Here are some pictures. Unfortunately the "holes" tank shells are producing are small as BB hits so I had to mark them for easier spotting
the method again:
1) making sure that the head position relative to gunsight is the same in both versions. I always move my head fully in, so i made sure both tanks were set up the same way.
2) select a base with a northern coastline to have unobstructed view to the target
3) roll into position
4) set .target 1000
5) aim at a clearly defined point with the
center of your gunsight as a reference, just in case there is any difference in the range ladders between both versions
Version 2.13:
Version 2.14
Both views zoomed fully in. We can see that the gunsight marks are identical on both versions by the way.
6) fire
7) .set target to 200 to determine the point of impact. Take a screenshot.(If you have trouble seeing the point, moving the view (or scrolling across a zoomed in screenshot) will help you)
Version 2.13
Version 2.14
You see: both hits are almost on the same spot, just above the second target circle from outside.
Everybody that doubt these pictures can easily check himself by following the above steps.
In case you don't have 2.13 anymore:
http://downloads1.hitechcreations.com/AH2131.EXEPlease don't hesitate to point out any flaw in my concept or present different results. That's why we do such stuff.