Author Topic: Rise of Flight  (Read 94584 times)

Offline DrDea

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Re: Rise of Flight
« Reply #375 on: January 11, 2010, 11:00:47 AM »
 Well then I sit corrected. :noid
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Offline Anaxogoras

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Re: Rise of Flight
« Reply #376 on: January 11, 2010, 05:38:11 PM »
If you read pilot accounts of flying some of the WW1 aircraft, especially the Camel, the pitch instability is completely authentic.
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Offline Anaxogoras

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Re: Rise of Flight
« Reply #377 on: February 05, 2010, 12:28:48 PM »
Check out the latest news update.  The next version will no longer require internet authentication for single-player.

http://riseofflight.com/Blogs/default.aspx
gavagai
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Offline CptTrips

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Re: Rise of Flight
« Reply #378 on: February 05, 2010, 12:53:39 PM »
Check out the latest news update.  The next version will no longer require internet authentication for single-player.

http://riseofflight.com/Blogs/default.aspx

Interesting.  Good news.  Frankly, I think they were dumb to ever try and go that route.

Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline DREDIOCK

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Re: Rise of Flight
« Reply #379 on: February 05, 2010, 12:55:59 PM »
Bravo!

I may even be willing to try it now
Death is no easy answer
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Offline Ack-Ack

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Re: Rise of Flight
« Reply #380 on: February 05, 2010, 01:50:50 PM »
Interesting.  Good news.  Frankly, I think they were dumb to ever try and go that route.

Wab

Honestly, I think the measure was more to protect themselves from the rampant piracy that goes on in Russia and Eastern Europe.  IIRC, the idea for this DRM originally stemmed from the lead designer or producer stepping out of the subway when he saw a peddler selling a copy of RoF and it wasn't even out yet.

ack-ack
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Online Shuffler

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Re: Rise of Flight
« Reply #381 on: February 05, 2010, 03:16:22 PM »
HHHHHhhhmmmmmmm  :)
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Offline CptTrips

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Re: Rise of Flight
« Reply #382 on: February 05, 2010, 03:35:43 PM »

Its been a loooooooong dry spell for serious WWI aviation fans.

With RoF hopefully eventually getting their stuff together, and HTC having an offering of their own, well... I'm either in high cotton or hog heaven.  I can't decide which.  Maybe I'm high on the hog?  :rock  Wait that sounds funny.  :huh

Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Russian

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Re: Rise of Flight
« Reply #383 on: March 03, 2010, 07:32:17 AM »
120mb patch / update is out.

Change list 1.010 - 1.011:

NEW/IMPROVED FEATURES:

1. MAIN: Offline General Game Mode added.
2. MAIN: Quick Mission Game Sub-Mode added.
3. MAIN: Fokker D.VIIF fighter added.
4. MAIN: "Hat In The Ring" Campaign added.
5. MAIN: Dynamic Windsocks added to Fly Now missions, Quick Missions and Fast Co-op missions.
6. MAIN: Over-G graphics and sound effects added.
7. MAIN: New Wounding graphics and sound effects added.
8. MAIN: 3rd party skin approving system for MODS OFF game mode added.
9. GRAPHICS: Gamma-correction control added to Settings.exe.
10. GRAPHICS: New optional Bloom post-effect added.
11. GRAPHICS: Optional HDR post-effect added.
12. GRAPHICS: New Rain Drops post-effect added.
13. GRAPHICS: Planes and Vehicles visibility range increased for views with narrow FOV.
14. MULTIPLAYER: System chat messages added (Player connected, Player exited, Player banned, Player kicked, Player pilot killed, Player A shot down Player B).
15. VIEW: "Allow spectators" option completed. Now if it's off, then any user is only able to look from his cockpit or friendly camera operator.
16. PLANE: Mixture and Radiator controlling keys are smoothed.
17. PLANE AI: Planes AI settings are now specified not in code but in config files, so now tuning them is easier for modders.
18. GUI: New design of the Main Menu added.
19. GUI: Mission Options dialog redesigned.
20. GUI: Mission Options presets added.
21. GUI: Logoff function on Main Screen.
22. GUI: Flight Recording settings moved to Options screen.
23. GUI: New design of Hangar Plane Settings window added.
24. GUI: Career screen redesigned.
25. GUI: In-game flight map and chat position, size, opacity now storing.
26. GUI: MG convergence setting storing added.
27. GUI: Chat is accessible from all Pre-Mission screens in Cooperative game mode.
28. GUI: Ships and Trains map icons added.

