Author Topic: Dry spawning LVTs  (Read 1279 times)

Offline Spikes

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Re: Dry spawning LVTs
« Reply #15 on: June 15, 2009, 05:54:13 AM »
kinda like dweebs who sit in cv 5inchers (which takes no skill)like cowards shooting puffy ack at every plane in eyesight instead of uppin a plane and fighting,so if the dry spawning of lvts is stopped,so should the use of the 5in guns when the cv is under attack or when the fighting is close to the cv.
But 5" were used in real life...magic land-spawning LVT's were not.
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Offline danny37

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Re: Dry spawning LVTs
« Reply #16 on: June 15, 2009, 06:09:38 AM »
But 5" were used in real life...magic land-spawning LVT's were not.
but this is not real life...its a game.also the real life 5inchers were not as accurate as in this game.

Offline Oleg

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Re: Dry spawning LVTs
« Reply #17 on: June 15, 2009, 06:28:04 AM »
Ever manning 5'' take much more skill than spawning horde of LVTs for instant resupply.
It must be fixed.
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Offline Greebo

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Re: Dry spawning LVTs
« Reply #18 on: June 15, 2009, 06:28:33 AM »
I don't like any aspect of the game that is made artificially easy. That includes the accuracy of player manned 5" ack and level bomber bombsites for that matter. However those are gameplay/accuracy tradeoffs that for better or worse HTC deliberately incorporated into the game. I believe the dry spawning issue to be either a bug or an oversight and not any sort of intended feature on HTC's part.

Offline waystin2

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Re: Dry spawning LVTs
« Reply #19 on: June 15, 2009, 08:47:58 AM »
LVT's should launch into the water from a ship and traverse said water to reach landfall before being able to drop their supplies or troops.  For god's sake, at least make them get a little wet! :aok
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Offline Cajunn

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Re: Dry spawning LVTs
« Reply #20 on: June 15, 2009, 09:50:08 AM »
What got me if you watched the film was that one person could get the auto ack back up with two trips :O
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Offline SlapShot

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Re: Dry spawning LVTs
« Reply #21 on: June 15, 2009, 09:54:53 AM »
no lvts should spawn feet dry.

LVTs currently can not spawn "feet dry" ... in the true sense of the word.

I have pointed this out before. It all has to do with the terrain.

Have you ever noticed that when you are flying towards a port, and you zoom in to look at the port, where the port "objects" are ... you see water ... and then when you get closer, the actual port terrain (what appears to be ground) suddenly appears ?

Have you ever noticed that when you are de-acking a port, when the bullets hit the ground ... you see a water splash ?

That is why LVTs can spawn (as we see it) "feet dry" ... because the application sees "water" where we see "ground".

I would bet the farm, that this will no longer be a problem when the new "terrain" is released.
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Offline 715

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Re: Dry spawning LVTs
« Reply #22 on: June 15, 2009, 12:08:31 PM »
Yes bullets hitting the "ground" cause splashes, but the LVT drives as if it is on ground and the supplies dropped, and troops dropped, do not sink as if in water, but act as if on land.  Basically we're just asking they prevent LVTs from spawning inside supply range and inside troop walking range.

Offline SlapShot

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Re: Dry spawning LVTs
« Reply #23 on: June 15, 2009, 03:02:56 PM »
Yes bullets hitting the "ground" cause splashes, but the LVT drives as if it is on ground and the supplies dropped, and troops dropped, do not sink as if in water, but act as if on land.  Basically we're just asking they prevent LVTs from spawning inside supply range and inside troop walking range.


That is probably due to the fact that the "spawn" logic is separate method and is only looking to see if the spawn lands on "water".

Like I said in my other post ...

I would bet the farm, that this will no longer be a problem when the new "terrain" is released.
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Offline Bruv119

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Re: Dry spawning LVTs
« Reply #24 on: June 15, 2009, 03:13:05 PM »
hopefully so slapshot. 

I know in older terrains it was a much rarer occurance.   The situation in TAGMA (a recent enough addition)  is a joke.
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Offline E25280

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Re: Dry spawning LVTs
« Reply #25 on: June 15, 2009, 06:32:00 PM »
I don't like any aspect of the game that is made artificially easy. That includes the accuracy of player manned 5" ack
Curious as to why you think there is a problem with the 5" guns?  They are modeling the proximity fuse.
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Offline danny37

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Re: Dry spawning LVTs
« Reply #26 on: June 15, 2009, 07:01:14 PM »
why not stop gv spawns as well,you might as well stop all non-real life happenings,gvs didnt spawn miles from their bases to enemy bases,when two planes collided in mid-air both would be destroyed,not one dying and one going on to land his kills.you guys are trying to make a GAME into real life because you find it hard.i dont see anyone complaning about vbases or airfields for that matter and 20-30 flaks out when you try to take it and the enemy mounts a defense.sounds like some people just want the port handed to them just cause they showed up to fight for it,except without the fight.spawning lvts feet dry may be a glitch but theres more important gliches that need fixed first IMO.these are just a few.
Ever manning 5'' take much more skill than spawning horde of LVTs for instant resupply.
It must be fixed.
it takes no skill to point crosshairs at an object and fire away when you dont have to watch for an enemy on your 6 or one diving on you from high above  as your on an enemys 6 trying to shoot them down.
« Last Edit: June 15, 2009, 07:10:01 PM by danny37 »

Offline AWwrgwy

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Re: Dry spawning LVTs
« Reply #27 on: June 15, 2009, 07:51:58 PM »

when two planes collided in mid-air both would be destroyed,not one dying and one going on to land his kills.

Don't start with this one.

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Offline Krusty

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Re: Dry spawning LVTs
« Reply #28 on: June 15, 2009, 08:57:56 PM »
Any LVTs spawn feet dry, report the map, the field, and the situation to HTC, and they'll put it in the "to fix" list.

It's a bug, same as GV spawns being bugged and fixed after players reported them.

Offline Enker

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Re: Dry spawning LVTs
« Reply #29 on: June 16, 2009, 01:29:09 PM »
kinda like dweebs who sit in cv 5inchers (which takes no skill)like cowards shooting puffy ack at every plane in eyesight instead of uppin a plane and fighting,...
Sometimes, we choose to get into the five inchers because the enemy are vulching us every chance they have, or maybe because there are s***loads of buffs taking off from a field and the five inchers are the quickest way to destroy them without allowing them to get lined up for CV damage. Then, when there are not buffs, we aim at the aircraft to help clear our teammates sixes. Is that a crime?

...it takes no skill to point crosshairs at an object and fire away when you dont have to watch for an enemy on your 6 or one diving on you from high above  as your on an enemys 6 trying to shoot them down.
It takes skill to keep an eye out for other potential threats to the CV, even though they may not be diving on YOUR six and you don't have to get on THEIR six to take them down. If you leave the VH up, you have to be wary of the swarms of PT boats, or the Tiger that is trying to sink your CV. If you leave to ordinance available, you have to keep an eye out for lancstukas. If you are near other bases, you have to keep an eye out for dive bombers and heavy bombers that may try to hit the CV. I don't know if you do any of those things, but doing all of those things at once takes just as much skill as it does to succeed in a P-39 against a P-51. If you don't do any of the things I have listed when you man a five incher, you have no right to talk about skill.
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