Author Topic: Ammo Bunkers/ town buildings  (Read 1130 times)

Offline RTHolmes

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Re: Ammo Bunkers/ town buildings
« Reply #15 on: May 26, 2009, 06:52:56 AM »
I feel the ammo bunkers should not be able to be shot down using guns.  Should only be destroyed by ords (bombs or rockets).  Bunkers are Concrete structures that 98% of the guns in WWII couldn't penetrate through.  As a matter of fact, The town shouldn't be able to be destroyed by guns.  Bombs and rockets only or HE rounds from a tank.  Osti's and WW's were never used in WWII for such a thing.  A single osti currently can deack and destroy the town by itself.  It takes only 2 WW's to kill a town without supply's, 1 with supply's.  This is just wrong and shouldn't be.

+1 :aok
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Offline Ghosth

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Re: Ammo Bunkers/ town buildings
« Reply #16 on: May 26, 2009, 06:56:51 AM »
First off there is a big difference between an underground, reinforced concrete ammo bunker and a above ground fenced and camo'd ammo dump.

The first should be able to be destroyed by 500lb bombs and up only.

The second should be able to be destroyed by anything.

And we should have BOTH in game.

Offline Scratchman

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Re: Ammo Bunkers/ town buildings
« Reply #17 on: May 26, 2009, 07:53:34 AM »
First off there is a big difference between an underground, reinforced concrete ammo bunker and a above ground fenced and camo'd ammo dump.

The first should be able to be destroyed by 500lb bombs and up only.

The second should be able to be destroyed by anything.

And we should have BOTH in game.
O.K. must admit this would be a better solution.
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Offline RTHolmes

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Re: Ammo Bunkers/ town buildings
« Reply #18 on: May 26, 2009, 11:23:06 AM »
funny you should post this, I had a relevant sortie yesterday - upped from a field to see a 190D storming in at low alt. 1 pass to gun the ammo bunkers down, egressed out of ack range then bailed. Gold-standard lamery in my book. I then noticed that the ords were still up at our other base on that island and decided to do a little dweeb-stalking.

Climbed my VIII the sector or so to our other base and turned north at 10k level. lo and behold I see a dot on dar coming from the north, WEP on and intercept course to see him very fast at 5k or so. started my descending turn while he was still out of icon range and he passed under me some 2k and 5 miles out from the field. shallow dive, still WEPing to about 470mph, managed to get to d600 and removed his tail with a generous burst of 20mm just before he got in gun range of the ords. thanks Angels10, that was easily my most satisfying kill of this tour :D
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Offline RTHolmes

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Re: Ammo Bunkers/ town buildings
« Reply #19 on: May 26, 2009, 11:25:31 AM »
.
« Last Edit: May 26, 2009, 11:37:37 AM by RTHolmes »
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Offline RTHolmes

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Re: Ammo Bunkers/ town buildings
« Reply #20 on: May 26, 2009, 11:28:40 AM »
.
« Last Edit: May 26, 2009, 11:37:28 AM by RTHolmes »
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Offline waystin2

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Re: Ammo Bunkers/ town buildings
« Reply #21 on: May 26, 2009, 11:38:12 AM »
Hey RTholmes:

:D

In seriousness, I have no problem with machine guns or cannons taking these objects down.  However, I do think that the Ords should definitely have their hardness increased.
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Offline RTHolmes

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Re: Ammo Bunkers/ town buildings
« Reply #22 on: May 26, 2009, 11:38:38 AM »
:D
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Offline BigKev03

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Re: Ammo Bunkers/ town buildings
« Reply #23 on: May 26, 2009, 04:02:33 PM »
I like the idea in general about the Osti's and the wirbel's and their ability to take down a town but on the ammunition bunkers I have to disagee in part.  For one are we (I mean HTC) considering all the ammo bunkers to be hardened targets or are they field bunkers??  Reason being is that in a combat environment you dont always have hardened bunkers.  You may have sand berms as your ammo point or you may have nothing at all except space in between lots/types of ammo.  If they are hardened bunkers then yes it will take more than a few 37mm rounds to blow them but yet would you consider that in real life if one round can cause the whole lot to blow.  If they are field bunkers then they can be blown pretty easy.  Plus a lot of rounds (tracer, and incendiary) can ignite an ammo point pretty easy.  But I do think maybe HTC should look at it and see what can be done.  I know many at times I take an Osti and take down a small airfield's ack, ord and start on the VH before I attract a lot of attention from GV's or aircraft.  Good idea but not sure how it can be fixed.

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Offline Spikes

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Re: Ammo Bunkers/ town buildings
« Reply #24 on: May 26, 2009, 04:11:34 PM »
if it stored ammo in it, and ammo explodes, I'd have to say it is a concrete bunker, also considering the fact that it's concrete color.
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Offline Oleg

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Re: Ammo Bunkers/ town buildings
« Reply #25 on: May 27, 2009, 12:53:14 AM »
If you want ammo bunkers alive, well, defend it?  :aok

^^^ Something what milkrunners like to say if we talk about hangers\fuel\CV\(anything else what can affect "furballers")  :lol

btw, I do not think requirement of ords in order to destroy enemy's ord is good idea.
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Offline LLogann

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Re: Ammo Bunkers/ town buildings
« Reply #26 on: May 27, 2009, 11:02:10 AM »
I can sort of agree with the idea but..........

If you look at gun-cam footage of WWII, you'll notice plenty of 50cal crafts straffing buildings all the time. 

If anything we should make .30 cal or smaller non-effective.  And change the .50 cal damage rate. (Make it less potent)

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Offline falcon23

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Re: Ammo Bunkers/ town buildings
« Reply #27 on: May 27, 2009, 06:50:54 PM »
I can agree with having ord bunkers hardened.BUt,and I know I am a bit partial,I dont believe that ONLY bombs and or rockets should take down buildings..It would make for,I believe,very S~~L~~O~~W land movement..

 And as llogann says..Plenty of old film of planes starfing down buildings.. :salute

Offline sirvlad

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Re: Ammo Bunkers/ town buildings
« Reply #28 on: May 27, 2009, 06:57:28 PM »
It`s hard enough to get anyone to carry even 1 bomb now as it is.