Author Topic: Why the arena split-up?  (Read 1642 times)

Offline RTSigma

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Re: Why the arena split-up?
« Reply #15 on: June 19, 2009, 11:06:57 AM »
Thats fine but some people just dont like just fighting, People like taking bases the  the thrill and porking is just the way the game goes..  I say get rid of ords FULL STOP :D

There will still be bases to capture, but not as much as there would be. Say 45 percent can be captured? Figure have the maps switch every few days with winners being decided on side scores and points for that map.

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Offline Rawghh

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Re: Why the arena split-up?
« Reply #16 on: June 19, 2009, 11:10:00 AM »
There will still be bases to capture, but not as much as there would be. Say 45 percent can be captured? Figure have the maps switch every few days with winners being decided on side scores and points for that map.

Yeah there will still be captures but less.. And just think of the GV dweebs not moaning at being egg'd anymore  :lol

And ending the maps after a few days? hmm dont know if that will work out fine,
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Offline moot

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Re: Why the arena split-up?
« Reply #17 on: June 19, 2009, 11:28:05 AM »
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Offline AWwrgwy

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Re: Why the arena split-up?
« Reply #18 on: June 19, 2009, 12:09:03 PM »
From the "other" thread:

might be somewhat safe to say we average 600-650 people in the LW MA's on any given night with a majority showing up on TT.

It is not in anyway safe, in fact it is completely incorrect, TT is the lowest numbered night of the week.

In fact, I think the root cause of the limits is the customers computers ability to keep up with all the eye candy.

Once again you are not trying to state facts you are making stuff up that I have said point blank many times many ways there is not any technical issue limiting the players until 1000, and this could be change if there was any benifit. Are you really tying to accuse me of not telling the truth?  The limits are not set in any way do to technical limitations, and this includes users computers.


I once again call BS, if this was really your purpose, you would have simply searched for things Pyro and I have said in the past and had all the facts and reasons you need.
 

I am not overstating the fact that this line of thinking came very very close to putting HTC out of business.


So now if you wish to again have an answer to the question, you must first state which questions.
 There are 2 questions.
1. Why have arena limits.
2. Why have limits float the way they do.

1. Why have arena limits.
   Simply put there is an optimal number of people in an arena that works best for the most people to have fun in many aspects. This number is more than 1 and less than 500.
   As sine quick reasons why there is a top end cap, here are just a few.
   1. Communication on country/voice and 200. With more people it can almost become unreadable.
   2. The more people the less noticed each person is, and hence they are more anonymous.
   3. More people create more of a herding / fly where they are not mentality. This is because each person feels they have less of an impact on the game, hence they need to be part of a bigger flying group to have any impact.


2. Why have limits float the way they do.
   In an ideal world we would not , we would simply cap each arena at 300 - 450. This is how we first started the arena caps. But again no one wanted to be the first in the 2nd arena, people would still be complaining that they could not get into their desired arena. The floating arena caps simply let the system cross critical mass in the arean in the quickest amount of time.  Before anyone sugest raising this number, that actually makes the problem worse, because there are less people to establish critical mass in the 2nd arena.

Other methods we have considered. 1 Assigning each person to an arena, and they could not change. 2 Assigning squads to an arena.
makeing more arenas of about 200 cap.



Can't find a fight?  Not trying very hard, are you?  Can't find a fight where it isn't four of them, or more versus one of you?  Welcome to the hord. 


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Offline The Fugitive

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Re: Why the arena split-up?
« Reply #19 on: June 19, 2009, 02:42:14 PM »
Not to me.  Not to many others.  Many people find it's the most fun!

Gonna have to call you on this one.  Post that link.  If you can't you're just talking out your kazoo.  On Tuesday prime time when I logged in, there were 864 players in the big arena.  Show me another night during the week Mon-Thurs where the totals of the two late war arenas match this number.  The MAX number allowed into one arena that I've seen during those nights are */400.

