Author Topic: Rivers & Capturable Bridges  (Read 9254 times)

Offline AWwrgwy

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Re: Rivers & Capturable Bridges
« Reply #150 on: July 06, 2010, 01:06:06 AM »
I can see an issue or two on why it wouldn't work but instead I'll just give this a big

IN




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Offline Volron

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Re: Rivers & Capturable Bridges
« Reply #151 on: July 06, 2010, 01:19:53 AM »
It could be possible that the new changes to the towns and bases are a prelude to something like this.  Honestly, the current town layout, wouldn't really fit well with an idea such as this one, but the new one most definitely would.  This idea will also need some tweaking to factor in the new manned AT guns as well.
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Offline AKP

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Re: Rivers & Capturable Bridges
« Reply #152 on: July 06, 2010, 04:40:08 AM »
I can see an issue or two on why it wouldn't work but instead I'll just give this a big

IN

(Image removed from quote.)


wrongway

Someone was asking in another thread ( http://bbs.hitechcreations.com/smf/index.php/topic,291968.msg3720426.html#msg3720426 ) about this one, so I pointed them to the link.  Yeah, given the rules about bumping old threads, I am sure it will be locked.  But a lot of people, including HiTech, thought the idea had possibilities, and several had good ideas to make it work better.  I admit there are some flaws, and some details that would need to be addressed... but it is certainly workable.

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Offline Clone155

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Re: Rivers & Capturable Bridges
« Reply #153 on: July 06, 2010, 07:17:56 AM »
This thread isn't even that old. September of last year? That is 10 months ago. This thread should be stickyed anyway.

Offline Nemisis

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Re: Rivers & Capturable Bridges
« Reply #154 on: July 06, 2010, 02:05:28 PM »
Wrongway, perhaps you'll tell us WHY it won't work instead of this constant ambiguity. And I serisouly doubt that this thread is going to get the Skuzzy stick.
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Offline Tupac

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Re: Rivers & Capturable Bridges
« Reply #155 on: July 06, 2010, 02:21:40 PM »
Honestly, if you have the same idea as someone else and you make a thread about it, you will get replies like "Use search next time" but if you bump an old thread it gets locked. How are you supposed to bring attention to a previously discussed idea?

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Offline lulu

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Re: Rivers & Capturable Bridges
« Reply #156 on: July 06, 2010, 02:59:10 PM »
+1  :aok for bridges.

+2, if maproom stand up on some bridge!

+3, if two map-rooms stand up on bridge sides! (and town is suitable for noe attack).

-1 for things for which i need a new pc.

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« Last Edit: July 06, 2010, 03:03:52 PM by lulu »
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Offline USRanger

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Re: Rivers & Capturable Bridges
« Reply #157 on: July 06, 2010, 04:03:18 PM »
Coming soon the the AvA:

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Offline jay

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Re: Rivers & Capturable Bridges
« Reply #158 on: July 06, 2010, 04:05:06 PM »
did u make that???    :x
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Offline Stalwart

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Re: Rivers & Capturable Bridges
« Reply #159 on: July 06, 2010, 04:06:41 PM »
Major old thread punt today, bu ...

My votes are still 1++ for these ideas.

Offline jimson

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Re: Rivers & Capturable Bridges
« Reply #160 on: July 06, 2010, 06:33:34 PM »
Coming soon the the AvA:


Oh, how I hope it gets approved soon!!!

Offline AWwrgwy

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Re: Rivers & Capturable Bridges
« Reply #161 on: July 06, 2010, 10:53:03 PM »
Honestly, if you have the same idea as someone else and you make a thread about it, you will get replies like "Use search next time" but if you bump an old thread it gets locked. How are you supposed to bring attention to a previously discussed idea?

IN

Actually, I would think a good way to do it would be to start a new thread and refer to the original thread with a link.

For example:

Quote
Subject: Rivers & Capturable Bridges Redux.

I was perusing the wish list, using the excellent and informative SEARCH function  when I came across the idea of Rivers & Capturable Bridges.  I think this is a great idea and should be revisited....yada yada yada.... why I like it....etc.

Same topic.  Not Punted.  Gives people reference to what has been discussed before and allows new discussion.

Easy Peasy.   :aok


Wrongway, perhaps you'll tell us WHY it won't work instead of this constant ambiguity. And I serisouly doubt that this thread is going to get the Skuzzy stick.

OK.  Drop the river and the bridge.  You essentially have a capturable double spawn.  What happens when one side captures both spawns?  Fight over. 

How does the other side get it back? 

Are there yet two more spawns into the original spawn, making it a quadruple spawn? 


Basically, once the bridge is captured there is no way to recapture it.

You're probably better off now with double spawns where you can camp each other as you spawn in or GV bases within driving distance of each other like on that Tank Island in the middle of the big, wet map.


wrongway

71 (Eagle) Squadron
"THAT"S PAINT!!"

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Offline bravoa8

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Re: Rivers & Capturable Bridges
« Reply #162 on: July 06, 2010, 11:38:19 PM »

Offline AKP

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Re: Rivers & Capturable Bridges
« Reply #163 on: July 07, 2010, 05:19:39 AM »
OK.  Drop the river and the bridge.  You essentially have a capturable double spawn.  What happens when one side captures both spawns?  Fight over. 

How does the other side get it back? 

Are there yet two more spawns into the original spawn, making it a quadruple spawn? 


Basically, once the bridge is captured there is no way to recapture it.

You're probably better off now with double spawns where you can camp each other as you spawn in or GV bases within driving distance of each other like on that Tank Island in the middle of the big, wet map.


wrongway





Just use the spawns into the "bridge town" the same as you would any other.  It really isnt that much different than those V Bases on (the map I cant remember) that are sitting right next to each other... or think of it instead as a V Base with only 2 hangars that are independent of each other... and more thing required to destroy to take it.  Would it be hard to hold without securing the bases around it?  You bet... but think of the fights it would promote.

But... like I said earlier, the design and number of hangers and such could vary... it is the idea of having a bridge to fight over that is the main point.

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Offline AKP

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Re: Rivers & Capturable Bridges
« Reply #164 on: July 07, 2010, 05:21:32 AM »

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