Author Topic: AH 2.14 patch 2  (Read 4083 times)

Offline Anodizer

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Re: AH 2.14 patch 2
« Reply #30 on: July 30, 2009, 08:43:17 PM »
You might want to check your facts again...OpenGL is the standard for 3D graphics games, mostly first person shooters...Direct3D is/was a standard used in commercial graphics applications like Autocad...flight simulators tend to use it as well.

Perhaps you should check your facts..  They are most definitely incorrect..
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Offline gyrene81

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Re: AH 2.14 patch 2
« Reply #31 on: July 30, 2009, 10:18:13 PM »
Hardly anyone uses openGL anymore in gaming..    Haven't seen a game in the last 6-7(maybe more) years that uses openGL..  I think the only thing I've seen using openGL recently is TargetWare and maybe some other opensource games..  ALL major titles are DirectX.... 
Wow...so I'm guessing there shouldn't be any reason for Call of Duty 4 to have opengl errors...perhaps Call of Duty 5 shouldn't either...perhaps Nvidia and ATI shouldn't support OpenGL 3.0 any longer since it hasn't been used in 6 or 7 years in any game...makes you wonder why OpenGL exploits work on new games...after all it doesn't exist in new games.


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Offline Ack-Ack

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Re: AH 2.14 patch 2
« Reply #32 on: July 30, 2009, 10:50:57 PM »
Wow...so I'm guessing there shouldn't be any reason for Call of Duty 4 to have opengl errors...perhaps Call of Duty 5 shouldn't either...perhaps Nvidia and ATI shouldn't support OpenGL 3.0 any longer since it hasn't been used in 6 or 7 years in any game...makes you wonder why OpenGL exploits work on new games...after all it doesn't exist in new games.


Geniuses.

The Call of Duty series are one of the very few games that still uses the Quake3 engine.  Yes, the 3D engine that has powered all of the CoD games is a heavily modified version of the Quake3 engine.  That's why it's still in OpenGL and the Quake3 engine was the last major 3D engine to use OpenGL.  I never said it was no longer used, it is and in the gaming industry it's a viable option for small and indie studios.  However, it is not the industry standard, DirectX hold those reigns and easily 9 out of 10 major titles use this API and not OpenGL.  OpenGL lost the war back in '97, Microsoft hasn't looked back after that.

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Offline WMLute

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Re: AH 2.14 patch 2
« Reply #33 on: July 30, 2009, 11:53:05 PM »
The Call of Duty series are one of the very few games that still uses the Quake3 engine.  Yes, the 3D engine that has powered all of the CoD games is a heavily modified version of the Quake3 engine.  That's why it's still in OpenGL and the Quake3 engine was the last major 3D engine to use OpenGL.  I never said it was no longer used, it is and in the gaming industry it's a viable option for small and indie studios.  However, it is not the industry standard, DirectX hold those reigns and easily 9 out of 10 major titles use this API and not OpenGL.  OpenGL lost the war back in '97, Microsoft hasn't looked back after that.

ack-ack

IIRC the Quake engine came out in what.... 1996?  13yr old tech.
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Offline Scratchman

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Re: AH 2.14 patch 2
« Reply #34 on: July 31, 2009, 05:05:22 AM »
And it really works.

Stutter almost gone completely.
Still some FR issues, but they seem to be not that big, additional testing necessary.

But only as long as the program runs at all. Not running AH 2.14 in compatibility mode means frequent crash, particularly when minimizing the game - ye olde dual core bug.
Running in compatibility mode = stutter again.

In other words - I can now chose between stutter & crash.

 :(


But a big  :salute to AKDogg




 This post got me to thinking, I had downloaded the AMD Optimizer driver to cure my dual core woes with AH2, version 2.13, but still had to run in Windows 98/SE compatibility mode to cure the spinning clipboard, and "lockups". And that maybe HiTech with the newest version fixed the dual core problems my AMD CPU was having with this game. So I decided that since I had the Optimizer and the latest driver update for my CPU already installed, why not uninstall AH instead and start fresh with the newest version. What I found was that not only did I still have the Beta version installed but AH version 2.13 and 2.14 patch 1 installed and that 2.13 and 2.14 were linked together via the earlier version. So I uninstalled all 3 versions, went to the main website and downloaded 2.14 patch 2 and installed it and the newest HiRes pack. I left the game in default mode and not compatibility mode, and went into the game. So far so good first hour no "stutters", no spinning clipboard, no "lockups", no lost connection switching to TCP message. Keeping fingers crossed, will post my results after a full day of play. To all who participated with their help here, and those who continues to do so, I salute you.  :salute
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Offline chewie86

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Re: AH 2.14 patch 2
« Reply #35 on: July 31, 2009, 05:14:11 AM »
Was cruising at 23k alt in B17,  I had 60 FR, a 190D9 went from above me to below me, landed hits on him, as soon as he started leaking oil and fuel my FR dropped to 25s for a bunch of seconds I had him in my gunsight (ball turret). I also had a gunner behind the machineguns.

sys:
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