Author Topic: Rivers & Capturable Bridges  (Read 9258 times)

Offline AKP

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Re: Rivers & Capturable Bridges
« Reply #120 on: July 15, 2009, 04:19:21 PM »
Oh it wont end the fight... but the question is, how do you make it so that bridges arent big fat easy targets for the high level porkers.   Then there are the guys that just blow stuff up cause its there.... like porking an airfield while you are almost ready to take the town... making it harder to defend after you get it.

 :huh 


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Offline opposum

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Re: Rivers & Capturable Bridges
« Reply #121 on: July 15, 2009, 05:21:46 PM »
(Image removed from quote.)

This would eliminate the point of a bridge and the end result would be forces by passing each other.

Simply put the whole Idea of a bridge is to make a defensible bottle neck that promotes a place to fight for GV's.

This is a classic example of how realism many times is not fun. What is the end result of destroying the bridge. Fighting ends. No fight no fun.


HiTech



No thats where landing craft come in  :rolleyes: :rolleyes: :rolleyes:

 :pray :pray please???  :pray :pray




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Offline AKP

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Re: Rivers & Capturable Bridges
« Reply #122 on: July 15, 2009, 05:51:45 PM »
Ok...

Hitech... is it at least possible that we get a set up like this in game, so we can give it a try?  Make the bridges indestructible... and set up the bridge towns like we have been talking about?

I think once we get in the fight with taking the bridges, very few are going to worry about them being destroyable or not... they will be enjoying the new tactical aspects of taking bridges.  PT's and LVT's can still be used to bypass a heavily defended bridge, making them valuable assets in bridge taking.

So... My request become this:

1) Can the bug be worked out that prevents units from going under the bridge? 
2) And can we get bases and bridges like this added to a new map?

Please?  :pray

Pretty please?  :pray  :pray



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Offline Swatch

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Re: Rivers & Capturable Bridges
« Reply #123 on: July 16, 2009, 07:12:24 AM »
The idea does interest me, but making the bridge destroyable would be a bad idea.

HiTech

He has obviously shown interest... no need to beg.   ;)


Quote from: AKP
1) Can the bug be worked out that prevents units from going under the bridge? 

This is a VERY good question for HiTech.  I'm sure its possible, but only he can answer how feasible it is.


Quote from: hitech
Quote from: SuBWaYCH
i'll do you one better bud. Make 4 destructable bridges per main bridge...
This would eliminate the point of a bridge and the end result would be forces by passing each other.

Simply put the whole Idea of a bridge is to make a defensible bottle neck that promotes a place to fight for GV's.

This is a classic example of how realism many times is not fun. What is the end result of destroying the bridge. Fighting ends. No fight no fun.

That was exactly why I suggested only 2 destructibles.  If you have a main bridge that is indestructible, then 2 destructible bridges, the 2 destructible bridges provide a flanking option, but you'd be largely unprotected on the smaller bridges, and the bridges could be blown up, possibly while you're on them.  The key here is layout.

My suggestions summarized below...



I am also all for PT and LVT spawns.
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Offline AKP

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Re: Rivers & Capturable Bridges
« Reply #124 on: July 16, 2009, 08:13:49 AM »
What it comes down to... is it needs to be play tested.  We can sit here and talk about it all day as to whether the bridges should, or shouldn't be destroyable... and what effect that will have on the game.  But until we actually get to go in and test the set up, we are all just speculating. 

Lots of great ideas in this thread... I had no idea when I started it how many people wold be interested in this, and how many other ideas it would generate.   :aok

I know HTC isn't going to do anything with implementing this until after the beta test is over... but this is definitely something I would like to see at the top of Hitech's yellow legal pad when it is. 

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Offline Tilt

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Re: Rivers & Capturable Bridges
« Reply #125 on: July 16, 2009, 08:43:17 AM »
 I would assume that any bug that does not allow PT boats and LVTs to travel under the bridge spans is something to do with the way the object is modelled. 

The object just has to be appropriate.

We had (crude) bridges in scenarios 4/5 years ago that could be sailed under and crossed by vehicles. They were also destructable. (basically a couple of runway objects tilted at an angle and joined in the middle)
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Offline Swatch

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Re: Rivers & Capturable Bridges
« Reply #126 on: September 13, 2009, 11:22:49 AM »
Hey guys... the new terrain is out!

This is a friendly reminder to HiTech (as requested), and a bump to a great idea.
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Offline AKP

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Re: Rivers & Capturable Bridges
« Reply #127 on: September 13, 2009, 01:02:04 PM »
Yup... and things seem pretty stable now too.  I sent them an IM reminder not long ago on this topic, so hopefully it has made its way to the "Yellow Legal Pad of Things To Do".  Combine this with the new, err... old... err, reborn... strat system HiTech mentioned the other day, and we have a winner!  :aok

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Offline TheAce

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Re: Rivers & Capturable Bridges
« Reply #128 on: September 13, 2009, 02:13:35 PM »
 :aok
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Offline bravoa8

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Re: Rivers & Capturable Bridges
« Reply #129 on: September 13, 2009, 02:29:12 PM »
 :rock :rock :aok this would be awesome plz HiTech??

Offline chris3

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Re: Rivers & Capturable Bridges
« Reply #130 on: September 14, 2009, 04:07:09 AM »
moin

that looks so nice, can you imagine the grat fights we going to have at this places :D.
hope we will get it some days.

what is hitech saying about this idea?

cu chris3

Offline TheAce

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Re: Rivers & Capturable Bridges
« Reply #131 on: September 14, 2009, 08:09:02 PM »
GIMME GIMME GIMME! I wants this!!!!! more bombing targets!!!!
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Offline daddog

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Re: Rivers & Capturable Bridges
« Reply #132 on: September 15, 2009, 03:32:06 PM »
This would be a lot of fun and a great addition.  :aok
Hats off for thinking 'outside' the box.  :salute
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Offline Little Dragon

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Re: Rivers & Capturable Bridges
« Reply #133 on: September 15, 2009, 05:00:51 PM »
Sounds exciting!   :aok

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Offline EskimoJoe

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Re: Rivers & Capturable Bridges
« Reply #134 on: September 15, 2009, 05:06:34 PM »
Sounds to me like it would be an interesting gameplay aspect, if done right. HiTech...?  :)
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