Author Topic: Why the arena split-up?  (Read 1643 times)

Offline frank3

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Why the arena split-up?
« on: June 19, 2009, 09:12:23 AM »
Back in my days, there was only 1 Main Arena (with some training arenas and such aside). However, I noticed we have several coloured Arenas now, like Purple Mid War, Orange Early War etc. etc.

Why was it split up in the first place?

Offline Kazaa

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Re: Why the arena split-up?
« Reply #1 on: June 19, 2009, 09:13:49 AM »
Becuase people with low end P.Cs couldn't play AH2.

Something about being ganged also.



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Offline Motherland

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Re: Why the arena split-up?
« Reply #2 on: June 19, 2009, 09:15:47 AM »
Becuase people with low end P.Cs couldn't play AH2.
That has nothing to do with it.

Back in my days, there was only 1 Main Arena (with some training arenas and such aside). However, I noticed we have several coloured Arenas now, like Purple Mid War, Orange Early War etc. etc.

Why was it split up in the first place?
The population grew too large, turning the single main into a cesspool and stopping expansion of the games player base. Immediately after the split the game took off again according to HT.

Offline frank3

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Re: Why the arena split-up?
« Reply #3 on: June 19, 2009, 09:18:18 AM »
Quick replies, thanks :aok

But doesn't the split-up cause less players per arena, thus less fights?

Offline Motherland

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Re: Why the arena split-up?
« Reply #4 on: June 19, 2009, 09:23:51 AM »
There's a huge thread about this on like the second page...
1. Why have arena limits.
   Simply put there is an optimal number of people in an arena that works best for the most people to have fun in many aspects. This number is more than 1 and less than 500.
   As sine quick reasons why there is a top end cap, here are just a few.
   1. Communication on country/voice and 200. With more people it can almost become unreadable.
   2. The more people the less noticed each person is, and hence they are more anonymous.
   3. More people create more of a herding / fly where they are not mentality. This is because each person feels they have less of an impact on the game, hence they need to be part of a bigger flying group to have any impact.

HiTech

Offline frank3

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Re: Why the arena split-up?
« Reply #5 on: June 19, 2009, 09:33:34 AM »
That answers my question, thanks!

This probably caused less hording?

Offline Warspawn

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Re: Why the arena split-up?
« Reply #6 on: June 19, 2009, 09:59:18 AM »
That answers my question, thanks!

This probably caused less hording?

Not really.  The old arena set up, in my opinion, was much more fun.  Always a decent fight to be had, lots of people on, and you knew where your friends and squad mates were going to be so you could play together.  With the new setup, many people try to log into a 'capped' arena unsuccessfully, and if they don't want to wait for a 380 person arena capped at 300 players total, they go find something else to do.

You still get the same hording issues, and the same base grabbing.  Often even worse.  If the arena is capped and one side has a significant numerical advantage, they will keep that advantage throughout the evening (no one else can get into the arena); gets frustrating at times trying to fight 1 vs. 3 when the numbers get really heavily in favor of one particular chesspiece.

Titanic Tuesdays become really fun for those of us who love the 'massive' ground and air fights of the old arena.  It's a popular evening, with close to a thousand players in one arena during peak hours (I've seen Tuesday's arena population higher than weekend populations at times!).  Sometimes I wish we'd have another evening with a rolling planeset and huge single arena that would encourage flying aircraft other than late-war birds.  Would love to see a night full of Brewsters, I-16's, P-40's, Zeros and such.
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Offline Rawghh

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Re: Why the arena split-up?
« Reply #7 on: June 19, 2009, 10:00:24 AM »
Nothing wrong with abit of hording :D It feels good when you turn towards the horde and kill then  :x
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Offline Yeager

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Re: Why the arena split-up?
« Reply #8 on: June 19, 2009, 10:19:15 AM »
The MA was becoming the proverbial overstressed rat maze.  I was ready to toss this game into the trash can of my own personal history as a result of years of more and more overcrowding and dwindling quality of my own time invested in game. 

The arena split is what saved the game for me. 
« Last Edit: June 19, 2009, 10:20:56 AM by Yeager »
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Offline The Fugitive

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Re: Why the arena split-up?
« Reply #9 on: June 19, 2009, 10:20:44 AM »
Not really.  The old arena set up, in my opinion, was much more fun.  Always a decent fight to be had, lots of people on, and you knew where your friends and squad mates were going to be so you could play together.  With the new setup, many people try to log into a 'capped' arena unsuccessfully, and if they don't want to wait for a 380 person arena capped at 300 players total, they go find something else to do.

When there was only 300-350 in the arena, yes one arena was much more fun. Also, back then you had more players that were WWII enthusiast instead of "gamers".  

