Author Topic: Dry spawning LVTs  (Read 1278 times)

Offline 715

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Dry spawning LVTs
« on: June 13, 2009, 01:15:01 AM »
Please, please, please get rid of dry spawning LVTs (for taking fields or for supplying them).  That is just ridiculously gamey.

Offline Greebo

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Re: Dry spawning LVTs
« Reply #1 on: June 13, 2009, 02:04:41 AM »
Completely agree. At the very least prevent LVTs from being able to resupply their home port.

Offline AWwrgwy

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Re: Dry spawning LVTs
« Reply #2 on: June 13, 2009, 09:51:21 AM »
It works the same for everyone so I don't really see the problem.

Is the problem that you can't capture a port if the CV is close enough to resupply the base with dry spawning LVTs?  Maybe you should stick to airbases where you can kill all the hangers and take it with no opposition that way.

A CV kept close to a port in order to dry spawn LVTs for resupply is a CV that is otherwise out of the fight offensively.  It's all about compromise and deciding how to use your assets.


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Offline Greebo

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Re: Dry spawning LVTs
« Reply #3 on: June 13, 2009, 11:16:51 AM »
I don't like it because it allows defending players to thwart an attack with no skill whatsoever. Spawn, unload supplies, exit or die, repeat until the other side's CV dies or they get fed up. I'd rather those players up planes or GVs to fight for the base properly, or spawn from a remote base and resupply like at any other base. Why should ports get special "instant resupply" treatment compared to other bases? CVs die very easily to buffs and shore batteries anyway and in my experience a CV attack is as likely to get horded as be the horder.

Offline E25280

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Re: Dry spawning LVTs
« Reply #4 on: June 13, 2009, 01:54:19 PM »
I don't like it because it allows defending players to thwart an attack with no skill whatsoever. Spawn, unload supplies, exit or die, repeat until the other side's CV dies or they get fed up. I'd rather those players up planes or GVs to fight for the base properly, or spawn from a remote base and resupply like at any other base. Why should ports get special "instant resupply" treatment compared to other bases? CVs die very easily to buffs and shore batteries anyway and in my experience a CV attack is as likely to get horded as be the horder.
Usually the ports you can dry spawn LVTs are on islands quite far away from any supporting base, making the insta-resupply the only viable means of defense.

That being said, I certainly wouldn't shed a tear if this went away.  The reverse of dry spawning LVTs, dropping troops, and respawning so that you have hundreds of troops running to the maproom is also ridiculously gamey.

Ports are IMO ridiculously easy to take given their importance (maps where ports are also airfields excepted, of course).  They should at least have more than one VH so as a single Jabo can't disable the port's ability to defend itself.  If they could defend themselves better, then perhaps those CVs could be used as the offensive weapons they should be rather than sitting around protecting the ports.
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Offline Larry

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Re: Dry spawning LVTs
« Reply #5 on: June 13, 2009, 03:06:25 PM »
It works the same for everyone so I don't really see the problem.

Is the problem that you can't capture a port if the CV is close enough to resupply the base with dry spawning LVTs?  Maybe you should stick to airbases where you can kill all the hangers and take it with no opposition that way.

A CV kept close to a port in order to dry spawn LVTs for resupply is a CV that is otherwise out of the fight offensively.  It's all about compromise and deciding how to use your assets.


wrongway

Just because everyone can do it doesn't mean its right.

There is one guy in MidWar that does this all the time. He and his buddies bring the CV in, take the ack down, then if they cant take the base with skill they just dry spawn LVTs one after the other. In about 30secs you have about 200+ troops running to the maproom. Unless you have a few GVs on the field its hopeless.

Remember when you could drive into windmills or camp a Vbase by driving into the fence and sticking your barrel out? Just like the LVT dry spawn those were bugs that allowed people that used them to game the game.

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Offline Bruv119

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Re: Dry spawning LVTs
« Reply #6 on: June 13, 2009, 03:14:38 PM »
no lvts should spawn feet dry.

kind of negates the whole point really.  As for the re supply crap it is lame and gamey.  Needs fixing IMO.
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Offline Banshee7

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Re: Dry spawning LVTs
« Reply #7 on: June 13, 2009, 04:07:50 PM »
OMG!!! I agree with Bruv  :O
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Offline Cajunn

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Re: Dry spawning LVTs
« Reply #8 on: June 13, 2009, 04:43:03 PM »
I agree, and not to point fingers but one country has perfected the tactic, they catch an enemy Port and leave the CV there so it can't be captured back. And as soon as an attack starts they up LVT's in masses so you can't take it back, the auto ack never goes down.
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Offline lyric1

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Re: Dry spawning LVTs
« Reply #9 on: June 13, 2009, 05:34:56 PM »
I seem to recall this issue popping up before & some one said it was supposed to be fixed shortly I don't remember who though.

Offline waystin2

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Re: Dry spawning LVTs
« Reply #10 on: June 14, 2009, 10:33:53 AM »
No feet dry LVT spawns HTC.  Please fix this.  :pray
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Offline caldera

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Re: Dry spawning LVTs
« Reply #11 on: June 14, 2009, 11:49:55 AM »
Usually the ports you can dry spawn LVTs are on islands quite far away from any supporting base, making the insta-resupply the only viable means of defense.

That being said, I certainly wouldn't shed a tear if this went away.  The reverse of dry spawning LVTs, dropping troops, and respawning so that you have hundreds of troops running to the maproom is also ridiculously gamey.




How about mandating the troop carrier's survival for their troops to survive? That way LVTs (and M3s) can't spawn in, drop troops, tower out and repeat until the map room is swamped.
It wouldn't be realistic, but neither is re-creating the human wave of Chinese troops pouring into North Korea in order to capture a base.
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Offline 5PointOh

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Re: Dry spawning LVTs
« Reply #12 on: June 14, 2009, 11:40:11 PM »
 i'd like to see it fixed in this manner; if all fleet vessals destroyed (carrier, cruiser and escorts) then no more lvts or pts could be spawned.  I think this would add more importance to kill the entire fleet instead of just letting float on till reincarnation.
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Offline Cajunn

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Re: Dry spawning LVTs
« Reply #13 on: June 14, 2009, 11:59:35 PM »
Here is a film of it happening tonight, makes it impossible to take your port back.

http://www.mediafire.com/?ygiajttmn5y
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Offline danny37

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Re: Dry spawning LVTs
« Reply #14 on: June 15, 2009, 05:50:59 AM »
I don't like it because it allows defending players to thwart an attack with no skill whatsoever. Spawn, unload supplies, exit or die, repeat until the other side's CV dies or they get fed up. I'd rather those players up planes or GVs to fight for the base properly, or spawn from a remote base and resupply like at any other base. Why should ports get special "instant resupply" treatment compared to other bases? CVs die very easily to buffs and shore batteries anyway and in my experience a CV attack is as likely to get horded as be the horder.
kinda like dweebs who sit in cv 5inchers (which takes no skill)like cowards shooting puffy ack at every plane in eyesight instead of uppin a plane and fighting,so if the dry spawning of lvts is stopped,so should the use of the 5in guns when the cv is under attack or when the fighting is close to the cv.its more or less the same thing imo.how about we just let the side with the most members at the time  win the map without a fight and the other sides no chance of a defense.thats what it sounds like everyone wants,for it to be easier for them,if that were the case,how long you think you would play before being bored to death with the game?
« Last Edit: June 15, 2009, 06:04:00 AM by danny37 »