Author Topic: Mech Warrior is back!  (Read 4814 times)

Offline Wolfala

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Re: Mech Warrior is back!
« Reply #30 on: July 21, 2009, 06:37:04 AM »
can't wait for it after mechwarrior 2...but somehow that video feels like deja vu !


Take your pick. Regular Mech 2, Ghost Bear Legacy, Mercinaries, etc.

He'll I got chills with the GBL intro. Video was low quality but the audio made up for it.


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Offline jay

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Re: Mech Warrior is back!
« Reply #31 on: July 21, 2009, 07:22:52 AM »
i played mech warrior it was the best i cant wait to play the new version gonna see if any this old mechs on there   :aok
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Offline Die Hard

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Re: Mech Warrior is back!
« Reply #32 on: July 21, 2009, 08:03:00 AM »
You have to question the merits of arguing over "physics" and "reality" in a sci-fi big mecha game.
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Offline Die Hard

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Re: Mech Warrior is back!
« Reply #33 on: July 21, 2009, 08:03:47 AM »
Is there any expected release date on this?

2010
It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.

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Offline Die Hard

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Re: Mech Warrior is back!
« Reply #34 on: July 21, 2009, 08:11:49 AM »
.
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Offline moot

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Re: Mech Warrior is back!
« Reply #35 on: July 21, 2009, 02:16:57 PM »
The merits of physics in a game about giant mechs slugging it out?  What if a game like Armed Assault had arcade ballistics?  Is it somehow asking too much for the game to encourage realistic environment interaction?  Cause that's a staple of warfare.  Same with rich physics in the mechs themselves.  If some mech had a flame thrower and you somehow could make an opponent dirty with something that chars under flames, it seems reasonable enough to add two and two for a tactically valuable result (e.g. over the cockpit glass).   Idem with if I took my giant mech arm and swung it at another mech... You'd expect that to act according to the laws of physics.. I don't see how the game would be better off with arcade physics that transfered the force of such impact to the whole body and made it skid back at the feet, instead of actual kinematics like e.g. GTA IV adopted.
Yes it's a nit pick and no I don't expect it'll ruin the game. I never said that, I only commented on the trailer.  It's corny.  It's a legit dig because those little flaws do rub players the wrong way when they're otherwise immersed.  I don't see how it's not reasonable to expect a game about giant robots to feature some rich features of carnage... The same kind of smoke, fire, metal twisting, and palpable physics that made e.g. Demolition Derby such a kick bellybutton game, back on the playstation 1. 

Now, it seems that plainly discussing things is a sin if done thoroughly enough while disagreeing, so I'm prolly gonna bow out of this one.  I'll be in the TA if you need help with your flying Diehard.
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Offline Die Hard

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Re: Mech Warrior is back!
« Reply #36 on: July 21, 2009, 02:27:40 PM »
In what way was the physics in the trailer not correct in your opinion?
It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.

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Offline Die Hard

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Re: Mech Warrior is back!
« Reply #37 on: July 21, 2009, 02:45:18 PM »
I think those Battlemech move in the way Battlemechs have always moved.


The Mechwarrior 4 intro (awesome intro, but the game was lacking compared to MW3): http://www.youtube.com/watch?v=QxfKZZ4RNng

The Mechwarrior 3 intro (the best of the series so far in my opinion): http://www.youtube.com/watch?v=YR_ym3Gj2vE

The Mechwarrior 2 Mercenaries intro: http://www.youtube.com/watch?v=at9hxU864Fg   and outro: http://www.youtube.com/watch?v=ciDrXkVl29g

The Mechwarrior 2 intro: http://www.youtube.com/watch?v=-X3GD0UnBCk   


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Offline moot

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Re: Mech Warrior is back!
« Reply #38 on: July 21, 2009, 02:54:43 PM »
In what way was the physics in the trailer not correct in your opinion?
They're canned.  It looks corny.   The battles I had as a kid, using battletech (or whatever brands they were, they changed a couple of times, and for the worse unfortunately) toys and giant improvised Lego mechs with GI Joe figures, looked better than this trailer.  Incidentally, one of the reasons it seemed they kept changing names was because they needed novelty to keep the franchise profitable.  Even as a kid it was obvious that a corny (because underfunded) cartoon couldn't keep going for long, compared to a show that had a real epic feeling to it.  That's the difference between cheapo shallow eye candy and real art.  When Freespace 2 came out, that sense of depth, or huge dimensions with the long range beams and everything tuned to look just right, really paid off.  Those kind of tweaks make the difference between corny and beautiful.

The same way any kid with a love of machines will be glued to the screen when he sees a game like Gran Turismo with its (when it came out) excellent physics AND esthetics.  e.g. Watching a replay of a car racing thru a technical left-right with the camera set at just the right angle low on the ground at aligned thru the racing line between the two kinks, so that you can see the momentum of the car beautifully curve asymptotically from sideways to forward motion, while the suspension is working the curb and the back inside wheel just about lifts off.. all rendered beautifully.

When Shogo came out, it was the kinda game where you really didn't have any use arguing physics.  It was just anime.  Compare with Heavy Gear 2. Firing a long range missile at a target, you would hear the explosion muffled just right.. It totally immersed you.  You don't need to have a perfectly realistic recreation of reality to have that kind of immersion.  Demolition Derby was really arcade, with the ridiculously exagerated power slides and durability.  But the physics and esthetics were done just right that it all fit together seemlessly, regardless.  

When I saw and now again see that MW trailer, the way the mech pitches and yaws in recoil from impacts is cheap. It's canned.  It takes away from the immersion.  The way he walks into the smoke when it was obvious that something had just walked up, that's cheap too.. Any kid knows it.  It's as in-credible as any deus ex in an otherwise good book or movie.  
« Last Edit: July 21, 2009, 02:56:33 PM by moot »
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Offline Die Hard

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Re: Mech Warrior is back!
« Reply #39 on: July 21, 2009, 03:00:58 PM »
I think it looks just right. Maybe French mechs move differently, I don't know.
It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.

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Offline moot

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Re: Mech Warrior is back!
« Reply #40 on: July 21, 2009, 03:01:32 PM »
French mechs?
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Offline Die Hard

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Re: Mech Warrior is back!
« Reply #41 on: July 21, 2009, 03:03:18 PM »
The ones you're used to playing with?
It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.

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Offline moot

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Re: Mech Warrior is back!
« Reply #42 on: July 21, 2009, 03:06:46 PM »
The ones I played with were bought in Toronto ON, and Buffalo NY.  I'm pretty sure they were made in China, more likely than in France.  What did you mean?
Here's another example of a game with excellent physics but low tech graphics immersing the player at least as well any low tech physics and leading edge graphics.
http://www.youtube.com/watch?v=LFGrWSC48WA&fmt=22
« Last Edit: July 21, 2009, 03:10:18 PM by moot »
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Offline Die Hard

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Re: Mech Warrior is back!
« Reply #43 on: July 21, 2009, 03:08:00 PM »
Aren't you French?
It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.

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Offline moot

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Re: Mech Warrior is back!
« Reply #44 on: July 21, 2009, 03:09:09 PM »
What does my being French, or not, have to do with it?  I'm having trouble following you - why don't you go straight to the point?
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