Author Topic: Rise of Flight  (Read 94643 times)

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Rise of Flight
« Reply #240 on: August 04, 2009, 12:35:19 PM »
well my copy arrived yesterday and played around with it a little bit today, im no expert but heres my first feeling about the game

-The graphics are very good, and the ground/clouds/water etc look fantastic ( I play on the highest settings)
- Flight model feels pretty good, some people compare it to IL2, which to me it feels completly different ( I just hope the planes feel different )
- its fairly easy to navigate around the menu system ( been updated...i never see the initial version)
- so far Im not very impressed with the AI, they seem to fly in level flight way to much, and seem easy to shoot down
- still some bugs, like being able to see the enemy plane silthoutes through my wings and cockpit etc
- its pretty fun..my guns always seem to jam on the perfect firing soloution, or the wind blowing you around can make aiming quite intresting

to register the game was failry quick and painless with no problems, at first I hated the idea about the DRM and always having a stable connection to play the single player version..its not effected me yet..but as soon as the dev server is down or my IP I will be pissed. The drm is still my biggest gripe about the game.

Im still waiting for a flight sim game to have a campaign as good as red baron 2  :aok,

Im glad I brought ROF, as its a good game to play when the HTC servers are quiet or when theres not many of squadmates online.

At least for me, my earlier comments about it feeling like "IL2" is the "flying on rails" feeling and the silly engine management.  Thankfully, unlike IL2, the planes don't all feel the same and you can notice the difference between them.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline jdbecks

  • Silver Member
  • ****
  • Posts: 1460
Re: Rise of Flight
« Reply #241 on: August 05, 2009, 09:48:10 AM »
yeah I switch of all the engine managament stuff..its a little to micro management for my liking. but the game is really fun, all the planes feel different. so far my fav planes to fly are the SE5A and the Spad, the german planes feel a little slow but are very manovable..but I like to BnZ and the se5a and spad are beasts for that!  :devil :D

whats the Phaflz like?
« Last Edit: August 05, 2009, 09:49:50 AM by jdbecks »
JG11

...Only the proud, only the strong...
www.JG11.org

Offline JimBear

  • Nickel Member
  • ***
  • Posts: 677
Re: Rise of Flight
« Reply #242 on: August 05, 2009, 10:17:59 AM »
Enginge management extends to a radiator and mixture control.  At that, the Central powers planes dont have mixture to bother with. How is that "micro" mangement?


Offline SFRT - Frenchy

  • Platinum Member
  • ******
  • Posts: 5420
      • http://home.CFL.rr.com/rauns/menu.htm
Re: Rise of Flight
« Reply #243 on: August 05, 2009, 10:43:29 AM »
JB, many wish the realisum of a simulator's FM, but don't like the realisum of managing the aircraft systems. AH caters to this crowd.
Dat jugs bro.

Terror flieger since 1941.
------------------------

Offline jdbecks

  • Silver Member
  • ****
  • Posts: 1460
Re: Rise of Flight
« Reply #244 on: August 05, 2009, 11:07:28 AM »
Enginge management extends to a radiator and mixture control.  At that, the Central powers planes dont have mixture to bother with. How is that "micro" mangement?



controlling revs, mixture and radiator control is all something I do not wish to worry about. In your eyes its not micro management...but unfortunately my is opinion, that it is micro management, all I want to worry about is the throttle...but its something that is hardly worth debating as you can turn it all off, or turn it all on. So its hardly an issue.

more I fly the SE5A, the more I like her...



deos anyone know if they model the different weapons to having different balistics?
JG11

...Only the proud, only the strong...
www.JG11.org

Offline Anaxogoras

  • Platinum Member
  • ******
  • Posts: 7072
Re: Rise of Flight
« Reply #245 on: August 05, 2009, 11:17:37 AM »
Oh yeah, let's turn this thread into a debate about whether prop sims should include radiator and mixture controls! :x
gavagai
334th FS


RPS for Aces High!

Offline JimBear

  • Nickel Member
  • ***
  • Posts: 677
Re: Rise of Flight
« Reply #246 on: August 05, 2009, 12:59:21 PM »
JB, many wish the realisum of a simulator's FM, but don't like the realisum of managing the aircraft systems. AH caters to this crowd.

S! Frenchy,

I had forgotten about that.   

JB

Offline CptTrips

  • Plutonium Member
  • *******
  • Posts: 8269
Re: Rise of Flight
« Reply #247 on: August 05, 2009, 02:12:05 PM »
JB, many wish the realisum of a simulator's FM, but don't like the realisum of managing the aircraft systems. AH caters to this crowd.

