Author Topic: Puffy ack.  (Read 1794 times)

Offline moot

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Re: Puffy ack.
« Reply #15 on: May 27, 2009, 04:29:32 PM »
This wouldnt happen if you stay away from my cv,  :rofl  i take planes out on a regular basis outside of icon range.
Impossible.
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Offline BnZs

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Re: Puffy ack.
« Reply #16 on: May 27, 2009, 06:10:15 PM »
That is why I suggest bomb laiden aircraft as a first priority.

Yep...that is what I have suggested in the past. Leave clean fighters alone. There are enough guns firing from the CV to keep people from literally vulching the carrier deck without having autopuffy killing maneuvering fighters miles away.
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Offline shreck

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Re: Puffy ack.
« Reply #17 on: May 27, 2009, 08:35:25 PM »
Maybe in the game model, only ord could be targeted by puffy, no mater if its on board fighter or bomber!

Offline frank3

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Re: Puffy ack.
« Reply #18 on: May 28, 2009, 05:47:06 AM »
Puffy ack should be changed to Fluffy ack :D


Offline Clone155

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Re: Puffy ack.
« Reply #19 on: May 28, 2009, 06:30:26 AM »
I can't recall a time that I have been dammaged by puffy ack in bombers. Hell, I can't recall a time I have been hit in a fighter with bombs! Its only that 2 second accidental slip from 2.9K to 3.1K that kills me.

Offline SectorNine50

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Re: Puffy ack.
« Reply #20 on: May 28, 2009, 08:03:44 AM »
If you look at the puffy when it's shooting at bombers, the puffy lights up more of the sky.  When attacking a fighter, the puffy is much more concentrated.  If they took what *seems* to be the aircraft size factor out of the equation, it might make more sense and we'd stop getting these random fighter deaths while those bomber formations don't get hit.  Just put a box around the a/c that the puffy will hit randomly within, both the same size box for bombers and fighters.
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Offline Furball

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Re: Puffy ack.
« Reply #21 on: May 28, 2009, 09:04:30 AM »
I can't recall a time that I have been dammaged by puffy ack in bombers. Hell, I can't recall a time I have been hit in a fighter with bombs! Its only that 2 second accidental slip from 2.9K to 3.1K that kills me.

I once did an offline test where i hovered above CV in bombers with a headwind set - didn't lose one bomber in approx 15 minutes (the time it took me to get frustrated and bored).  With the 'box' system theoretically i should have been nailed almost immediately.  I did the same in a fighter and was almost insta-death.

Realism is opposite when it comes to puffy ack in AH, it should be the bombers getting nailed with ease.

I have complained about this more times than i probably should have.  I think that this 'feature' is the only thing which the whole of the AH community seems to agree on: -

http://bbs.hitechcreations.com/smf/index.php/topic,124842.0.html
http://bbs.hitechcreations.com/smf/index.php/topic,240376.0.html
http://bbs.hitechcreations.com/smf/index.php/topic,156370.0.html - HiTech explains the current system in this one

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Offline hitech

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Re: Puffy ack.
« Reply #22 on: May 28, 2009, 09:17:30 AM »
I once did an offline test where i hovered above CV in bombers with a headwind set - didn't lose one bomber in approx 15 minutes (the time it took me to get frustrated and bored).  With the 'box' system theoretically i should have been nailed almost immediately.  I did the same in a fighter and was almost insta-death.

Realism is opposite when it comes to puffy ack in AH, it should be the bombers getting nailed with ease.

I have complained about this more times than i probably should have.  I think that this 'feature' is the only thing which the whole of the AH community seems to agree on: -

http://bbs.hitechcreations.com/smf/index.php/topic,124842.0.html
http://bbs.hitechcreations.com/smf/index.php/topic,240376.0.html
http://bbs.hitechcreations.com/smf/index.php/topic,156370.0.html - HiTech explains the current system in this one



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Offline Die Hard

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Re: Puffy ack.
« Reply #23 on: May 28, 2009, 09:20:01 AM »
Impossible.

Icon range is shorter than "action bubble" range. If the shells have infinite range it is possible to hit a target that is just outside icon range. I've never done it though.
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Offline waystin2

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Re: Puffy ack.
« Reply #24 on: May 28, 2009, 09:20:49 AM »
 :lol
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Offline Furball

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Re: Puffy ack.
« Reply #25 on: May 28, 2009, 09:25:47 AM »
I once stayed in a Holiday Inn Express.

HiTech

 :lol

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Offline BnZs

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Re: Puffy ack.
« Reply #26 on: May 28, 2009, 09:32:52 AM »
I believe you but post a film of said test anyway.

I once did an offline test where i hovered above CV in bombers with a headwind set - didn't lose one bomber in approx 15 minutes (the time it took me to get frustrated and bored).  With the 'box' system theoretically i should have been nailed almost immediately.  I did the same in a fighter and was almost insta-death.

Realism is opposite when it comes to puffy ack in AH, it should be the bombers getting nailed with ease.

I have complained about this more times than i probably should have.  I think that this 'feature' is the only thing which the whole of the AH community seems to agree on: -

http://bbs.hitechcreations.com/smf/index.php/topic,124842.0.html
http://bbs.hitechcreations.com/smf/index.php/topic,240376.0.html
http://bbs.hitechcreations.com/smf/index.php/topic,156370.0.html - HiTech explains the current system in this one


"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Furball

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Re: Puffy ack.
« Reply #27 on: May 28, 2009, 09:39:58 AM »
I believe you but post a film of said test anyway.


It was about 2 or 3 years ago, on an old machine, long since gone.  I also did another testing the puffy ack with a 163 before i understood the box system, that is in one of the links i posted.

Anyone can do the bomber test - it is quick and easy to set up and i recommend someone to try it.  Just set the headwind to max and jump a task group below the bombers on the same heading.  You can use an updraft to get alt quickly.

Edit: here is the 163 test: http://bbs.hitechcreations.com/smf/index.php/topic,124842.msg1390330.html#msg1390330
« Last Edit: May 28, 2009, 09:43:06 AM by Furball »
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Offline LLogann

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Re: Puffy ack.
« Reply #28 on: May 28, 2009, 09:56:57 AM »
Not exactly............... There is a problem with the range model in this sense......  You can be 40k and still get the puffy... But at 3k and a distance of 7k(yds), the puffy does not fire.  It goes up an unlimited distance but does not travel past it's envelope.........  That's what I notice anyway.  I could be wrong.  I've never had puffy ack firing if I couldn't see the cv.

Icon range is shorter than "action bubble" range. If the shells have infinite range it is possible to hit a target that is just outside icon range. I've never done it though.
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Offline SectorNine50

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Re: Puffy ack.
« Reply #29 on: May 28, 2009, 04:05:50 PM »
Furball, I agree with your post in the other thread 100%:

from the discussion in the last thread, from what i gathered the shells have nothing to do with where they are being fired from.  they just appear in this box.  the shots appear instantaneously so maneuvering has no effect at all (apart from the speed loss)

one of my suggestions in the other thread was to put in a time delay: -

so it would be distance from ack gun = time variable from location calculation to where the shells explode.

so for example, an aircraft flying near a gun 5 miles away, the shells that explode near it would have been calculated 5 seconds ago.  if the aircraft turns in that 5 seconds the shells would land where it would have been - not where it is.

but i dont think that could be coded.

I'm no pro, nor do I know how the game is written, but I think that is possible to code (just like the lead on the auto ack on the field) and would really solve the problem.
« Last Edit: May 28, 2009, 04:16:19 PM by SectorNine50 »
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