Skill there to me is more important than in little fights where your SA doesn't have to be quite as good.  Getting into a mad knife fight with a hundred other players from all sides in both the air and on the ground, as well as at sea, just makes it more fun to many players than the little battles where you can fixate on a single target.  Remember to not try and define what's fun for me.  I may find fun in a bombing mission with my squad mates, you may enjoy sitting in an AA gun at a front-line base.  Each can qualify as 'fun'.  Thanks.


Thanks WrongWay for digging up the quote.....

Warspawn, YOU are not the majority, so by saying its your favorite night doesn't mean its everyone elses, nor can you say that it is everyones elses that is flying on TT. A good percentage of those flying on TT may <---- and I use this word because I have no proof.... only be there because they are addicted to this game and have no choice  :D I have heard more complaints about TT than I have heard "cudos".

You may enjoy fighting in the horde, and thats just dandy....for you. I on the other hand find it frustrating to dodge 5 long enough to kill one, only to get killed by the sixth one in. Not once did I try to define how you or anyone else should play the game. I posted how the change has looked to me with the addition of gamers style of game play.

Sure I see problems with the community.... most here on the boards know where I stand, but as to the solutions.... ahh well thats up to Hitech and company to figure out. I think they have done pretty well so far through the years, and I plan on sticking around much longer to see where they take us next.
« Last Edit: June 19, 2009, 04:49:43 PM by The Fugitive »

Offline ACE

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Re: Why the arena split-up?
« Reply #20 on: June 19, 2009, 04:19:36 PM »
Quick replies, thanks :aok

But doesn't the split-up cause less players per arena, thus less fights?
Yes it causes less fights but better ones! thers not that much picking going on or atleast not to me :p
 And they split arneas cause alot more warping going on o.O
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Offline Bruv119

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Re: Why the arena split-up?
« Reply #21 on: June 20, 2009, 03:49:23 AM »
And they split arneas cause alot more warping going on o.O

No disrespect Spektor,  You should know all about warp as you have the crappiest connection I have seen recently.  I doubt it would matter if there were 10, 100 , 1000 players in an arena it would still be shockingly poo poo.

Satellite I know,  don't stop the end result  :).

I do give you some dues for putting up with the "your a warping SOB" comments though.

Frank,  during Euro time zones we don't really have to deal with the mass hording that prompted the arena split Prime US time.  When the caps kick in around 19:00 CET it can be difficult to get into the "full" arena but Blue usually fills up within an hour or so and then pushes up the cap orange.   So by 20:00 CET ish you should be able to get into either arena.

My biggest gripe is seeing a BIG map with only 100 players on with no large dar bars,  it can get boring.  After the lets force them to play on small map period I'm not going to complain about a big map, but I believe they do try and have a small one in the alternative arena.
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Offline crazyivan

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Re: Why the arena split-up?
« Reply #22 on: June 20, 2009, 05:13:29 AM »
.
 
« Last Edit: June 20, 2009, 05:32:22 AM by crazyivan »
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Offline CAV

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Re: Why the arena split-up?
« Reply #23 on: June 20, 2009, 11:31:20 AM »
Quote
I think the way AirWarrior did it was great, with uncapturable bases outnumbering the ones that can be captured.

Didn't do a lot of time in AW RR arena's, But I do recall that by AW 2/3 the "Full Real" arena Big PAC had very few uncapturable bases.

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Offline Shuffler

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Re: Why the arena split-up?
« Reply #24 on: June 20, 2009, 01:22:21 PM »
Back in my days, there was only 1 Main Arena (with some training arenas and such aside). However, I noticed we have several coloured Arenas now, like Purple Mid War, Orange Early War etc. etc.

Why was it split up in the first place?

All explained on the boards............. over and over and over........
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Offline Delirium

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Re: Why the arena split-up?
« Reply #25 on: June 20, 2009, 03:40:21 PM »
Mommy Orange and Daddy Blue didn't split up because they didn't love you, it was because they can't stop arguing.
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