Author Topic: Rivers & Capturable Bridges  (Read 10154 times)

Offline The Grinch

  • Copper Member
  • **
  • Posts: 254
Re: Rivers & Capturable Bridges
« Reply #45 on: July 02, 2009, 02:50:00 AM »
Nice one :rock   :salute

Offline RMrider

  • Silver Member
  • ****
  • Posts: 1602
      • http://
Re: Rivers & Capturable Bridges
« Reply #46 on: July 02, 2009, 02:51:40 AM »
A legit wish, i give you props for that.

Nicely thought out and laid down.  :aok
MDStampf - JG11 'Sonderstaffel'
Sgt Stampfli, USMC


Offline jay

  • Silver Member
  • ****
  • Posts: 889
Re: Rivers & Capturable Bridges
« Reply #47 on: July 02, 2009, 09:09:41 AM »
great idea  :aok  :salute
"He who makes a beast of himself Gets rid of the pain of being a man." Dr.Johnson


Offline nipper

  • Copper Member
  • **
  • Posts: 115
Re: Rivers & Capturable Bridges
« Reply #48 on: July 02, 2009, 11:08:34 AM »
Cool idea, maybe link this up with the threads asking for barrage balloons to protect the bridge from low level buffs or jabo raids.

Offline SuBWaYCH

  • Silver Member
  • ****
  • Posts: 1730
Re: Rivers & Capturable Bridges
« Reply #49 on: July 02, 2009, 11:32:47 AM »
Quite possibly the most well presented idea ever made on these boards. Its a truly ingenious idea not only for the main arena's but for special events.

It has the potential to make this game very tactical for those driving GV's and for bomber pilots. Probably the best idea out of all of them is the capture points on each side of the bridge. As a strategist, this kind of thing makes me get goosebumps.

This would enhance this game so much for me and for many other people. Strategy is coming to a new level in this game if this ever gets installed.

I would suggest PM'ing HiTech or Pyro this idea with the exact same presentation and link this thread to show the approval of this idea.

You have a +1 from me.
Axis C.O. for Battle of the Dnieper, Winter '43

Air superiority is a condition for all operations, at sea, on land, and in the air. - Air Marshal Arthur Tedder

364th Chawks

Offline DCCBOSS

  • Nickel Member
  • ***
  • Posts: 509
Re: Rivers & Capturable Bridges
« Reply #50 on: July 02, 2009, 12:24:06 PM »
Bump
"Where ever you go, there you are".
C.O. of Rolling Thunder

Offline AKP

  • Silver Member
  • ****
  • Posts: 1294
Re: Rivers & Capturable Bridges
« Reply #51 on: July 02, 2009, 03:01:58 PM »
Quite possibly the most well presented idea ever made on these boards. Its a truly ingenious idea not only for the main arena's but for special events.

It has the potential to make this game very tactical for those driving GV's and for bomber pilots. Probably the best idea out of all of them is the capture points on each side of the bridge. As a strategist, this kind of thing makes me get goosebumps.

This would enhance this game so much for me and for many other people. Strategy is coming to a new level in this game if this ever gets installed.

I would suggest PM'ing HiTech or Pyro this idea with the exact same presentation and link this thread to show the approval of this idea.

You have a +1 from me.

Thanks to everyone for the votes of confidence. I just may send HTC something some of the additional ideas and suggestions you have all given on this.  :aok

***G3-MF***

Offline Ponyace

  • Copper Member
  • **
  • Posts: 272
Re: Rivers & Capturable Bridges
« Reply #52 on: July 02, 2009, 03:22:10 PM »
This is most likely the best idea Ive seen. :aok

The possibilities for the use of this in scenarios, snapshots, even FSO are endless.

Got a +1 from me. Good luck in presenting it to Hitech. :salute
Gatore
Formerly "Ponyace"

Offline DCCBOSS

  • Nickel Member
  • ***
  • Posts: 509
Re: Rivers & Capturable Bridges
« Reply #53 on: July 02, 2009, 03:44:41 PM »
Thanks to everyone for the votes of confidence. I just may send HTC something some of the additional ideas and suggestions you have all given on this.  :aok



Yes I would definitely do that, I see no reason why that they would not look at this in a positive manner  :x
"Where ever you go, there you are".
C.O. of Rolling Thunder

Offline 10thmd

  • Silver Member
  • ****
  • Posts: 1872
Re: Rivers & Capturable Bridges
« Reply #54 on: July 02, 2009, 09:21:10 PM »
Got to say I like this Idea.  :aok
- Der Wander Zirkus -
“You can all go to hell; I will go to Texas

Offline StokesAk

  • Gold Member
  • *****
  • Posts: 3665
Re: Rivers & Capturable Bridges
« Reply #55 on: July 02, 2009, 11:21:07 PM »
Roads that can be destroyed so you can stop the resuppiling of bases to stop the ack popping when you are vultching.
Strokes

Offline ebfd11

  • Platinum Member
  • ******
  • Posts: 4151
      • [b]POTW[/b]
Re: Rivers & Capturable Bridges
« Reply #56 on: July 03, 2009, 08:37:14 AM »
Great idea and let's hope they try this.

+1
PIGS ON THE WING 3RD WING

InGame id: LawnDart
RIP Skullman Potzie and BentNail

Offline TonyJoey

  • Silver Member
  • ****
  • Posts: 1953
Re: Rivers & Capturable Bridges
« Reply #57 on: July 03, 2009, 12:06:10 PM »
Thanks to everyone for the votes of confidence. I just may send HTC something some of the additional ideas and suggestions you have all given on this.  :aok

 :x

Offline mike254

  • Nickel Member
  • ***
  • Posts: 356
Re: Rivers & Capturable Bridges
« Reply #58 on: July 03, 2009, 12:56:32 PM »
+2
This message transmitted on 100% recycled electrons.

I have a photographic memory. The only problem is that sometimes I forget to take off the lens cap.


Offline Rattler

  • Copper Member
  • **
  • Posts: 318
      • www.unforgivenpilots.com
Re: Rivers & Capturable Bridges
« Reply #59 on: July 03, 2009, 01:07:47 PM »
oh wow this isn't a bad idea at all i really like it, very well thought out and presented! :salute i hope hitech or some of the staff at least take a look at this
SAPP