Author Topic: 163s  (Read 1090 times)

Offline Dastrdly

  • Copper Member
  • **
  • Posts: 131
163s
« on: July 02, 2009, 11:26:34 AM »
163 gotta be the funnest plane in the game but rarely available, especially with the huge maps we now see 99% of the time. even when enemy fronts close on HQ the 163 is always at an untakable base giving enemy forces little incentive to attack.

would be nice to see it spread out to a few more bases surounding HQ. would take little effort on HTC part to achieve too 

please please please :D

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: 163s
« Reply #1 on: July 02, 2009, 11:29:40 AM »
163 gotta be the funnest plane in the game but rarely available, especially with the huge maps we now see 99% of the time. even when enemy fronts close on HQ the 163 is always at an untakable base giving enemy forces little incentive to attack.

would be nice to see it spread out to a few more bases surounding HQ. would take little effort on HTC part to achieve too 

please please please :D

No.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline jay

  • Silver Member
  • ****
  • Posts: 889
Re: 163s
« Reply #2 on: July 02, 2009, 11:36:56 AM »
if key word "if" good replacement jet to have other than the 262 is the HE 162 and "some" prop planes but im no expert so...
"He who makes a beast of himself Gets rid of the pain of being a man." Dr.Johnson


Offline Tmac7

  • Copper Member
  • **
  • Posts: 343
Re: 163s
« Reply #3 on: July 02, 2009, 11:40:00 AM »
 No thank you i'd rather not have them available unless they are needed to save HQ
Member of ****ALCHEMIST****

"E Tan Epi Tan"
Proud United States Marine

Offline Larry

  • Platinum Member
  • ******
  • Posts: 6123
Re: 163s
« Reply #4 on: July 02, 2009, 02:40:40 PM »
IMO they should be at bases nearest to all strat targets not just HQ.
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: 163s
« Reply #5 on: July 02, 2009, 02:47:57 PM »
IMO they should be at bases nearest to all strat targets not just HQ.

Leave 163 as it is, and restrict 262s to Zone bases.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Larry

  • Platinum Member
  • ******
  • Posts: 6123
Re: 163s
« Reply #6 on: July 02, 2009, 02:58:52 PM »
And while we are add it lets restrict ever other plane as well.
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: 163s
« Reply #7 on: July 02, 2009, 05:16:57 PM »
What I want to know, what in the flight modeling has changed for the ME 163 in the next update.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Re: 163s
« Reply #8 on: July 02, 2009, 06:03:39 PM »
More thrust and higher fuel consumption is what it sounds like.
Hello ant
running very fast
I squish you

Offline Motherland

  • Plutonium Member
  • *******
  • Posts: 8110
Re: 163s
« Reply #9 on: July 02, 2009, 06:27:11 PM »
It also seems to lock up faster, although I haven't flown it a whole lot.

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: 163s
« Reply #10 on: July 02, 2009, 06:46:26 PM »
Leave 163 as it is, and restrict 262s to Zone bases.

Me like!
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline stodd

  • Gold Member
  • *****
  • Posts: 2355
Re: 163s
« Reply #11 on: July 02, 2009, 09:27:09 PM »
Mabey make the 163 base "capturable", thus giving the attackers more of a reason to risk running into them. This would also give the defenders more action without increasing the 163's operation range.
Stodd/ CandyMan
I don't get why you even typed that, you know it's stupid.


Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: 163s
« Reply #12 on: July 02, 2009, 09:55:57 PM »
163 bases were capturable once upon a time. Imagine the base right next to HQ in enemy hands, and the enemy being able to roll 163s from it. Yeah, it was as nightmarish as it sounds.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline E25280

  • Gold Member
  • *****
  • Posts: 3475
      • http://125thspartanforums.com
Re: 163s
« Reply #13 on: July 03, 2009, 05:51:44 PM »
Leave 163 as it is, and restrict 262s to Zone bases.
:huh

262s are already limited by their perk price.  There is no need to restrict them to certain bases.

IMO the 163 should be made available in more bases, if not everywhere.  To limit their use, the perk price should be tripled.
Brauno in a past life, followed by LTARget
SWtarget in current incarnation
Captain and Communications Officer~125th Spartans

"Proudly drawing fire so that my brothers may pass unharmed."

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: 163s
« Reply #14 on: July 03, 2009, 06:34:03 PM »
:huh

262s are already limited by their perk price.  There is no need to restrict them to certain bases.

IMO the 163 should be made available in more bases, if not everywhere.  To limit their use, the perk price should be tripled.

Considering the ease with which perks can be farmed this would be absolutely disastrous.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.