Author Topic: Revised Bomber Power Settings  (Read 2858 times)

Offline Delirium

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Re: Revised Bomber Power Settings
« Reply #15 on: May 23, 2009, 03:56:56 AM »
I'd like the fuel burn even higher, as it is short legged high performers don't really have to worry about range.
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Offline Chalenge

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Re: Revised Bomber Power Settings
« Reply #16 on: May 23, 2009, 01:19:10 PM »
A couple of comments first.
I have no beef with any of the bombers, or the guys who like to fly them. I'm not trying to make it  easier/harder to kill or survive in buffs.

I call BS.

Just like score the game is setup the way it is for action/reward and you are obviously trying to make the reward (from killing bombers) easier to get.
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Offline RTHolmes

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Re: Revised Bomber Power Settings
« Reply #17 on: May 24, 2009, 06:54:55 AM »
prove it. :P

I dont have major problems killing buffs, I wont however bother if they are 17s or 24s at 25k+ because the incorrectly modelled power settings mean that they have an unrealistic advantage in terms of speed and climbrate over fighters which are correctly modelled. If bombers in WWII were almost untouchable by fighters at 25-30k, its news to me.
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What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline Stoney

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Re: Revised Bomber Power Settings
« Reply #18 on: May 24, 2009, 10:18:19 AM »
...incorrectly modelled power settings mean that they have an unrealistic advantage in terms of speed and climbrate over fighters which are correctly modelled....

You know, I wonder why, given this is so brazenly apparent, that HTC has chosen to let this situation continue?  You would think that a company that is dedicated to creating and sustaining the highest-quality WWII air combat game would not be so negligent as to allow bombers to do things in the game that they couldn't have done in real life.

I find myself truly flummoxed...
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

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Offline Angus

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Re: Revised Bomber Power Settings
« Reply #19 on: May 24, 2009, 12:24:54 PM »
In RL you "could" run at panic boost for much more time than allowed. It might ruin your engine, and it might not. Such as in the case of the Spitfire (V?) running more than 30 minutes through the gate.
To include this in AH, you'd need some extra to the damage model. Would be interesting and should be possible.
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline Chalenge

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Re: Revised Bomber Power Settings
« Reply #20 on: May 24, 2009, 02:22:34 PM »
prove it. :P

I dont have major problems killing buffs, I wont however bother if they are 17s or 24s at 25k+ because the incorrectly modelled power settings mean that they have an unrealistic advantage in terms of speed and climbrate over fighters which are correctly modelled. If bombers in WWII were almost untouchable by fighters at 25-30k, its news to me.

It just takes patience and if you dont care to use more patience then you dont get the reward of downing the bombers. Despite bombers having so many guns they are really defenseless and if the changes you made were put into use then bombers would never come out of the hangar and the whines would change from 'bombers are too uber' to 'bombers are nerfed' so learn to deal with it and move on.

Its obvious you DO want bombers to be easier to kill. If you ever flew them you would know that climbing is their only real defense.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline RTHolmes

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Re: Revised Bomber Power Settings
« Reply #21 on: May 24, 2009, 04:30:54 PM »
Chalenge when I said i dont have a problem killing buffs I meant that ... I dont have a problem killing buffs. I'm pretty sure theres a way to check my k/d against buffs (its an "IE only" page), so please go ahead and prove it. One reason I do ok against buffs (and why my k/h is so low in fighters) is because I'm patient enough to spend a sector and a half chewing away at one formation from decent approaches rather than just sitting on their low 6 blasting away.

My problem is that the modelling gives high alt more protection to buffs than historically. Put it this way, how many action reports have you read where a buff pilot writes "we saw contacts so evaded by going into a sustained steep climb"? :rolleyes:

71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline Chalenge

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Re: Revised Bomber Power Settings
« Reply #22 on: May 24, 2009, 07:48:34 PM »
Once again its not WWII and get over yourself the proof is in your whine and thanks for going straight to score (k/h) as proof of your whine being a whine about score.

 :aok
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline RTHolmes

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Re: Revised Bomber Power Settings
« Reply #23 on: May 29, 2009, 10:41:21 AM »
You know, I wonder why, given this is so brazenly apparent, that HTC has chosen to let this situation continue?  You would think that a company that is dedicated to creating and sustaining the highest-quality WWII air combat game would not be so negligent as to allow bombers to do things in the game that they couldn't have done in real life.

I find myself truly flummoxed...

sry I missed this (distracted by Chalenges trolling). lol negligent is a bit strong, overall AH is a pretty massive software project, not created by a EA-style team of 100 but a handful of talented individuals. you wouldnt expect to get everything perfect first time, you have to start with what data you have and make best guesses for the stuff you dont, and like HTC have done, refine the model as you go along. I understand quite a few of the models have had tweaks over the years in light of better data.

however, without a comment from HTC we may never know why the AH model doesnt appear to match the data ...





yes that was a hint!
71 (Eagle) Squadron

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Offline Stoney

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Re: Revised Bomber Power Settings
« Reply #24 on: May 29, 2009, 05:20:16 PM »
sry I missed this (distracted by Chalenges trolling). lol negligent is a bit strong, overall AH is a pretty massive software project, not created by a EA-style team of 100 but a handful of talented individuals. you wouldnt expect to get everything perfect first time, you have to start with what data you have and make best guesses for the stuff you dont, and like HTC have done, refine the model as you go along. I understand quite a few of the models have had tweaks over the years in light of better data.

however, without a comment from HTC we may never know why the AH model doesnt appear to match the data ...





yes that was a hint!

To be truthful, I let my temper get the best of me RTHolmes.  At the time I had my dander up a little, and that post is me being facetious.  I don't know if anyone else caught that, but at the time I thought it was dripping off the post.
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

HiTech

Offline RTHolmes

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Re: Revised Bomber Power Settings
« Reply #25 on: May 29, 2009, 06:02:13 PM »
hey we all get a little heated at times :)


<S>
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline olds442

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Re: Revised Bomber Power Settings
« Reply #26 on: April 28, 2013, 07:24:47 PM »
What if fuel cost perks and how much you bring back is how much perks you don't lose for example

25% fuel= Free
50% fuel=1 perk
75% fuel=2 perks
100% fuel= 3 perks
Drop tank= 1.5 perks

this would help people not just use full mil power for climb out.

EDIT: just saw how old this thread was super sorry.
only a moron would use Dolby positioning in a game.
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