Author Topic: Contrails  (Read 1899 times)

Offline ImADot

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Re: Contrails
« Reply #15 on: May 19, 2009, 07:09:46 PM »
So, each map would have an altitude which if you go above, you trail a bright white stream like a thick fuel leak.  And, since you can easily see contrails from the ground, any plane that high will be displayed on the map as a normal red dot for all to see, since ground spotters would radio the position, estimated speed and direction of travel.
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Offline mechanic

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Re: Contrails
« Reply #16 on: May 19, 2009, 08:33:27 PM »
There is one very big problem here guys, one that HTC have possibly thought about.

What happens when a plane trailing smoke or fuel has a little mini warp? The smoke trail zig-zags with the warp and stays disrupted till the tail end catches up.
 If contrails stretching back a kilometer or so were implemented, they would be constantly broken up by very ugly zig-zags. We dont notice how much planes beyond 3k warp around because they are just a black dot, with contrails it would be very obvious and exteremy bad looking.
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Offline Denholm

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Re: Contrails
« Reply #17 on: May 19, 2009, 09:29:18 PM »
That's a very valid point that I never considered.

I suggest that HTC eliminate the, "warp." :D
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Offline mechanic

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Re: Contrails
« Reply #18 on: May 19, 2009, 09:36:13 PM »
Really? Wait then, I take it back.  26 years making only invalid points and I'm not stopping now.
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Offline Denholm

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Re: Contrails
« Reply #19 on: May 19, 2009, 09:43:40 PM »
"It's time for change!" :lol
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Offline Flipperk

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Re: Contrails
« Reply #20 on: May 19, 2009, 10:32:17 PM »
I understand your point, but as the sole bread winner for a family of five on a ****** job in a crappy economy, thanks a lot.


and yet you can fork out the money to pay a monthly bill for AH? and a computer to run it....might need to change priorities...
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Offline Ruah

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Re: Contrails
« Reply #21 on: May 19, 2009, 11:32:46 PM »
Graphically IL2 has an edge, and the contrails is one of them. . .
AH2 is a better game, a better community, but I sometimes look at IL2 with a wish that we could get some of those things.

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Offline LLogann

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Re: Contrails
« Reply #22 on: May 20, 2009, 07:37:24 AM »
Has nothing to do with alt.  Humidity and temp on the other hand, air density & pressure...... Altitude is only a factor by changing the measurements of the former factors.

On the other hand, who flys that high anyway?


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Offline Anaxogoras

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Re: Contrails
« Reply #23 on: May 20, 2009, 07:44:07 AM »
There is one very big problem here guys, one that HTC have possibly thought about.

What happens when a plane trailing smoke or fuel has a little mini warp? The smoke trail zig-zags with the warp and stays disrupted till the tail end catches up.
 If contrails stretching back a kilometer or so were implemented, they would be constantly broken up by very ugly zig-zags. We dont notice how much planes beyond 3k warp around because they are just a black dot, with contrails it would be very obvious and exteremy bad looking.

Airplanes warp a bit in Il-2, also, but I haven't noticed this to be a problem.

Wouldn't contrails be a whole new coading nightmare?  Having to put them where the plane was and leave them for an indeterminate amount of time?...

On the other hand, who flys that high anyway?

Are you saying Oleg Maddox codes better than hitech? :devil  Last FSO frame we were flying P-47s at 32k ft.
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Offline BnZs

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Re: Contrails
« Reply #24 on: May 20, 2009, 07:47:57 AM »
Airplanes warp a bit in Il-2, also, but I haven't noticed this to be a problem.

Are you saying Oleg Maddox codes better than hitech? :devil  Last FSO frame we were flying P-47s at 32k ft.

Well, Anax, if I go into offline and set all four drones on fire, it drops my frame rates. I can only imagine what contrails would do to a more marginal AH machine....

Hey, I like that wingtip vortices thing though...would constitute a clue about what the opposition is doing.
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Offline Anaxogoras

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Re: Contrails
« Reply #25 on: May 20, 2009, 07:54:39 AM »
What I don't get is my better FPS rate in Il-2 even though it's so much prettier than AH. 
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Offline BnZs

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Re: Contrails
« Reply #26 on: May 20, 2009, 07:58:47 AM »
What I don't get is my better FPS rate in Il-2 even though it's so much prettier than AH. 

I suspect AHII has alot more "under the hood" so to speak.
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Offline thndregg

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Re: Contrails
« Reply #27 on: May 20, 2009, 08:02:44 AM »

and yet you can fork out the money to pay a monthly bill for AH? and a computer to run it....might need to change priorities...

Five years ago, it was easy to afford a computer to run it. I was a crew foreman trimming trees out of powerlines making good money with great benefits, up until I came down with an inner-ear infection that took a long time to recover from. It took three doctors to finally figure it out. Meanwhile, I traded rolls with my wife and stayed home with my three boys, one of which was six months old at the time. By the time I was able to get back to work, the job market really started taking a dump out here. I managed to find a job working for a mineral plant just down the highway- low pay, no benefits. The only saving grace about the situation out here is that I don't live in town- I own my house, I don't belong to the bank.

Next spring, I'll be able to fork some money out to build an entirely new machine, but for now, my priorities are my wife & kids, my job, my dad's farmland. Aces High is down the line, and at $15 a month, it's still a good Friday night game to unwind with my BOP buddies after working my arse off for what we get. I'm gonna live life at least a little bit, dammit. :cool:

I'm sorry, but I bristle when someone questions my priorities without knowing the facts.

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Offline RTHolmes

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Re: Contrails
« Reply #28 on: May 20, 2009, 08:12:01 AM »
What I don't get is my better FPS rate in Il-2 even though it's so much prettier than AH. 

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Offline LLogann

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Re: Contrails
« Reply #29 on: May 20, 2009, 08:35:09 AM »
The aviation physics model is no where near as complex as we have here.

What I don't get is my better FPS rate in Il-2 even though it's so much prettier than AH. 
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