Author Topic: Some way to adjust convergence for bomber's guns in flight  (Read 638 times)

Offline Oleg

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Some way to adjust convergence for bomber's guns in flight
« on: June 02, 2009, 09:00:56 AM »
Automatic adjustment based on range to "selected" aircraft (did it still works online?) with some inaccuracy would be ideal :t All 3 bombers should fire in same spot, of course.

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Offline Rino

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Re: Some way to adjust convergence for bomber's guns in flight
« Reply #1 on: June 02, 2009, 07:42:44 PM »
     Give the turret gunners a sledgehammer?  :rofl
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Offline Castle51

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Re: Some way to adjust convergence for bomber's guns in flight
« Reply #2 on: June 03, 2009, 08:55:19 AM »
Maybe some sort of calibration system similar to the bomb sight, allowing you to manually adjust the range of convergence on the fly.

Offline Nemisis

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Re: Some way to adjust convergence for bomber's guns in flight
« Reply #3 on: June 03, 2009, 05:57:31 PM »
That might work. Maby you could use the calibration buttons for the bombsight; you could say that y would be activate calibration and U would be increace the convergance by like .25k or somehting and you could hit Y again to make finer adjustments of say...    .1k or maby more, just a thought. or you could do the convergance thing Secret Weapons over Normandy style where the convergance auto adjusts to you selected target, as Oleg said (Mine might be too slow to be usefull), it would probably work on basis that each turret will have gunner "that can aim independantly" (by that I mean that they COULD fire at different targets if they did each have a gunner manning them) but you will directing them.
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Offline AWwrgwy

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Re: Some way to adjust convergence for bomber's guns in flight
« Reply #4 on: June 03, 2009, 07:00:03 PM »
You do realize that you cannot adjust bomber's guns "at all right now, yes?

Baby steps.

Wish to be able to adjust the convergence of bomber's guns, period.

 :D

Problems?  You are not adjusting the convergence of a single plane's guns but the convergence of a formation.  The thingy in the hanger is for individual planes and what is the point of adjusting convergence on tow machine guns that are less than a foot away from each other?

Just a random thought....  What is the convergence firing forward of the fixed guns on say a B-26 or B-25C strafer flying in formation?  600 yards also?  Besides the individual aircraft's convergence.


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Offline Nemisis

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Re: Some way to adjust convergence for bomber's guns in flight
« Reply #5 on: June 03, 2009, 09:09:00 PM »
Wrong way, are you feeling alright? I personaly feel that there would be no point in being able to adjust the convergance for the formation in the hanger; it will just change where the guns aim and the differance in time it will take for the enemy planes to pass through that zone is so small as makes no differance. I think there it will be not a lot harder to make it so you can adjust in flight instead of in the hanger.
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Offline Castle51

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Re: Some way to adjust convergence for bomber's guns in flight
« Reply #6 on: June 03, 2009, 09:26:09 PM »
wrongway, I don't think your picking up what we're putting down so lets get you up to speed.  You got three bombers to a formation, right?  And for some reason they all choose to fire at a spot about 600 meters away as if all three had they're convergence set to that range. And nine times out of ten an interceptor will start shooting at you from more than 1000 so obviously that doesn't seem right to most buff drivers.  What we want is to be able to tell the drone bombers to shoot out farther or closer depending on what the situation calls for and be able to do it in flight. (so we're not talking about the individual turrets themselves) Does this make a little more sense now?

Offline Nemisis

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Re: Some way to adjust convergence for bomber's guns in flight
« Reply #7 on: June 03, 2009, 09:39:20 PM »
Thank you Castle, I couldn't have put it better my self. insidentaly, I probably should have put it in my previous post, I figured he would catch on once he saw that we were all telling him how little sence he is making.  :lol
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Offline Oleg

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Re: Some way to adjust convergence for bomber's guns in flight
« Reply #8 on: June 04, 2009, 01:10:42 AM »
Convergence is 500 yards for bombers, actually. At 1000 yards drones dont ever hit .target sheet :huh
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Offline EskimoJoe

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Re: Some way to adjust convergence for bomber's guns in flight
« Reply #9 on: June 04, 2009, 02:44:06 PM »
You do realize that you cannot adjust bomber's guns "at all right now, yes?

Baby steps.

Wish to be able to adjust the convergence of bomber's guns, period.

 :D

Problems?  You are not adjusting the convergence of a single plane's guns but the convergence of a formation.  The thingy in the hanger is for individual planes and what is the point of adjusting convergence on tow machine guns that are less than a foot away from each other?

Just a random thought....  What is the convergence firing forward of the fixed guns on say a B-26 or B-25C strafer flying in formation?  600 yards also?  Besides the individual aircraft's convergence.


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Offline chewiex

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Re: Some way to adjust convergence for bomber's guns in flight
« Reply #10 on: June 04, 2009, 06:25:45 PM »
I would love to be able to set the "formations" guns convergence in hanger. Right now I believe its set at 500yds.
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Offline Nemisis

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Re: Some way to adjust convergence for bomber's guns in flight
« Reply #11 on: June 04, 2009, 06:35:04 PM »
Chewiex, you do realize if you set the convergance for the formation in the hanger you will only change where the guns hit and not how long the planes will be in the zone where all possible guns are aimed? Like I said before the time it will take for bogies to pass through that zone will change very little if at all. What we NEED AND WOULD BE USEFULL is to quickly set convergance of all guns in the formation that can hit your target so you can keep them in that deadly zone of fire. the only problem I could POSSIBLY see would be if the bogies got close enough then stray bullets from the waist turrets might hit other bombers.
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Offline Noir

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Re: Some way to adjust convergence for bomber's guns in flight
« Reply #12 on: June 04, 2009, 06:50:57 PM »
IMO bomber guns are too powerful already. the lead is just easy to find out, and the sheer number of guns pointed at the fighter makes a near miss very lethal.

Of course its frustrating to see a heavy cannoned fighter sit at 1K and sling 20mm's and 30mm's at you, but its not as easy as it looks, and if your gunnery is as good as his you can take him down with a single bomber's turrets.

I agree the gunning system is unbalanced somehow, but the bombers got the edge. (You don't want to try and hunt my bombers)
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Offline Nemisis

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Re: Some way to adjust convergence for bomber's guns in flight
« Reply #13 on: June 04, 2009, 09:25:03 PM »
Noir, no offence but, you must have a screw loose.   ....of course anyone who flys a crate like our bombers has to have at least ONE screw loose. It is about 1 to 1 for ktd ratio for bombers and I would guess 2 to 1 for buff hunters as 1 in 3 bombers seems to be one of the twin engined bombers and most of those and some of the heavy buffs tend to get jumped by 3-4 fighters with accaptably skilled pilots at the stick. .....at least from what I've seen while buff hunting, escorting, and flying a buff myself, and even gunning. One time this guy came in so fast and pulled up so close to me that I swear that if he'd had his gear down his TAIL WHEEL would have brushed my tail if he'd waited 0.0001 seconds more to pull out of his attack. And besides it will give newbs a chance to make it over the target and get some practice droping bombs outside of the practice arenas and training arena.


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Offline Oleg

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Re: Some way to adjust convergence for bomber's guns in flight
« Reply #14 on: June 05, 2009, 01:10:58 AM »
It is about 1 to 1 for ktd ratio for bombers and I would guess 2 to 1 for buff hunters as 1 in 3 bombers

In fact, only really good gunners have KD ~1 in heavy bombers, average KD is ~0.4 (B-17, B-24) and ~0.25 (Lanc).
Best result I see for buff hunting was ~50:0 (not me), my usual KD vs bombers is ~10.
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