Quote
You still get the same hording issues, and the same base grabbing.  Often even worse.  If the arena is capped and one side has a significant numerical advantage, they will keep that advantage throughout the evening (no one else can get into the arena); gets frustrating at times trying to fight 1 vs. 3 when the numbers get really heavily in favor of one particular chesspiece.

Again, that aspect of the game is really pushed to the fore due to the "gamers". From a gamers point of view the be all and end all of the game is to win the war. In the old days, it was more about the fights, whether it was a fight in the air, on the ground, for a base, or just against a certain squad, thats what the game use to be about. I wish there was a way to let people into a capped arena as long as they joined the lowest numbered side. I think that would help with splitting up the "hordes" a bit. Unfortunately, how do you stop them from switching back to the populated side after they get in?

Quote
Titanic Tuesdays become really fun for those of us who love the 'massive' ground and air fights of the old arena.  It's a popular evening, with close to a thousand players in one arena during peak hours (I've seen Tuesday's arena population higher than weekend populations at times!).  Sometimes I wish we'd have another evening with a rolling planeset and huge single arena that would encourage flying aircraft other than late-war birds.  Would love to see a night full of Brewsters, I-16's, P-40's, Zeros and such.

To a lot of people, this is the worst night of the week to play. HTC has said himself that the numbers are not as high on Tuedays as any other night. I work to much these days to fly during the week, but before I got this job, Tuesday night was the only night of the week I would avoid flying. Just to hard to find a nice little fight going on. Hordes of 60+ planes abound, and skill is unimportant, all you need is luck. Wheres the fun in that?

Offline Warspawn

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Re: Why the arena split-up?
« Reply #10 on: June 19, 2009, 10:48:32 AM »
To a lot of people, this is the worst night of the week to play.

Not to me.  Not to many others.  Many people find it's the most fun!

HTC has said himself that the numbers are not as high on Tuedays as any other night.

Gonna have to call you on this one.  Post that link.  If you can't you're just talking out your kazoo.  On Tuesday prime time when I logged in, there were 864 players in the big arena.  Show me another night during the week Mon-Thurs where the totals of the two late war arenas match this number.  The MAX number allowed into one arena that I've seen during those nights are */400.

   
skill is unimportant, all you need is luck. Wheres the fun in that?

Skill there to me is more important than in little fights where your SA doesn't have to be quite as good.  Getting into a mad knife fight with a hundred other players from all sides in both the air and on the ground, as well as at sea, just makes it more fun to many players than the little battles where you can fixate on a single target.  Remember to not try and define what's fun for me.  I may find fun in a bombing mission with my squad mates, you may enjoy sitting in an AA gun at a front-line base.  Each can qualify as 'fun'.  Thanks.
« Last Edit: June 19, 2009, 11:06:28 AM by Warspawn »
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Offline Warspawn

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Re: Why the arena split-up?
« Reply #11 on: June 19, 2009, 10:56:40 AM »
I wish there was a way to let people into a capped arena as long as they joined the lowest numbered side. I think that would help with splitting up the "hordes" a bit. Unfortunately, how do you stop them from switching back to the populated side after they get in?


Make it a button to change sides before you actually enter the arena.  Maybe instead of total players in each room, have the numbers seperated by slashes, B/K/R or little chess symbols.  Then a GUI button added that prompts you to change sides if you desire before chosing an arena.  If the side you have selected currently is too heavily represented, then block entry and display an appropriate message.
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Lately things just don't seem the same
Actin' funny, but I don't know why

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Offline Rawghh

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Re: Why the arena split-up?
« Reply #12 on: June 19, 2009, 10:59:45 AM »
Make it a button to change sides before you actually enter the arena.  Maybe instead of total players in each room, have the numbers seperated by slashes, B/K/R or little chess symbols.  Then a GUI button added that prompts you to change sides if you desire before chosing an arena.  If the side you have selected currently is too heavily represented, then block entry and display an appropriate message.

That wont work.. Alot of guys are in squad thats why only 1 country

And im sure if 1 is "over populated" and has a whole squad online and then another member or that squad logs on and is forced to fly against them it will possably spark a few things like "There cheating" "you killed your own squadie" Ect..
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Offline RTSigma

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Re: Why the arena split-up?
« Reply #13 on: June 19, 2009, 11:01:39 AM »
I think the way AirWarrior did it was great, with uncapturable bases outnumbering the ones that can be captured. While this doesn't allow for a front to flow as much as it used to, it would keep the fights at places where you know where to go. Having to fly without worry about all your bases getting porked and captured lets you get into fights.

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Offline Rawghh

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Re: Why the arena split-up?
« Reply #14 on: June 19, 2009, 11:04:32 AM »
Having to fly without worry about all your bases getting porked and captured lets you get into fights.

Thats fine but some people just dont like just fighting, People like taking bases the  the thrill and porking is just the way the game goes..  I say get rid of ords FULL STOP :D
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