Author Topic: Why Perk the Osty...  (Read 1148 times)

Offline brady

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Why Perk the Osty...
« on: April 19, 2001, 11:39:00 PM »
 Careful what u ask for you might get it.IMO ground units are very easy to kill. Without the Osty tanks would be easy meat for aircraft. At least with the osty they stand a chance. The M16 is worthless IMO, i can kill it with the 7.7mm on the zero.Also I dont realy see why people think the osty is such a menace it is relatively easy to kill, drop a bomb on it or give  it a sec or 2 of 20mm hispano and it is toast, also the yak 9t makes short work of them.

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[This message has been edited by brady (edited 04-19-2001).]

[This message has been edited by brady (edited 04-19-2001).]

Offline Fishu

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Why Perk the Osty...
« Reply #1 on: April 20, 2001, 01:12:00 AM »
If they just would rid that super AT charasteristics of hispano, then I could agree with compromission of having Osty perked up to some level.

and then have some replacement unit with minimum of 20mm cannon for mobile air defence.

Offline Wingnut_0

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Why Perk the Osty...
« Reply #2 on: April 20, 2001, 01:25:00 AM »
 
Quote
Originally posted by brady:
The M16 is worthless


Anytime that I up a vehicle for base defense it's an M16.  True u can kill it with fighters besides the f4uc crowd BUT I can down a fighter and more a hell of a lot quicker than with the single stream of slow firing 37mm's.

I wish there were some true anti-air guns then the osti could be perked...very small amount though.


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The quality of the box matters little.  Success depends upon the man who sits in it  -  Baron Manfred von Richthofen

[This message has been edited by Wingnut_0 (edited 04-20-2001).]

Offline Jochen

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Why Perk the Osty...
« Reply #3 on: April 20, 2001, 04:29:00 AM »
GV damage model will be changed in next version, making Hispano much less effective. That gives possibility to perk Ostwind.

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jochen / Gefechtsverband Kowalewski

Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.

Sieg oder bolschevismus!
jochen Gefechtsverband Kowalewski

Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.

Sieg oder bolsevismus!

Offline Fishu

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Why Perk the Osty...
« Reply #4 on: April 20, 2001, 05:19:00 AM »
 
Quote
Originally posted by Jochen:
GV damage model will be changed in next version, making Hispano much less effective. That gives possibility to perk Ostwind.


You wish...
Hispano will be one über gun still against GVs, im sure.

Offline illo

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Why Perk the Osty...
« Reply #5 on: April 20, 2001, 05:31:00 AM »
Perking osti might be good idea if we got wirblewind.

Osti is latewar ubervehicle afterall.

..oh and perk that f4u1-c.

Offline Dowding

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Why Perk the Osty...
« Reply #6 on: April 20, 2001, 07:33:00 AM »
I've done a lot of jaboing in the tiffie this tour (ranked in the top ten at the moment).

The hispanos have been anything but uber - it's taken 2-3 passes with many hits in each one to kill an ostie. And this wasn't an isolated incident. The panzers seem to take more time to kill too. Back in 1.04 I could kill a panzer in one pass - now it seems to take 3/4 of the tiffies ammo load to make a kill. It seems to me that something has changed; it could possibly be a lag issue, but I'm seeing the same thing over and over again.

BTW, a2a I don't think the hispanos are that uber. I was downing planes in the tiffie at ranges I normally would use in the La5/7. Sure the planes went down in pieces, but the same thing happens with the ShVaks or B20s.

The only issue is the flat tradjectory the hisps possess and the range - but, out of interest, can anyone post data which shows the hispano modelling in AH to be inaccurate?
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline Fishu

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Why Perk the Osty...
« Reply #7 on: April 20, 2001, 07:56:00 AM »
 
Quote
Originally posted by Dowding:
I've done a lot of jaboing in the tiffie this tour (ranked in the top ten at the moment).

The hispanos have been anything but uber - it's taken 2-3 passes with many hits in each one to kill an ostie. And this wasn't an isolated incident. The panzers seem to take more time to kill too. Back in 1.04 I could kill a panzer in one pass - now it seems to take 3/4 of the tiffies ammo load to make a kill. It seems to me that something has changed; it could possibly be a lag issue, but I'm seeing the same thing over and over again.

BTW, a2a I don't think the hispanos are that uber. I was downing planes in the tiffie at ranges I normally would use in the La5/7. Sure the planes went down in pieces, but the same thing happens with the ShVaks or B20s.

