Author Topic: White block where pipper should be  (Read 585 times)

Offline lray60

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White block where pipper should be
« on: July 30, 2009, 10:13:40 PM »
Today july 30 after the latest update , whenever I up a plane I have a white block where my pipper is supposed to be and I can't see thru it also noticed that on some more complex skins the entire plane i.e wings and nose do the same thing. first noticed it in the hanger but chalked it to LAAAAGGGGGGGGG, eventually they load up but once it took about 2 mins  and I didn't have this problem yesterday everything loaded fine and its not a frame rate problem i am carring anywhere from 60- 188 something else i wanna know about before I could set them to 60 max but not anymore.

Offline Skuzzy

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Re: White block where pipper should be
« Reply #1 on: July 31, 2009, 06:23:13 AM »
Need to see a DXDIAG output.  Sounds like the video card is being overloaded, but that is just a guess right now.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline uptown

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Re: White block where pipper should be
« Reply #2 on: July 31, 2009, 07:17:14 AM »
I'm having the same issues. Short on time right now but I'll send a DXDIAG tonite after work. I'm running 2 8600GT video cards ans SLI is enabled. I have a shadow of a small square transparent box behind my cursor. And frame rates are about the same as the OP. :salute

I feel for ya HTC. I know the must be a crazy time for you all.
« Last Edit: July 31, 2009, 07:19:10 AM by uptown »
Lighten up Francis

Offline VonMessa

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Re: White block where pipper should be
« Reply #3 on: July 31, 2009, 07:18:42 AM »
Having a bit of the same issue.

It doesn't last forever, though.  It seems like my gunsight is the last thing to render.

It usually renders by the time I have my gears up, though.

Everything else seems fixed.  If that's the only issue I have, I can deal with it.
Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline uptown

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Re: White block where pipper should be
« Reply #4 on: July 31, 2009, 07:23:26 AM »
The game is very playable although i have very limited time online.  I'm still in the process of adjusting vid setting and will figure it out i reckon. The cursor problem I've had before and fixed that but forgot what i did :(

The FR problem was cured when I selected the 60FR max. But that option is not in this update.
Lighten up Francis

Offline MarkII

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Re: White block where pipper should be
« Reply #5 on: July 31, 2009, 07:41:42 AM »
i have a F/R issue I'm running anything from 18/20 F.R.P.S. as in the old patch it was a constent 75, the game is now unplayable for me, i have a NVIDIA 8400, if i turn everything off in the advance setting IL get up to 60 F/R but the game looks bleak

Offline VonMessa

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Re: White block where pipper should be
« Reply #6 on: July 31, 2009, 08:07:33 AM »
Ditched all my video drivers.

Downloaded the newest ones.

Set all possible settings to "application controlled"

Installed newest patch.

De-fragged hard drive.

All is well except gunsight rendering slowly.
 
Settings cranked (everything running except "smooth shadow" )
Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline uptown

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Re: White block where pipper should be
« Reply #7 on: July 31, 2009, 07:56:29 PM »
heres the DXDIAG [img]http://------------------
Time of this report: 1/6/2009, 15:56:04
       Machine name: ALIENWARE
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4600+,  MMX,  3DNow (2 CPUs), ~2.4GHz
             Memory: 2046MB RAM
          Page File: 366MB used, 3572MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 8600 GT
     Manufacturer: NVIDIA
        Chip type: GeForce 8600 GT
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0402&SUBSYS_C7503842&REV_A1
   Display Memory: 256.0 MB
     Current Mode: 1680 x 1050 (32 bit) (60Hz)
          Monitor: Dell 2007WFP (Analog)
  Monitor Max Res: 1680,1050
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.6921 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
« Last Edit: July 31, 2009, 07:58:04 PM by uptown »
Lighten up Francis

Offline Spiffing

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Re: White block where pipper should be
« Reply #8 on: August 04, 2009, 02:40:48 PM »
I have rendering issues - can someone point me to the right solution? I seem to have white blocks where the trees, dials, mouse and sun are supposed to be.

I also have a slight blur on my entire screen, nothing crazy but I do notice a difference.

Thanks
Spiffing

Offline CRYPTIC

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Re: White block where pipper should be
« Reply #9 on: August 04, 2009, 10:02:58 PM »
I think some where it should say laptops not supported. Unless you want to play pong. I feel for you Skuzzy. :devil I put this comp to geather 2 years ago and I bought  parts when I could. And by no means was it top of the line and I have only spent about 400$. It plays the game maxed out. If you want to game know what your getting and how far you can push it. My CH gear and TIR cost twice what the comp cost, and I would never game on a laptop.
365th-FBG Hell Hawks XO
365th-FBG Hell Hawks

Offline Skuzzy

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Re: White block where pipper should be
« Reply #10 on: August 05, 2009, 05:57:25 AM »
I have rendering issues - can someone point me to the right solution? I seem to have white blocks where the trees, dials, mouse and sun are supposed to be.

I also have a slight blur on my entire screen, nothing crazy but I do notice a difference.

Thanks
Spiffing


Typically means you are asking the video card to do more than it can do in real-time.  A DXDIAG output would be helpful.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Spiffing

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Re: White block where pipper should be
« Reply #11 on: August 08, 2009, 06:54:49 AM »
Here we go Skuzzy

------------------
System Information
------------------
Time of this report: 8/8/2009, 07:48:58
       Machine name: OWNER-563E9E554
   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
       System Model: Dimension 4600i             
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 A12
          Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz
             Memory: 1278MB RAM
          Page File: 585MB used, 2468MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: ATI Radeon 9550 / X1050 Series
     Manufacturer: ATI Technologies Inc.
        Chip type: ATI Radeon Graphics Processor AGP (0x4153)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_4153&SUBSYS_02001092&REV_00
   Display Memory: 256.0 MB
     Current Mode: 1152 x 864 (32 bit) (70Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.6891 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 12/1/2008 16:51:31, 318464 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: ati2mtag.sys
    Mini VDD Date: 12/1/2008 18:13:40, 3452928 bytes
Device Identifier: {D7B71EE2-0213-11CF-C969-0A22A1C2CB35}
        Vendor ID: 0x1002
        Device ID: 0x4153
        SubSys ID: 0x02001092
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_B ModeWMV8_A ModeWMV9_B ModeWMV9_A
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

Offline Skuzzy

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Re: White block where pipper should be
« Reply #12 on: August 10, 2009, 06:43:41 AM »
Spiffing, you need to make sure the "Detailed Terrain" option is not checked in Options->Graphic Detail->Advanced.

Also, in "Video Settings", make sure the "Maximum Texture Size" is set to 256.

That should get your texture load problem solved.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Spiffing

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Re: White block where pipper should be
« Reply #13 on: August 10, 2009, 12:39:43 PM »
cool beans, I'll give that a shot tonight :aok

Offline Spiffing

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Re: White block where pipper should be
« Reply #14 on: August 13, 2009, 10:51:32 AM »
Skuzzy,

I selected 256 texture and confirmed that detailed terrain is off. This has pretty much solved the rendering issue but i'm still getting stuttering. The other issue is that I've lost the detailed graphics which i'd really like to have back again. I've played at 1024 for the past few years so going to 256 is tough!

Any thoughts?
Spiff