Anti-aliasing?
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Offline Noir

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #142 on: June 17, 2009, 06:26:24 PM »
anti aliasing is "application controlled"
vsync is "default off"
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Offline GuyNoir

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #143 on: June 17, 2009, 11:02:30 PM »
Alright, I definitely can't wait for the new terrain update and I'm even more excited to see a Pacific terrain...  I think my all-time favorite tile set was that old map in the CT in Aces High 1 where the American carriers had to invade the Japanese-held Pacific island (can't remember which... Saipan?) with that pretty custom-skinned city.

When Aces High 2 came out, we lost a lot of variety in our tile-sets (like the sweet desert terrain from Pizza or the winter Finnish map) but we ended up with better fights from the new object density.  Since then, though, we've been stuck in Europe with hedge-rows, dark seas, and wooly barnyard animals and I've missed the bright sun and blue waters of the Pacific...

Now, we're finally heading west, and, after trying out the gtester, I really hope that we don't just end up with the atmosphere of the European terrain again but with more palm trees.

So....  hopefully I can give you guys a tour of how the theater should look (the old brown and white war photos don't quite capture the vibe).

One of my granddads was a merchant marine in the Pacific and the other was a marine in the island-hopping campaign, so I'll post the route that he fought through:

Tarawa:





Saipan:









Tinian:





Okinawa:








Now, here's a screenshot I just took from the gtester:



It's a great terrain, but I'm afraid that it's just not capturing the feel of the Pacific...

So, just playing around with the colors of the sky and water in the screenshot (and not touching the land), I've come up with this:



It's not perfect, but I think it gets a lot closer to the real thing (and even seems to give more color to the jungle/grass)... it'd really be great if the brilliant blue of the shallow water got incorporated  into the beach tiles, too.  I dunno... anyone else agree?

Sorry for the gigantic post, but the terrain's almost live and I'd really like to see the it get knocked out of the park the first go-round... I know how long it sometimes takes for a second go-round  ;) :D

Offline Noir

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #144 on: June 18, 2009, 03:55:37 AM »
yeah your blue is way more pacific-ish
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Offline Motherland

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #145 on: June 18, 2009, 12:29:38 PM »
I've always had the feeling that the Pacific was more 'blue' than the Atlantic. The color of the water seems to match what I've seen on the east coast of the US, and pictures I've seen of the Atlantic etc, but definitely doesn't look Pacific.

Offline Kazaa

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #146 on: June 18, 2009, 12:34:22 PM »
Alright, I definitely can't wait for the new terrain update and I'm even more excited to see a Pacific terrain...  I think my all-time favorite tile set was that old map in the CT in Aces High 1 where the American carriers had to invade the Japanese-held Pacific island (can't remember which... Saipan?) with that pretty custom-skinned city.

When Aces High 2 came out, we lost a lot of variety in our tile-sets (like the sweet desert terrain from Pizza or the winter Finnish map) but we ended up with better fights from the new object density.  Since then, though, we've been stuck in Europe with hedge-rows, dark seas, and wooly barnyard animals and I've missed the bright sun and blue waters of the Pacific...

Now, we're finally heading west, and, after trying out the gtester, I really hope that we don't just end up with the atmosphere of the European terrain again but with more palm trees.

So....  hopefully I can give you guys a tour of how the theater should look (the old brown and white war photos don't quite capture the vibe).

One of my granddads was a merchant marine in the Pacific and the other was a marine in the island-hopping campaign, so I'll post the route that he fought through:

Tarawa:

(Image removed from quote.)

(Image removed from quote.)

Saipan:

(Image removed from quote.)

(Image removed from quote.)

(Image removed from quote.)

(Image removed from quote.)

Tinian:

(Image removed from quote.)

(Image removed from quote.)

Okinawa:

(Image removed from quote.)

(Image removed from quote.)

(Image removed from quote.)


Now, here's a screenshot I just took from the gtester:

(Image removed from quote.)

It's a great terrain, but I'm afraid that it's just not capturing the feel of the Pacific...

So, just playing around with the colors of the sky and water in the screenshot (and not touching the land), I've come up with this:

(Image removed from quote.)

It's not perfect, but I think it gets a lot closer to the real thing (and even seems to give more color to the jungle/grass)... it'd really be great if the brilliant blue of the shallow water got incorporated  into the beach tiles, too.  I dunno... anyone else agree?

Sorry for the gigantic post, but the terrain's almost live and I'd really like to see the it get knocked out of the park the first go-round... I know how long it sometimes takes for a second go-round  ;) :D

I agree 100% with you sir, well said.



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Offline mike254

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #147 on: June 18, 2009, 10:52:05 PM »
So does this mean we will have night in the main arenas?  :x 
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Offline Noir

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #148 on: June 19, 2009, 05:50:07 AM »
So does this mean we will have night in the main arenas?  :x 

where did you see this ?
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Offline mike254

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Re: Graphics compatibility test - DISCUSSION THREAD
« Reply #149 on: June 19, 2009, 09:10:03 AM »
Well there is night in the Gtester... just hoping we will see it in the MA.  :pray
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