Author Topic: Collisions And Credit For Kills....  (Read 1078 times)

Offline Strip

  • Gold Member
  • *****
  • Posts: 3319
Collisions And Credit For Kills....
« on: June 25, 2009, 02:24:58 AM »
What if we took away the credit for a kill if you collided with them in the process?

IE I collide with your bomber, doing survivable damage to myself, while shooting a wing off. Seems like it might help the collisions if you know you wont get credit for a kill.

Strip

Offline AKP

  • Silver Member
  • ****
  • Posts: 1294
Re: Collisions And Credit For Kills....
« Reply #1 on: June 25, 2009, 06:37:14 AM »
I think MOST collisions are unintentional.  Yea, there are probably some that do it on purpose, and yes, its a pretty stupid tactic. But a kill should be a kill if you were actually the reason the guy went down.

I think there are other things about kill scoring that need to be addressed besides that.  I have been awarded kills just because it seems like I was the closest plane to the guy that went down... and I never fired a shot at him.

***G3-MF***

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Re: Collisions And Credit For Kills....
« Reply #2 on: June 25, 2009, 06:49:54 AM »
Only you can cause or prevent a collision. Amazing how many people don't want to accept that.

I don't see any reason to take a kill away just because there was a collision involved.

Only if it could be coaded so that the kill award was removed if there was not a single registered hit on the other plane could I possible agree with this idea. And I really don't see the point.

Fact is you don't know where the damage came from, gunfire, or collision.

Offline Grape

  • Nickel Member
  • ***
  • Posts: 390
      • http://promoteitright.com/Site/82nd/
Re: Collisions And Credit For Kills....
« Reply #3 on: June 25, 2009, 09:48:41 AM »
The crashing together of airplanes model is not accurate anyway. Red aero plane slams into back of my bird and poof, "You shot down: IDIOT #3" Happened to me twice while low and slow on approach, bringing a wounded bird in for a break, and greedy vulchures rearended me twice (two different sorties) and I got an additional kill each time. I think they deserved to blow up, but I should have been blewd up, too. Oh well, I can't complain when I got the kill credited to me.
This is a test

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23047
Re: Collisions And Credit For Kills....
« Reply #4 on: June 25, 2009, 09:54:07 AM »
The crashing together of airplanes model is not accurate anyway. Red aero plane slams into back of my bird and poof, "You shot down: IDIOT #3" Happened to me twice while low and slow on approach, bringing a wounded bird in for a break, and greedy vulchures rearended me twice (two different sorties) and I got an additional kill each time. I think they deserved to blow up, but I should have been blewd up, too. Oh well, I can't complain when I got the kill credited to me.
You fail to understand how and why the collision model works as it does.  Instead, you are locked into a real world based "at fault" model.

In your example, you crashed the rear of your aircraft into the front of his as you didn't get out of the way.  He did avoid you on his front end.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline usvi

  • Silver Member
  • ****
  • Posts: 994
Re: Collisions And Credit For Kills....
« Reply #5 on: June 25, 2009, 09:59:53 AM »
Only you can cause or prevent a collision. Amazing how many people don't want to accept that.

I don't see any reason to take a kill away just because there was a collision involved.

Only if it could be coaded so that the kill award was removed if there was not a single registered hit on the other plane could I possible agree with this idea. And I really don't see the point.

Fact is you don't know where the damage came from, gunfire, or collision.

Oh yeah,why didn't I think of that?
If I only moved my B24s out of the way of that yak it wouldn't have hit me.
Bombers(especially drones) do turn and climb like a zeke anyway.
Besides,I'm sure that the bomber would fall apart while that yak(with no ammo) flies away unscathed.
"Come with me and I will show you where the Iron Crosses grow." -Unteroffizer/Feldwebel Rolf Steiner

~POTW-Second Wing~
http://www.pigsonthewing.org/index.php

Offline usvi

  • Silver Member
  • ****
  • Posts: 994
Re: Collisions And Credit For Kills....
« Reply #6 on: June 25, 2009, 10:01:57 AM »
Only you can cause or prevent a collision. Amazing how many people don't want to accept that.

I don't see any reason to take a kill away just because there was a collision involved.

Only if it could be coaded so that the kill award was removed if there was not a single registered hit on the other plane could I possible agree with this idea. And I really don't see the point.

Fact is you don't know where the damage came from, gunfire, or collision.

