Author Topic: Flying boats  (Read 1919 times)

Offline Karnak

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Re: Flying boats
« Reply #30 on: June 18, 2009, 07:23:55 PM »
Well if guys dont scout in 400 mph air planes now what makes you think they will in a 198 mph one that climbs like a WW-l fighter?
I don't think they would, which is why I advocate for the H8K2 so much.  It had a top speed of 280mph and a climb rate of about 1,500fpm.  It was well protected, lots of gun turrets and a fair payload.
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Offline frank3

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Re: Flying boats
« Reply #31 on: June 19, 2009, 04:08:30 AM »
Nemisis,

The H8K2 had 24 hours endurance at cruise settings.  In AH2 that would only be 12 hours of flight time. :P

Wow, that's the first time I've seen Karnak post a smily  :O
Keep up the good work :aok

Offline Rich46yo

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Re: Flying boats
« Reply #32 on: June 19, 2009, 05:30:42 PM »
Well I'll come out right now and give my official position concerning upping a PBY and spending 45 mins floating out to you, and then 45 mins floating back in, "BTW this goes for family, friends, squaddies, whomever".

Dont even ask. Cause if I dont care about my own score why would I care about yours?

Who knows? Maybe with enough involvement, player interest, and maybe perkies for picking up downers? Maybe the PBY would fly and be a good addition. I gotta tell you tho that with some of the prema-donnas we have in game, yaknow the screamers and whiners when nobody watches their "6"? We'd have an awful lot of screaming to be picked up. I bet we'd also have a lot more of mowing down defenseless little stick pilots as they flutter to the ground.

It just seems like a can of worms we really dont need opened. Not with the other holes we have in the plane sets already. But hey, to each their own.
"flying the aircraft of the Red Star"

Offline AWwrgwy

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Re: Flying boats
« Reply #33 on: June 19, 2009, 08:30:22 PM »
Well I'll come out right now and give my official position concerning upping a PBY and spending 45 mins floating out to you, and then 45 mins floating back in, "BTW this goes for family, friends, squaddies, whomever".

Dont even ask. Cause if I dont care about my own score why would I care about yours?

Who knows? Maybe with enough involvement, player interest, and maybe perkies for picking up downers? Maybe the PBY would fly and be a good addition. I gotta tell you tho that with some of the prema-donnas we have in game, yaknow the screamers and whiners when nobody watches their "6"? We'd have an awful lot of screaming to be picked up. I bet we'd also have a lot more of mowing down defenseless little stick pilots as they flutter to the ground.

It just seems like a can of worms we really dont need opened. Not with the other holes we have in the plane sets already. But hey, to each their own.

What he said.

But, imagine too many to pick up and you have to wait for the sub:






wrongway
71 (Eagle) Squadron
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Offline Speed55

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Re: Flying boats
« Reply #34 on: June 20, 2009, 08:34:22 AM »
Yes, Flying Boats & seaplanes would be cool.  Restrict their use to ports & have water-only take-offs.  :x

It would be nice to have some air defense for ports when the carrier or other friendly bases are sectors away.   

Have a couple of water spawns around the port for flying boats to make sea vulching difficult.

Have a single FH somewhere on the base for carrier based planes only.
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Offline AWwrgwy

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Re: Flying boats
« Reply #35 on: June 20, 2009, 07:03:04 PM »
It would be nice to have some air defense for ports when the carrier or other friendly bases are sectors away.   

Have a couple of water spawns around the port for flying boats to make sea vulching difficult.

Have a single FH somewhere on the base for carrier based planes only.

Or, have the port be an airbase too. 

Ohhh...wait a sec....

 :D


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline Nemisis

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Re: Flying boats
« Reply #36 on: June 20, 2009, 07:26:53 PM »
This is where the whole recon thing comes into play: you can do recon in a figher but often they can't carry enough ord to make using them when scouting for cv's woth while; that is why I use the Ju88 or the Ki86, or whatever the Jap twin-engine bomber is called, and carry torps. Scout planes could have special abilities like putting up a marker or having a map of where tanks are that you can bring up (it would be a screen shot that identifies what things are if you are too high to see them) on your clip board like the base maps (vehicle bases, sea bases (ports?) and towns, airfields). And most flying boats carried bombs two so that would take care of the ord problem as well.   Sorry about the hijack and sorry for my kinda small rant.
All man needs to be happy is a home, his wife, and a place in the world

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Offline Sakai

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Re: Flying boats
« Reply #37 on: July 03, 2009, 12:55:53 PM »
This is where the whole recon thing comes into play:

Yes, there would have to be some function or scoring benefit built into the gameplay to make it worth upping in a Seaplane. Like, greater range of visibility for sighting enemy task forces/incoming raids.

Otherwise their value would be debatable. 
"The P-40B does all the work for you . . ."

Offline AWwrgwy

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Re: Flying boats
« Reply #38 on: July 03, 2009, 03:05:05 PM »
The main drawback regarding scouting is they are slooooow.  Slow = vulnerable.  Slow also = takes forever to scout. 

Ar234s are good scouts.  Fast.  Cover areas quickly.  Want range?  Lancaster with 100% fuel can probably fly laps around any map.


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline trigger2

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Re: Flying boats
« Reply #39 on: July 03, 2009, 05:27:11 PM »
(Image removed from quote.)


O.O

I don't know what that thing is... But I know I'm gonna poke holes in it. :D
I think that some flying boats would be a great addition to our ports. :)
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