FIXES/BALANCING:

1. MAIN: Sound-stutters/delays and Sound-related stuttering under Windows 7 was significantly reduced.
2. GRAPHICS: Night reflections on chrome surfaces fixed.
3. GRAPHICS: Moon phase inversion fixed.
4. INPUT: Curves storing bug fixed.
5. INPUT: Mouse sensitivity and mouse Y invert options fixed.
6. VIEW: Camera controls (zoom) stuck fixed.
7. VIEW: Camera should no more "look to nowhere" when deactivated planes are presented in mission.
8. VIEW: Camera operators were fixed - now it can be dynamically deactivated and activated from mission. Selection of camera operator by F12 and LCtrl-F12 now corresponds to coalition(ie. Allies or Central Powers) of the Camera operator. This should greatly help mission modders.
9. PLANE: In case of "start in air", key-controlled Mixture and Radiator no longer drops down on first touch.
10. PLANE: MG Belts movement now visible when firing (not only when reloading).
11. PLANE AI: Fokker Dr.I often ground-crashing in low-level air combat fixed.
12. PLANE AI: Sopwith Camels often ground-crashing when attacking landed plane fixed.
13. PLANE AI: Sopwith Camels oscillation when attacking landed plane fixed.
14. VEHICLES: Ground units should no longer fire in place where deactivated object was located.
15. VEHICLES: Game crashing when ship receives a waypoint which is located beyond the complex and long river system fixed. Such a complex situation is still not supported by ship's pathfinder, but CTD is fixed.
16. CAREER: Career should now be correctly finishing if squadron plane time of service is over in 1917.
17. STATISTICS: Aerostats should be correctly counted in the post-mission statistics now.
18. STATISTICS: Client's wounding, which was caused by collision, now is shown in post-mission statistics.
19. STATISTICS: Autopilot now not blocking profile statistics.
20. STATISTICS: Plane kill event now happens in the start of plane engine fire. So kill-stealing in this case is now restricted.
21. DSERVER: System logs added.
22. DSERVER: Added missions rotation limit parameter (ShutdownLoads=...), it is temporary solution against DServer crashing after 16..19 like on COCOS server.

Offline RichardDarkwood

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Re: Rise of Flight
« Reply #384 on: March 03, 2010, 08:52:04 AM »
I have been playing this game since its release. Best WW 1 game out IMHO



Todd :bolt:
A yappy back seater like Jester wasn’t popular or fun to fly with, more of an unnecessary distraction than anything else---Puma44

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Offline CptTrips

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Re: Rise of Flight
« Reply #385 on: March 03, 2010, 09:02:26 AM »

Their absolute biggest, most fundamental problem right now, IMHO, is the load time.  Its nuts. 

Maybe they need to have some different terrain sizes for custom missions.  An extra small terrain for Russian roulette.  I ought to be able to pick a plane for some quick Russian roulette and be in the air in 10 sec.  And if I die and just want to restart the same mission I've already loaded again, it should be less than 5 sec before I'm back in the air.

The load time is the biggest thing stopping me from playing it more right now.

Regards,
Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline RichardDarkwood

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Re: Rise of Flight
« Reply #386 on: March 03, 2010, 09:22:58 AM »

The load time is the biggest thing stopping me from playing it more right now.

Regards,
Wab

well worth the wait.



Todd
A yappy back seater like Jester wasn’t popular or fun to fly with, more of an unnecessary distraction than anything else---Puma44

https://www.twitch.tv/hounds_darkwood
CO--The Bad Guys

Offline mechanic

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Re: Rise of Flight
« Reply #387 on: March 03, 2010, 10:51:15 AM »
For some reason i cannot use good anti aliasing any more. I've tried leaving my desktop option as 'application controlled' and tried setting it to 'overide' at x8 but whatever i do I cannot stop the jagged edges anymore. Used to be crisp. My setting for AA in the game are maxed also but still no luck.

Also, the rain effect seems a little annoying, or is it just me?
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Kazaa

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Re: Rise of Flight
« Reply #388 on: March 03, 2010, 10:54:06 AM »
I agree about the load times, jesus!

Plus it's poorly optimized.
« Last Edit: March 03, 2010, 10:55:57 AM by Kazaa »



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Offline BaDkaRmA158Th

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Re: Rise of Flight
« Reply #389 on: March 03, 2010, 12:19:11 PM »
Check out the latest news update.  The next version will no longer require internet authentication for single-player.

http://riseofflight.com/Blogs/default.aspx




LMFAO, but guess what kids, you need to HAVE the internet to get the PATCH to make single player not REQUIRE internet.


Ah, the irony.

hey,this reminds me alot of stalker for some reason.
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