The only issue is the flat tradjectory the hisps possess and the range - but, out of interest, can anyone post data which shows the hispano modelling in AH to be inaccurate?

Last time when I played, I noticed that it was for some reason bit tougher to kill with Tiffy hispanos than with Chogs M2 hispanos..
It does have twice more ammo, but still effect seemed lacking in tiffy hispies compared to chog.

Once I got 5 and 6 panzer kills in chog, then some 3-4 while returning home with ammo left.
Then I flew tiffie and got just 1-2 kills with guns.
dunno if its me or the game but was strange.. and i got A/A kills easier in chog too. (at long range)

Offline F4UDOA

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Why Perk the Osty...
« Reply #8 on: April 20, 2001, 10:43:00 AM »
The Ostie is not a problem.

The damage model that does not allow a open turret vehicle to be killed by MG fire is.

If you take this vehicle out of the game the gang banging out numbers field will be rampant and big time no fun. All you have to do now is grab a couple of 1K bombs and kill the VH. It is not a big deal. It is a few lazy players who get upset when somebody plugs them. Then that person is cheating or there vehicle is over modeled.

I can't speak for anyone else but it takes me about 200 rounds in the Ostie to get one hit. And unless they are flying right at me inside 1K I usually can't get that either.

I think a bunch of AH players should probably try CSF2. The drones make it real nice and easy for ya.

Offline Dowding

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Why Perk the Osty...
« Reply #9 on: April 20, 2001, 11:31:00 AM »
It's good to know I'm not the only one Fishu.  
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline brady

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Why Perk the Osty...
« Reply #10 on: April 20, 2001, 12:47:00 PM »
 Gent's maybe I am lucky but 5 kill runs for me in a Tiffy are not unusual against Panzer's or ostys (certainly not the norm but it has happened on ocation), C Hog's of course are capable of this as well. I have killed quite a few Panzers ( or Osty's) on one Pass , lets say for me it is normal to do this on one pass and unusual if it takes more than that with Hispanos. These are passes with about 2 full seconds of hitting mind u from above or behind. Also the Yak is 90% of the time a one pass killer. I don't like to make generalizations but I feel the same people ho think the osty is too much are the same people who feel that buff guns are too much, take your time and set up your pass and u will be rewarded with a Victory.

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[This message has been edited by brady (edited 04-20-2001).]

Sturm

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Why Perk the Osty...
« Reply #11 on: April 20, 2001, 01:20:00 PM »
brady is right, and I have seen him do it as well.  If I have bombs I have a 95% chance I will hit them before they hit me, it is all about the setup.  I used to complain on RW oh the buff guns are so much Sh%%.  Then I started to learn to setup better.  Now I haven't died from a buff gun in 2 days.  Take the time this isn't quake and you will get the kill.  Honestly GV's and perking them is the wrong answer, if they come out with a perk vehicle I won't use it.  Way to easy to kill them and a GV has no where to go.  If you don't like the osty well then don't go near them plain and simple.      

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Offline Midnight

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Why Perk the Osty...
« Reply #12 on: April 20, 2001, 05:29:00 PM »
Unless there will be a change made to how the open turret can be damaged for the Osti, in ver 1.07, I would love to see it perked.

Sure, you guys in the cannon birds can kill them, but what about us guys in the MG only planes like the P-51? I should be able to disable the turret with a high AOT dive and unloading 100 or so rounds into that bathtub.

YES, I can kill them with rockets and bombs, but what do I do when they keep respawning in endless waves? Sure, kill the VH, but what if they are the attacker at forward spawn points?

It should be modeled so you can kill the damned turret gunner. That's realism, or at least closer to it.

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Offline illo

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Why Perk the Osty...
« Reply #13 on: April 21, 2001, 03:17:00 AM »
I never said osties are hard to kill. 190 with 250kg is enough. Sure 151/20 doesnt do a thing against osties...but i dont much attack em anyway. Mb if i had 24 rockets in 190f-8 i did.

Offline -tronski-

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Why Perk the Osty...
« Reply #14 on: April 21, 2001, 09:25:00 AM »
What about a 2cm Flakvierling 38 auf Selbstfahrlafette (Sd.Kfz.7/1)?

 

 

 Only the drivers pos, and quad gun shield is armoured. Slow and open enuf to keep the inept happy, but 4x20mm to make it useful.

Armament:20mm Flak 38 L/112.5
Ammo:    20mm - 600 rounds

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