Author Topic: Allow baled pilots to capture maproom  (Read 1777 times)

Offline danny37

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Re: Allow baled pilots to capture maproom
« Reply #15 on: June 17, 2009, 06:28:52 AM »
its already bad enough with bomb-and- bail lamers.

Offline Masherbrum

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Re: Allow baled pilots to capture maproom
« Reply #16 on: June 17, 2009, 07:06:10 AM »
Ok, we've all seen it happen.  You've got cap over an airfield and you've dropped troops and a few get taken out for one reason or another.  Why not allow pilots to bale and become a troop?

It would then become a strategic decision as to whether maintaining the cap is more important or trying to take the base immediately is.

When do we get farmers? 

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Offline Puck

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Re: Allow baled pilots to capture maproom
« Reply #17 on: June 17, 2009, 10:55:33 AM »
Yeah, the pilots also don't have machine guns either like the troops do.  (even though the troop picture doesn't show a big gun)

You have obviously never met Joe Satrapa...
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Offline AKKuya

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Re: Allow baled pilots to capture maproom
« Reply #18 on: June 17, 2009, 12:32:58 PM »
Only players flying Me-262's are allowed to bail over a town and add thier single pilot running on the ground to capture a maproom.  Lose 248 perkies for one base capture sounds fair to me. :aok
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Offline Nemisis

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Re: Allow baled pilots to capture maproom
« Reply #19 on: June 17, 2009, 02:26:31 PM »
How about you scale up the number of bailed pilots necessary to capture the map room to perhaps 20 or 30.

Because it is a map ROOM, not a map TOWN. 10 troops would be more than sufficient to take a room, or even a building provided it is not to big.  If you wanted to increase the amount of troops required then you would have to allow formations or have a special channle for C47 pilots or troop carriers to talk to one another to coridnate movement with eachother. The reason for the special channle is that it seems people get easily annoyed at transport and bomber pilots if they ask for escorts or gunners, or even to have the skys above the town realitivly cleared. You might even concider starting a corps of pilots who will provide an escort for people who ask for one.
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Offline trigger2

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Re: Allow baled pilots to capture maproom
« Reply #20 on: June 17, 2009, 03:11:37 PM »
How about you scale up the number of bailed pilots necessary to capture the map room to perhaps 20 or 30.

Or have it set so that only 1 pilot can consider as count towards map room?
IMO I think it's a bad idea.
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Offline Nemisis

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Re: Allow baled pilots to capture maproom
« Reply #21 on: June 17, 2009, 04:02:29 PM »
That might work. Or you could make it so you can't excede the ammount of troops dropped on that base in like 15 min, meaning if you and your buddies droped 30 troops and 5 get killed then only 5 pilots will count as troops, even if you have 50 pilots bailed. And I agree, it is a bad idea yossarian.
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Offline dkff49

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Re: Allow baled pilots to capture maproom
« Reply #22 on: June 17, 2009, 04:39:32 PM »
The only way I would even consider this an acceptable idea is if they have all the troops/pilots stand in the room until it has enough to "pop". This way you can drive over to it in a gv and kill them all before the pilots can get in.


oh and of course a limit on the number of pilots that can be used as well.
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Offline phatzo

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Re: Allow baled pilots to capture maproom
« Reply #23 on: June 18, 2009, 02:02:11 AM »
nvrmind
thought it said bald pilots
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Offline slimmer

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Re: Allow baled pilots to capture maproom
« Reply #24 on: June 18, 2009, 03:10:24 AM »
no
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Offline frank3

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Re: Allow baled pilots to capture maproom
« Reply #25 on: June 18, 2009, 05:27:02 AM »
nvrmind
thought it said bald pilots

LOL now that's funny :lol

Offline eddiek

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Re: Allow baled pilots to capture maproom
« Reply #26 on: June 18, 2009, 02:03:44 PM »

What kind of bales are we talking about?
Square bales........the pilot would have a hard time running, more a waddling motion.
Cotton bales....well, he better be strong....or have a Jeep and other troops to load his baled self up and haul him to the maproom.
Round bales.....this I can see........just imagine a round hay bale rolling along toward the maproom.  Of course, HTC'll have to make the maproom doors wider and taller to get 'em in.  Be hard to aim your .45 too, rolling and rollin and rollin........they oughta add dizziness into the equation too, just to make bangin away with the .45 more of a challenge.

Offline CountD90

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Re: Allow baled pilots to capture maproom
« Reply #27 on: June 18, 2009, 08:39:19 PM »
What kind of bales are we talking about?
Square bales........the pilot would have a hard time running, more a waddling motion.
Cotton bales....well, he better be strong....or have a Jeep and other troops to load his baled self up and haul him to the maproom.
Round bales.....this I can see........just imagine a round hay bale rolling along toward the maproom.  Of course, HTC'll have to make the maproom doors wider and taller to get 'em in.  Be hard to aim your .45 too, rolling and rollin and rollin........they oughta add dizziness into the equation too, just to make bangin away with the .45 more of a challenge.

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Offline dkff49

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Re: Allow baled pilots to capture maproom
« Reply #28 on: June 18, 2009, 09:05:07 PM »
What kind of bales are we talking about?
Square bales........the pilot would have a hard time running, more a waddling motion.
Cotton bales....well, he better be strong....or have a Jeep and other troops to load his baled self up and haul him to the maproom.
Round bales.....this I can see........just imagine a round hay bale rolling along toward the maproom.  Of course, HTC'll have to make the maproom doors wider and taller to get 'em in.  Be hard to aim your .45 too, rolling and rollin and rollin........they oughta add dizziness into the equation too, just to make bangin away with the .45 more of a challenge.


with all the BS in the forums he must be talking about straw bales not hay.
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Offline usvi

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Re: Allow baled pilots to capture maproom
« Reply #29 on: June 20, 2009, 09:11:01 AM »
Well that would be a good idea, but if you get the hordes with 30 guys, get the town and base down, then 10 can bail and there is no need for a goon...
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