Author Topic: Navigation  (Read 1051 times)

Offline Easyscor

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Re: Navigation
« Reply #15 on: July 16, 2009, 09:24:00 PM »
Quote from: trap78
Right now we have a map icon that not only gives your map location but directional info as well. I like the idea of using a dot to represent your location on the map. ...
That's a nice idea, not so severe that it runs players out of the arena.  :aok
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Offline TonyJoey

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Re: Navigation
« Reply #16 on: July 16, 2009, 09:24:09 PM »
I would like it if this were implemented. :aok

Offline AKP

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Re: Navigation
« Reply #17 on: July 16, 2009, 09:41:29 PM »
Right now we have a map icon that not only gives your map location but directional info as well. I like the idea of using a dot to represent your location on the map. This would give you a reference point to help in plotting your course but would not provide very useful directional info. To navigate you’d pull up your map, determine your current location and the location of your next waypoint, then using your compass, put your aircraft on the appropriate heading. You’d have to check and adjust your heading periodically especially over long distances.

 :aok :aok :aok :aok :aok

I think this is one of the best ideas I have seen on these boards yet. 

1) It doesnt take any fun out of the game
2) It makes people actually navigate to their targets using some skill and thought
3) It prevents people from using the radar map as a mini tactical display, showing relative bearing from them to other contacts (knowing if someone is behind you instantly without actually looking around)
4) It adds some realism to the game

Way to go Trap  :salute

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Offline Vudak

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Re: Navigation
« Reply #18 on: July 17, 2009, 08:10:15 AM »
:aok :aok :aok :aok :aok

I think this is one of the best ideas I have seen on these boards yet. 

1) It doesnt take any fun out of the game
2) It makes people actually navigate to their targets using some skill and thought
3) It prevents people from using the radar map as a mini tactical display, showing relative bearing from them to other contacts (knowing if someone is behind you instantly without actually looking around)
4) It adds some realism to the game

Way to go Trap  :salute

That'd be nice for the MA, but I don't think it would make anything much more challenging.  If you already know exactly where you are, and you have a compass, it isn't hard to figure out how to get somewhere else.

I'd like to see in scenarios bombers veering off course and hitting the wrong targets, people getting separated and feeling truly "alone," etc.  You'd need no dot (and a map that doesn't automatically self-center) for that to happen.
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Offline trap78

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Re: Navigation
« Reply #19 on: July 17, 2009, 11:03:11 AM »
Okay Vudak, I was holding this one back but here goes :D

In my Warbirds days we referred to the map icon showing your position and direction as the”GPS”. When events were run the GPS was turned off and all the clipboard showed you was the map. You would type in a dot command called “.vor” followed by an airbase, port or city number. For example “.vor A62” The text buffer would return the distance and heading from that location to your position. By using this command two times you could obtain enough info to triangulate your position. I actually used a paper map and a protractor. Once you knew your position you could plot a course to your next way point and calculate the distance using the scale on the map. Most of the time players would simply do a “.vor” using the way point they wanted to fly to and then just plot a reciprocal course. It became second nature after awhile. Did people get lost? All the time. Was it immersive? Extremely. I would love to see this used in AH special events but be warned; the gamers won’t be too happy.

Offline Saxman

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Re: Navigation
« Reply #20 on: July 17, 2009, 11:33:12 AM »
Okay Vudak, I was holding this one back but here goes :D

In my Warbirds days we referred to the map icon showing your position and direction as the”GPS”. When events were run the GPS was turned off and all the clipboard showed you was the map. You would type in a dot command called “.vor” followed by an airbase, port or city number. For example “.vor A62” The text buffer would return the distance and heading from that location to your position. By using this command two times you could obtain enough info to triangulate your position. I actually used a paper map and a protractor. Once you knew your position you could plot a course to your next way point and calculate the distance using the scale on the map. Most of the time players would simply do a “.vor” using the way point they wanted to fly to and then just plot a reciprocal course. It became second nature after awhile. Did people get lost? All the time. Was it immersive? Extremely. I would love to see this used in AH special events but be warned; the gamers won’t be too happy.

It would be interesting to have radio direction finding in aircraft that had it historically.
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Offline Vudak

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Re: Navigation
« Reply #21 on: July 17, 2009, 11:38:46 AM »
Okay Vudak, I was holding this one back but here goes :D

In my Warbirds days we referred to the map icon showing your position and direction as the”GPS”. When events were run the GPS was turned off and all the clipboard showed you was the map. You would type in a dot command called “.vor” followed by an airbase, port or city number. For example “.vor A62” The text buffer would return the distance and heading from that location to your position. By using this command two times you could obtain enough info to triangulate your position. I actually used a paper map and a protractor. Once you knew your position you could plot a course to your next way point and calculate the distance using the scale on the map. Most of the time players would simply do a “.vor” using the way point they wanted to fly to and then just plot a reciprocal course. It became second nature after awhile. Did people get lost? All the time. Was it immersive? Extremely. I would love to see this used in AH special events but be warned; the gamers won’t be too happy.

Well, don't by any means put it in the MA, that would just be a disaster :)
« Last Edit: July 17, 2009, 11:40:39 AM by Vudak »
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Offline Denholm

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Re: Navigation
« Reply #22 on: July 17, 2009, 12:36:13 PM »
Right now we have a map icon that not only gives your map location but directional info as well. I like the idea of using a dot to represent your location on the map. This would give you a reference point to help in plotting your course but would not provide very useful directional info. To navigate you’d pull up your map, determine your current location and the location of your next waypoint, then using your compass, put your aircraft on the appropriate heading. You’d have to check and adjust your heading periodically especially over long distances.
You can achieve this right now by simply erasing the plane icon and replacing it with a dot.
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Offline AWwrgwy

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Re: Navigation
« Reply #23 on: July 18, 2009, 12:22:35 AM »
You can achieve this right now by simply erasing the plane icon and replacing it with a dot.

Where is the plane icon for the map?  Someone asked about changing the color at one time and I haven't been able to find it.


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Offline Denholm

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Re: Navigation
« Reply #24 on: July 18, 2009, 10:48:57 AM »
I'd have to do some looking. Haven't played in a while. If I find it I'll let everyone know by posting the information in this thread.
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Offline Denholm

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Re: Navigation
« Reply #25 on: July 27, 2009, 02:07:49 PM »
Okay, apparently I was incorrect. I couldn't find the bitmap I was referencing. Most likely I stumbled across it while editing maps meaning that if I do eventually find that bitmap, it has to be incorporated into the terrain and not your installation of Aces High.
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