Author Topic: Rivers & Capturable Bridges  (Read 10151 times)

Offline PFactorDave

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Re: Rivers & Capturable Bridges
« Reply #15 on: June 29, 2009, 04:46:25 PM »
Three words...

Operation Market Garden!

I like this idea!

+1  :aok

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Offline USRanger

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Re: Rivers & Capturable Bridges
« Reply #16 on: June 29, 2009, 04:55:47 PM »
I believe I could build this for you in a custom terrain.  Of course, we need head to head back to get some use out of it.  As far as an official AH map, work by HTC needs done first.  There is a problem with the rivers (always has been) and a bug where if you drive a PT under a bridge, it kills the PT's engines.  Like I said, I can build this for you, but we need H2H back to use it.
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Offline stodd

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Re: Rivers & Capturable Bridges
« Reply #17 on: June 29, 2009, 04:59:14 PM »
I think its a great idea, well thought out and logically sound. The only thing id recommend modifying somehow would be mabey making the VH on each side be able to withstand more punishment then a normal VH. I say this because with only 1 VH on each side, a single plane could come over and drop it.
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Offline AKP

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Re: Rivers & Capturable Bridges
« Reply #18 on: June 29, 2009, 05:17:53 PM »
The only thing id recommend modifying somehow would be maybe making the VH on each side be able to withstand more punishment then a normal VH. I say this because with only 1 VH on each side, a single plane could come over and drop it.

See your point there.  If we are making up new types of bases and new bridges, why not make a "hardened" VH.  But if we are stuck with standard VH's... and lets assume we are, we could add a second VH to each side.  But, if we add a second VH on each side, then while each side can better withstand an attack independently, if you look at the bridge area as a whole, you have 4 VH's in basically one area.  Making it an "uber" Vehicle Base.  It would have to be tested to see how easy or hard to ake it would be.

Also... here is how I thought the "Bridge Bases" would look on the area map.



So each side of the bridge is essentially its own base.  This also brings up the issue of how easy (or hard) they are to take for purposes of determining who has taken enough bases to win the war.  2 options here that I can see:

1) Make them as tough as a standard V Base as far as how hard they are to take.
 
OR

2) Dont count Bridge Bases in the total needed to win.  They provide the means to GET to the bases you need... but they have no overall value in terms of victory totals.

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Offline branch37

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Re: Rivers & Capturable Bridges
« Reply #19 on: June 29, 2009, 06:20:56 PM »
i love the idea :aok   maybe to keep planes from comming in and totally destroying the place (or atleast make it more difficult) maybe put 2 mannable 5 inch AA/AT guns on either side of the river.

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Offline Enker

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Re: Rivers & Capturable Bridges
« Reply #20 on: June 29, 2009, 06:54:23 PM »
A+ for presentation.

+1  :aok
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Offline HighTone

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Re: Rivers & Capturable Bridges
« Reply #21 on: June 29, 2009, 07:34:33 PM »
I like it. Good idea  :rock

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Offline opposum

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Re: Rivers & Capturable Bridges
« Reply #22 on: June 29, 2009, 08:38:51 PM »
Damn its what I have been dreaming of in AH,    :pray

looks like I wont live long enough to see it or anything like it put in to play in AH......


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Offline TonyJoey

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Re: Rivers & Capturable Bridges
« Reply #23 on: June 29, 2009, 08:49:36 PM »
Damn its what I have been dreaming of in AH,    :pray

looks like I wont live long enough to see it or anything like it put in to play in AH......




Wow! Great idea! +1! :aok

Offline jedi25

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Re: Rivers & Capturable Bridges
« Reply #24 on: June 29, 2009, 09:57:15 PM »
This is one of the BEST idea I have come across in along time,   :salute AKP..

This would surely bring more dynamic and WW11 realistic situation to the game   :x

Lets make this happen guys..

We could split a country in two with something like this...   :devil


I am IN IN In, I say.. :rock   :pray

Offline olskool2

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Re: Rivers & Capturable Bridges
« Reply #25 on: June 29, 2009, 09:59:12 PM »
 :aok We need more ideas like this.

Just my two cents, I would have a Vehicle Base behind the lines with spawns spaced around the bridge areas. If the vehicle hangars are just across the river from each other, it would be too easy to carpet bomb the entire thing and take both sides with no opposition. Make it a long trip for the buffs and keep it a good GV and CAS area.

Also, maybe a mini-supply area in driving distance from the towns with a GV only rearm pad/landing area?

Edit: Also, what's the prize for winning the bridge?
« Last Edit: June 29, 2009, 10:02:14 PM by olskool2 »

Offline AKP

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Re: Rivers & Capturable Bridges
« Reply #26 on: June 29, 2009, 10:10:26 PM »
Also, what's the prize for winning the bridge?

You get a keg party at Hilda's Hoffbrau!!!  That, and you get to use the bridge  :D

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Offline EskimoJoe

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Re: Rivers & Capturable Bridges
« Reply #27 on: June 29, 2009, 10:11:56 PM »
I'd find it funny to watch auto-ack on one side play civil war with the other side  :P
Put a +1 on your geekness atribute  :aok

Offline AKP

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Re: Rivers & Capturable Bridges
« Reply #28 on: June 29, 2009, 10:15:49 PM »
I'd find it funny to watch auto-ack on one side play civil war with the other side  :P

Yea... it would have to be set up so the auto ack guns don't shoot at each other.  And its good to hear you guys all like the idea.  I hope we can get some "official" input on it  :pray

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Offline olskool2

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Re: Rivers & Capturable Bridges
« Reply #29 on: June 29, 2009, 10:16:30 PM »
You get a keg party at Hilda's Hoffbrau!!!  That, and you get to use the bridge  :D

Use the bridge for what?