Author Topic: Contrails  (Read 1875 times)

Offline LLogann

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Re: Contrails
« Reply #45 on: May 21, 2009, 08:05:45 AM »
Sort of off topic........


Our trees are 2D.  I'm not sure how much they actually do effect anything. 

AH trees are several 2D trees layed on top of one another at varying degrees.  All of our 3 dimensionality is based on 2d planes (not aircraft).  However the level of complexity towards aircraft & tanks is far more compared to the trees.  If you hand out under a tree in a tank, you totally see the 2d tree. 
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Offline Anaxogoras

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Re: Contrails
« Reply #46 on: May 21, 2009, 08:12:45 AM »
You must not play Il-2.  I know what you're saying, but compared to Il-2 our trees are 3-dimensional.  You can measure their height, width and depth.  In Il-2 they're simply horizontal layers above the ground that look like trees until you're at ground level.
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Offline LLogann

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Re: Contrails
« Reply #47 on: May 21, 2009, 08:59:37 AM »
You are correct sir.  I have just seen some videos and caps from it. 

Now I'm looking for a low level screen cap from it so I can see what you mean.

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Offline moot

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Re: Contrails
« Reply #48 on: May 21, 2009, 09:15:35 AM »
It's like he describes. Layered sprites.
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Offline LLogann

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Re: Contrails
« Reply #49 on: May 21, 2009, 09:46:17 AM »
Oh Wow... I see what ya'll are saying about it......  This shot is low alt, but still a mile or two out and they look super strange....


The ground in general has strange looks to it.   The water almost looks animated though, is it?

Here is to the Update!!!  We hope, we pray! 
« Last Edit: May 21, 2009, 09:49:22 AM by LLogann »
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Offline moot

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Re: Contrails
« Reply #50 on: May 21, 2009, 10:41:55 AM »
Those are real 3D trees, the ones refered to as flat shapes are the actual thick forests.. Those are just a couple of layers of sprites conformed to the ground topology.
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Offline AAJagerX

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Re: Contrails
« Reply #51 on: May 21, 2009, 10:51:10 AM »
Has anyone thought of the messages that would be written in the clear blue sky with said contrails???  I can think of a few things that the squaddies and I would write...  I suppose I'd get a week long contrail ban shortly thereafter.   :aok
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Offline LLogann

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Re: Contrails
« Reply #52 on: May 21, 2009, 10:52:48 AM »
But those look almost penciled in.... They are 3d?  But now I know exactly what you were referring to.  I always thought that was just strange topography of the land.  Like in this one, there are no trees really but all the land looks like that?


Those are real 3D trees, the ones refered to as flat shapes are the actual thick forests.. Those are just a couple of layers of sprites conformed to the ground topology.
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Offline moot

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Re: Contrails
« Reply #53 on: May 21, 2009, 11:01:38 AM »
Yep that's pretty much what ground looks like in Il2.
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Offline CountD90

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Re: Contrails
« Reply #54 on: May 22, 2009, 08:35:30 PM »
IL2 may have crappy forests with trees only being horizontal layers, BUT they have amazing 3D clouds. So while you may not be taking a FPS hit from the trees, the clouds make up for it.
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Offline Anaxogoras

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Re: Contrails
« Reply #55 on: May 22, 2009, 09:17:04 PM »
Neither of those screen shots are very high quality.  Here are some better shots of Il-2 that show trees:







In the last picture, look at the fuzzy ridge line.  That is caused by the 2d trees.
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Offline moot

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Re: Contrails
« Reply #56 on: May 22, 2009, 09:52:44 PM »
Hopefully HTC raises the ambient lighting now that there'll be true shadows.  Skinners will have to take note of that too - lots of good skins with artificial shadows drawn in.
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Offline Motherland

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Re: Contrails
« Reply #57 on: May 22, 2009, 09:54:57 PM »
I'm looking forward to the new lighting system as much as the new terrains. :rock