Sometimes I feel like fiddling with that stuff, sometimes I don't.  Its there if you want it, and you can turn it off if you don't.

Its all good.

Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline SFRT - Frenchy

  • Platinum Member
  • ******
  • Posts: 5420
      • http://home.CFL.rr.com/rauns/menu.htm
Re: Rise of Flight
« Reply #248 on: August 05, 2009, 05:42:45 PM »
Exactly, it wasn't meant as a critic. Personaly, I like to monkey around with as many stuff as possible, especially if it mimics the actual workload of a pilot. Trying to get an edge by getting a lil bit more out of the plane, or simply managing my workload better than the other guy. Intricate system management is part of the combo man&machine experience, which is all flying/dogfighting is about. But that's just me.

I totaly understand the ones that just like to focus on out-manoeuvering/out-gunning the opponent. :salute
« Last Edit: August 05, 2009, 05:45:03 PM by SFRT - Frenchy »
Dat jugs bro.

Terror flieger since 1941.
------------------------

Offline PFactorDave

  • Platinum Member
  • ******
  • Posts: 4334
Re: Rise of Flight
« Reply #249 on: August 06, 2009, 01:59:32 PM »
Ok, so I bought Rise of Flight last night...  Question for those of you who have muddled through it already...

Is there any way to scale the stick inputs or create deadbands in the game?

I can't find such a thing yet, and flying how it is now is really tough with all of the nose bounce I am getting.


1st Lieutenant
FSO Liaison Officer
Rolling Thunder

Offline jdbecks

  • Silver Member
  • ****
  • Posts: 1460
Re: Rise of Flight
« Reply #250 on: August 06, 2009, 02:36:42 PM »
Ok, so I bought Rise of Flight last night...  Question for those of you who have muddled through it already...

Is there any way to scale the stick inputs or create deadbands in the game?

I can't find such a thing yet, and flying how it is now is really tough with all of the nose bounce I am getting.



I think its ment to be like this? try flying without wind?
JG11

...Only the proud, only the strong...
www.JG11.org

Offline PFactorDave

  • Platinum Member
  • ******
  • Posts: 4334
Re: Rise of Flight
« Reply #251 on: August 06, 2009, 06:43:44 PM »
I think its ment to be like this? try flying without wind?

Well if it is supposed to bounce like it does, then the Trailer for this game is misleading.

The bigger issue I have been having now is just keeping my control inputs set.  I get the throttle set up correctly, but it loses the rudder pedals.  Get one fixed and then another disappears.  Very annoying.  Especially since it takes so darn long for the game to load in.

The game is fun, if I can get it to load with all of my control settings in place.  Not being able to fiddle with the control settings while in game is really a pain in the rear.

Overall, the game has some promise, but it seems to me that it was released before it was finished or something.

1st Lieutenant
FSO Liaison Officer
Rolling Thunder

Offline jdbecks

  • Silver Member
  • ****
  • Posts: 1460
Re: Rise of Flight
« Reply #252 on: August 06, 2009, 08:06:08 PM »
 :rofl Ive been flying around like that thinking is was normal. I use a X52, what stick do you have? Ive not seen no calibration mode for it in game? let me know if you find anything out
JG11

...Only the proud, only the strong...
www.JG11.org

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Rise of Flight
« Reply #253 on: August 06, 2009, 08:51:57 PM »
I haven't found any joystick setting adjustments other than the ability to rebind the joystick commands and save different profiles.  Honestly, I don't have an issue with the nose bounce but I've seen on the forums that others have and the only remedy that has been offered as a solution has been to use the simplified flight model. 

I do hope that in a future update they do allow stick scaling, I would like to scale my stick some.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline PFactorDave

  • Platinum Member
  • ******
  • Posts: 4334
Re: Rise of Flight
« Reply #254 on: August 06, 2009, 11:16:32 PM »
:rofl Ive been flying around like that thinking is was normal. I use a X52, what stick do you have? Ive not seen no calibration mode for it in game? let me know if you find anything out

I use an old MS Sidewinder. 

After playing some more this evening, I've come to the conclusion that the inputs are just waaaay too sensitive.  If I work really hard to just barely move the stick and keep it still when I don't want it to move, then the bouncing isn't too bad.

They really need to add some form of stick scaling into the setup.

On a side note, I went through the Input setup and cleared out all of the spots where there were keyboard commands doubling up things that I had set up on the stick and pedals.  Since doing that, it nolonger seems to lose my throttle or pedals like it was doing.

1st Lieutenant
FSO Liaison Officer
Rolling Thunder