Author Topic: 3dMax10 fun :)  (Read 2951 times)

Offline Grayeagle

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Re: 3dMax10 fun :)
« Reply #15 on: August 02, 2009, 05:44:07 PM »
Deleted the 'old' ..man I dove head first into Mental Ray in 3dMax 10 ..basic Max textures have 8 shaders to play with .. mental ray ..holy COW ..some have 50 or more! ..so I been playin:


LOL .. pay no attention to the mirrored goodyear text ..man there's always somethin yanno?







..usin the 'daylight' system along with Mental Ray textures ..I love the fill lighting and ..well .. all of it :)

-GE (I wanna climb in and fire that baby UP!!
« Last Edit: August 02, 2009, 05:45:48 PM by Grayeagle »
'The better I shoot ..the less I have to manuever'
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Offline Enker

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Re: 3dMax10 fun :)
« Reply #16 on: August 02, 2009, 05:49:07 PM »
That is a beautiful blue on that car.
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Offline Grayeagle

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Re: 3dMax10 fun :)
« Reply #17 on: August 03, 2009, 01:54:44 PM »
replaced earlier pix with the backwards text (copy-rotate 180, not mirror object!) ..then went after a Cherry Red ..man .. you can almost taste the cherry in that red :)

And of course .. a black one. Black is highest selling color on a vette and has been for awhile.

-GE aka Frank
'The better I shoot ..the less I have to manuever'
-GE

Offline Denholm

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Re: 3dMax10 fun :)
« Reply #18 on: August 03, 2009, 02:05:35 PM »
Alright, stop slobbering over your creation and start talking with GM. It's time to drive this baby! :cool:
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Offline Shuffler

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Re: 3dMax10 fun :)
« Reply #19 on: August 03, 2009, 05:19:50 PM »
I used to dabble with POV-Ray. Had a lot of time and fun back then.
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Offline mensa180

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Re: 3dMax10 fun :)
« Reply #20 on: August 04, 2009, 05:17:50 AM »
wow nice work GE.  I'm struggling to make a P-51 in 3dsmax myself, can I PM you for some tips/help?
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Offline Grayeagle

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Re: 3dMax10 fun :)
« Reply #21 on: August 04, 2009, 10:28:09 AM »
It's interesting that you ask that Mensa:



I actually plugged in data to the 'daylight' system in 3dMax for 10am, Phx AZ, Aug 3rd to calculate the lighting of this scene. Imported my P-51D model from years ago, changed materilals to 'mental ray' then applied the texture maps of the original model over them .. man she looks 'good'!
All the materials in the scene are built from lighting properties data that is plugged into mental ray from actual stone, concrete, chrome, aluminum, etc .. what I do is tweak 'em to get color-consistency-pattern I want.

The difference between the models is night and day. The vette is more than 3 times the polygon count of the Mustang :)

-Grayeagle aka Frank
« Last Edit: August 04, 2009, 11:05:37 AM by Grayeagle »
'The better I shoot ..the less I have to manuever'
-GE

Offline Denholm

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Re: 3dMax10 fun :)
« Reply #22 on: August 04, 2009, 10:32:51 AM »
Wow, that looks amazing!
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Offline MotleyCH

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Re: 3dMax10 fun :)
« Reply #23 on: August 05, 2009, 05:47:55 PM »
Nice work as usual, GE   :rock

Can you model a A-26 for HTC?  :cool:

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Offline Hajo

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Re: 3dMax10 fun :)
« Reply #24 on: August 05, 2009, 06:28:18 PM »
Love the scallops....gives it an old school Look.
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Offline Reschke

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Re: 3dMax10 fun :)
« Reply #25 on: August 05, 2009, 08:34:01 PM »
Yep I love the look that you are going for there. Love the scalloped parts behind the wheels that are 50's retro for the vette. I wonder what it would take to get that body made up and mounted onto an existing vette chassis? That would be a sweet look to see in real life.
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Offline Grayeagle

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Re: 3dMax10 fun :)
« Reply #26 on: August 08, 2009, 05:17:28 AM »


Spent today riggin the car .. front wheels turn with steering wheel an such .. just way too much fun :)

-GE aka Frank
'The better I shoot ..the less I have to manuever'
-GE

Offline MotleyCH

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Re: 3dMax10 fun :)
« Reply #27 on: August 08, 2009, 07:02:01 AM »
Sweet :aok

Offline mensa180

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Re: 3dMax10 fun :)
« Reply #28 on: August 09, 2009, 07:20:37 PM »
Fantastic work!
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Offline Grayeagle

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Re: 3dMax10 fun :)
« Reply #29 on: August 09, 2009, 11:04:58 PM »
Glad yas like it :)

Workin on a roadster atm .. just diggin the '32 hi-boy type, so it's one I would drive :)

Will post a pic when I get done, good lookin channeled roadster shape so far tho ..the blown Hemi is a polygon hound :)
Already over 50k polys, and most of that in the motor, as it should be :)

-GE
'The better I shoot ..the less I have to manuever'
-GE