A few development suggestions for AH Beta
This Beta provides a great and unique opportunity to correct some old problems that may have been too time consuming or difficult to rewrite in the current version.
This has always been, largely, a team and squadron oriented game, seriously focused on historic accuracy in aircraft performance and vehicles, and otherwise bringing about a very realistic battle scenerio that is fun to play. But even back in the Air Warrior days where ever there was a way to exploit the game, it was found and used repeatedly.
For example: I still remember being new to Air Warrior (late 1980's or early 90's), and being willing to fly gunner for a bomber pilot. He was giving me pointers on lining up e tc, and all was fine and good and I was very impressed... then he said "watch this" and landed a B-17 on an enemy carrier. This was possible in AW. He wanted me to man the guns and gun down enemy aircraft as they appeared for takeoff. I think I shot down two... and then stopped. He was angry that I would not keep shooting. He claimed to have gotten as many as 100 kills once doing that.
As hard as the previous programmers and designers, re: Kelton Flynn, worked to ensure historic accuracy in every detail of the aircraft... I would find it hard to believe any of them would take pride in or smile on that event. It is not historic, it is not realistic, it discourages new players. It is not good for the game. ....continued below...