Author Topic: 3dMax10 fun :)  (Read 3196 times)

Offline Grayeagle

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Re: 3dMax10 fun :)
« Reply #30 on: August 11, 2009, 11:06:41 AM »


Concept inw atm ..

..Still a lot to do on it, but proportions are lookin good and makin the headers was *fun* !! .. created lines with smooth vertexes, typed in diameter of 1.75" (cause that's a good header diameter for a 426 Hemi :) ..turned on visible in viewport ..when they were all laid out and clear of everything, and into the 4" collector, 'create mesh' .. bingo! .. Headers :)

The 'proboolean' operation creating the holes in the front axle worked a heck of a lot better than booleans used to, not much cleanup afterward at all ..beveling the edges worked also :)

Then there was 'select edge, loop, create shape from edge' to make the cockpit liner, hood opening liners. *That* is neat, makes a tuff modeling procedure just a few clicks :)

-GE aka Frank
'The better I shoot ..the less I have to manuever'
-GE

Offline Hajo

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Re: 3dMax10 fun :)
« Reply #31 on: August 12, 2009, 10:21:43 AM »
GE I'd drop the headers a bit.  I'd be afraid the exhast would harm the paint...or the door hits the collector.
- The Flying Circus -

Offline Grayeagle

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Re: 3dMax10 fun :)
« Reply #32 on: August 13, 2009, 02:06:42 AM »


Paint these days is pretty tuff :) Was thinkin of a stainless steel plate tho.

Door isn't anywhere near the headers as the frame is channeled ..lower edge of door is above and a bit to the right of that pix from left rear.
Carvin the louvers in the hood was fun today :)



-GE
« Last Edit: August 13, 2009, 02:10:38 AM by Grayeagle »
'The better I shoot ..the less I have to manuever'
-GE

Offline mensa180

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Re: 3dMax10 fun :)
« Reply #33 on: August 13, 2009, 04:46:27 PM »
You use turbosmooth or a different one? 
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Offline Grayeagle

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Re: 3dMax10 fun :)
« Reply #34 on: August 14, 2009, 04:02:41 PM »
I havent used turbosmooth at all, or any of the smoothing modifiers.
They pretty much destroy the outline of the object I work with.

I use extended primitives to create chamfered objects, can type in how much fillet I want and such :)
.. those work awesome for building a model.

I usually draw an outline in side view of what I want to build using the line tool ..then just go for it.
The roadster basic body shape was pretty easy ..began with a chamfered box, applied a 4x4x4 lattice modifier, and just bent and tweaked it into the shape I wanted :)

The details of the model are what takes time .. lotta bits an peices in that front end based on lookin at real hot rods.
All the peices are there for a real hot rod to work :)

-GE aka Frank
'The better I shoot ..the less I have to manuever'
-GE

Offline mensa180

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Re: 3dMax10 fun :)
« Reply #35 on: August 14, 2009, 04:30:24 PM »
I know it will probably destroy the image of the piece, but could you apply turbosmooth to all objects in your model and post it for kicks?

I'm really new to 3Dsmax and even simple things amuse me.  I think my first half hour was spent making different shapes with boxes and then turbosmoothing them :lol.
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Offline Grayeagle

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Re: 3dMax10 fun :)
« Reply #36 on: August 15, 2009, 02:19:32 AM »
-grin- .. it just blobs them out :)

Tell ya what .. if you really want to 'get into' Max .. get a decent book fulla tutorials, go thru em step by step.
They show you what the tools can do, then imagination takes over. I do a tutorial and next thing I know I am foolin around with makin shapes from edges (the rubber and chrome trim bits on the roadster) .. on the vette I even have the steering wheel turning the front wheels .. and vice versa .. fun with controllers :)

-Frank aka GE (has barely scratched the surface .. even made a button that applies alla controllers to an object ..Max script *rocks*)
'The better I shoot ..the less I have to manuever'
-GE

Offline Grayeagle

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Re: 3dMax10 fun :)
« Reply #37 on: August 17, 2009, 04:21:19 PM »


Fun with layers in photoshop :)

-GE
'The better I shoot ..the less I have to manuever'
-GE

Offline Grayeagle

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Re: 3dMax10 fun :)
« Reply #38 on: August 23, 2009, 08:39:46 PM »


Lense effects to add a bit of sparkly .. more detail on the motor, the throttle linkage actually works usin the 'bones' system to open the butterflies :)

-GE aka Frank
'The better I shoot ..the less I have to manuever'
-GE

Offline Grayeagle

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Re: 3dMax10 fun :)
« Reply #39 on: August 25, 2009, 11:02:15 AM »


Todays desktop :)

More detail in the Hemi, remade the blower belt usin a spline for main belt shape and belt teeth constrained to follow the path :)
*bingo* ..animated belt :)

-GE aka Frank
'The better I shoot ..the less I have to manuever'
-GE

Offline Grayeagle

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Re: 3dMax10 fun :)
« Reply #40 on: September 03, 2009, 03:14:10 PM »


Todays desktop :)
A lil photoshop sparkly and I removed the rear fenders ..just dint fit the hiboy look I am after :)

Mebbe motorcycle style fenders?

-GE aka Frank
'The better I shoot ..the less I have to manuever'
-GE

Offline mensa180

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Re: 3dMax10 fun :)
« Reply #41 on: September 06, 2009, 01:08:14 AM »
looking great
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Offline Grayeagle

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Re: 3dMax10 fun :)
« Reply #42 on: September 07, 2009, 04:29:48 AM »


Faces in Max10 depend on reference, just as any other modeling project :)

(My son Eric ..'e's a bit of a hairball like his dad :)

-Frank aka GE
'The better I shoot ..the less I have to manuever'
-GE

Offline mensa180

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Re: 3dMax10 fun :)
« Reply #43 on: September 07, 2009, 11:17:11 AM »
So you took profile and front/back shots or?   How did you get them to scale/line up correctly?  That would have to be some precise cropping.
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Offline Grayeagle

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Re: 3dMax10 fun :)
« Reply #44 on: September 07, 2009, 12:14:03 PM »
The beauty of Max is there is always more than one way to do something :)

Max has a Viewport display option setup that kinda goes like this:
Select Front viewport
Display Background
File: browse and <select image>
Match Bitmap
Lock pan and zoom

Or .. the way I did it :)

I mapped a planar object with UV coordinates
    match bitmap selected and scaled for fit
Applied the front face shot to it as a diffuse color bitmap
Went to object properties and turned off 'receieve shadows'

Same for side view.

Same way I do a plane, etc.
A good template makes it easier by far.
You can flip thru the views without worrying about 'losing' or fighting with your front background view,
full screen viewport all the way, even perspective views.. no problem.

-Frank aka GE
'The better I shoot ..the less I have to manuever'
-GE