"Come with me and I will show you where the Iron Crosses grow." -Unteroffizer/Feldwebel Rolf Steiner

~POTW-Second Wing~
http://www.pigsonthewing.org/index.php

Offline usvi

  • Silver Member
  • ****
  • Posts: 994
Re: Collisions And Credit For Kills....
« Reply #7 on: June 25, 2009, 10:21:23 AM »
Ramming planes was a tactic used by the germans and russian(and other desperate pilots.)
Avoiding a collision is easy to do in a fighter,not so easy in bombers.
Hoing and collisions were common place in the not so friendly skies.
Whining and finger pointing by the loser,probably not so common. :D
"Come with me and I will show you where the Iron Crosses grow." -Unteroffizer/Feldwebel Rolf Steiner

~POTW-Second Wing~
http://www.pigsonthewing.org/index.php

Offline AWwrgwy

  • Platinum Member
  • ******
  • Posts: 5478
Re: Collisions And Credit For Kills....
« Reply #8 on: June 25, 2009, 11:05:50 AM »
Yay.  A collision thread.

One must remember, in Aces High a collision often involves only one aircraft involved while IRL a collision ALWAYS involved both parties involved.

Also, many "kills" awarded after a collision are probably more the result of the two HO-ers shooting at each other and getting hits, fatal or otherwise, more than the collision damage itself.

Do we need to review AH2 collisions?


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline Grape

  • Nickel Member
  • ***
  • Posts: 390
      • http://promoteitright.com/Site/82nd/
Re: Collisions And Credit For Kills....
« Reply #9 on: June 25, 2009, 11:32:59 AM »
Karnak, seriously?
This is a test

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10166
Re: Collisions And Credit For Kills....
« Reply #10 on: June 25, 2009, 11:39:35 AM »
What if we took away the credit for a kill if you collided with them in the process?

IE I collide with your bomber, doing survivable damage to myself, while shooting a wing off. Seems like it might help the collisions if you know you wont get credit for a kill.

Strip

I really do not care for myself whether or not a kill is awarded from a collision, but I do not see how it would "help" collisions.  I never intend to collide, but it does occur sometimes.  So for those of us who know that it is near impossible to intentionally ram and get away with it, getting a kill out of it does not factor in to the equation.
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Collisions And Credit For Kills....
« Reply #11 on: June 25, 2009, 11:53:20 AM »
Karnak, seriously?

He is serious.
And he's right.

See the AHTC website for lag & it's effect on Aces High: http://trainers.hitechcreations.com/lag/lag.htm
Or search for "collisions" on this forum for a lot of detailed explanations buried under a ton of false assumptions and recurring whines ;)


And just to point it out again: The vast majority of collisions in AH are just accidents. It's not that easy to deliberately ram someone as CH200 tries to make you believe...
Steam: DrKalv
E:D Snailman

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23047
Re: Collisions And Credit For Kills....
« Reply #12 on: June 25, 2009, 11:53:24 AM »
Karnak, seriously?
Yes, seriously.  Stop thinking of it in terms of traffic collisions and who is at fault.  The program doesn't, and can't, care about any such things.  All it knows is that on your front end two aircraft tried to occupy the same space, thus the collision.  If two aircraft had tried to occupy the same space on your oponent's front end then he too would have had a collision.

Remember, unlike reality where a collision involved two objects, in AH we are talking about four objects.  You on your front end, the image of your oponent on your front end, your opponent on his front end and your image on your opponent's front end.  Due to the time it takes data to move across the internet those your oponent's position will never be the same on your front end as it is on his front end and likewise your position will never be the same on your front end as it is on his front end.

That is why collisions happen as they do in AH.


Specifically, in your example, your opponent had no way to avoid hitting you as you were not there to be hit on his front end, thus the responsibility to avoid the collision must be on you.
« Last Edit: June 25, 2009, 11:56:48 AM by Karnak »
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Grape

  • Nickel Member
  • ***
  • Posts: 390
      • http://promoteitright.com/Site/82nd/
Re: Collisions And Credit For Kills....
« Reply #13 on: June 25, 2009, 12:04:35 PM »
Thankyou for taking the time to explain how that works, Sir.  :salute
This is a test

Offline Strip

  • Gold Member
  • *****
  • Posts: 3319
Re: Collisions And Credit For Kills....
« Reply #14 on: June 25, 2009, 12:22:44 PM »
Sheez....a simple no would have sufficed.

I know how the collision model works....

Just thinking of the people who stay on target way to long and end up colliding as they go by.