Funny how a simple question can cause all these replies to go off on all these egotistical tangents.
I think the original poster wanted to hear from those that fly the Hurricane what the best maneuver is to be successful or least try to be... I, myself know that the Hurri is no Uber-fighter, but it can hold it's own in the right conditions. Just like any other plane in the game.
when i used to fly the hurri, i would always try to drag my opponent into a slower fight. if they had alt on me as they attacked me, i would try to gain alt, as i dodged their attacks. this combined with the fact that most will lose small amounts of alt on each attack, will negate their advantage eventually.
if attacked from behind and high, a gentle turn, while watching him. if it looked like he was adjusting for a shot, i'd tighten it up....almost to the point of balckout. if he was still trying to adjust, i'd barrel roll out of that turn, and sometimes get a quick burst off at him. if not, i'd try to avoid giving him the seperation he was looking for.
hurris can follow a runner if they have enough alt to gain the speed.....and if you're careful, you won't lose your wings either.
i liked the turnfights the best. imadot was right though.......i think 90% will underestimate EITHER hurri in a fight. newer and average pile-its(not you vets) will all think their spits can outturn a hurri. afterall, the spit singlehandedly won the battle of Britain. they'll fall into that turnfight, and think you cheated as they're fallingf to the ground.
the most fun with a hurri is to get her into the furball. most in there won't run. if they try, they won't be able to accelerate away from you so fast that you can't put some rounds in them should you choose...and if you do, they'll most likely turn, allowing you to close in even more.
these are my experiences in the hurri in mw and ew.....i've never flown her in lw though. it can be, and is a fun plane to fight and fly in.
if you like it, don't let others tell ya to get into something else.
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