Author Topic: Player-Developed Objects  (Read 761 times)

Offline Sakai

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Re: Player-Developed Objects
« Reply #15 on: June 05, 2009, 06:27:13 AM »
I pretend that it is a muslim church or some cult church  :D
There are no markings on it that tell you what kind of church it is  :)
\

And hospitals and orphanages, don't forget to model those for bombing.
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Offline frank3

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Re: Player-Developed Objects
« Reply #16 on: June 05, 2009, 07:06:13 AM »
Now the ultimate object to model would be the HTC office

...can you imagine the milkrunners on that target!
Ofcourse each player will get banned after they bomb it :D

Offline Furball

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Re: Player-Developed Objects
« Reply #17 on: June 05, 2009, 08:14:25 AM »
That sounds like fun!
Ofcourse we should change our current factories into breweries. Fueltanks will become giant beer-kegs, and, when bombed, you can't up any drunks :D

 :lol
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Offline ImADot

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Re: Player-Developed Objects
« Reply #18 on: June 05, 2009, 09:32:36 AM »
Now the ultimate object to model would be the HTC office
Isn't that the huge building at the HQ strat?
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Offline hubsonfire

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Re: Player-Developed Objects
« Reply #19 on: June 05, 2009, 12:56:28 PM »
A pub could revolutionize the base capture aspect of gameplay- instead of trying to get 10 drunks in, you'd have to drag the other sides' drunks out. Imagine the epic struggles that would ensue!
mook
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