Author Topic: Disabling advanced graphic settings ‘Detailed Terrain’  (Read 976 times)

Offline Easyscor

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Disabling advanced graphic settings ‘Detailed Terrain’
« on: July 31, 2009, 06:46:29 PM »
This would seem more appropriate here then in the Tech Support forum, and it may help.

I’m going to become very familiar with the Graphic buttons at this rate.
When I first load into Coralsea in the SEA, the message buffer reports Disabling advanced graphic settings ‘Detailed Terrain’. The frame rates report as 59, but take a look at the terrain in the first screen shot. As a terrain builder, I’m never going to use those settings. In fact, I use 1024 textures and I’m willing to suffer the fps hits.

In the second screen shot, you see what happens when I recheck ‘Detailed Terrain’. The frame rates fall to half, 30, stabilizing at 40 fps. This won’t be very playable along the coastlines or over a base but look what happens in screen shot 3 when I simply toggle ‘Detailed Water’. First on, then back off. I wait about 30 seconds at each setting to see results, but after turning it off again, I’m up to 51 fps and Cnt=0 with the clipboard hidden. This is similar to the rates I was seeing before this last patch, patch 3.
(Screen shots taken in CM eye. Dxdiag included)

Screen Shot 1 - the terrain looks terrible.


Screen Shot 2 - good looking terrain but fps are ~30.


Screen Shot 3 - after toggling 'Detailed Water', the frame rates are back up to 51 with the clipboard hidden.



Fresh dxdiag run
------------------
System Information
------------------
Time of this report: 7/31/2009, 16:43:58
       Machine name: BIGGAME
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.090206-1233)
           Language: English (Regional Setting: English)
System Manufacturer: INTELR
       System Model: AWRDACPI
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: Intel(R) Pentium(R) 4 CPU 2.60GHz (2 CPUs)
             Memory: 1536MB RAM
          Page File: 161MB used, 3273MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

---------------
Display Devices
---------------
        Card name: RADEON 9800 PRO
     Manufacturer: ATI Technologies Inc.
        Chip type: Radeon 9800 AGP (0x4E48)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_4E48&SUBSYS_00021002&REV_00
   Display Memory: 128.0 MB
     Current Mode: 1280 x 1024 (16 bit) (60Hz)
          Monitor: SONY SDM-S95AR/ER
  Monitor Max Res: 1280,1024
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.6343 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 4/28/2003 19:39:48, 291584 bytes
      WHQL Logo'd: n/a
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: ati2mtag.sys
    Mini VDD Date: 4/28/2003 19:39:23, 625920 bytes
Device Identifier: {D7B71EE2-0D08-11CF-756B-0820A1C2CB35}
        Vendor ID: 0x1002
        Device ID: 0x4E48
        SubSys ID: 0x00021002
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_C ModeMPEG2_D
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC1,0x31434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,0x31434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC2,0x32434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,0x32434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC3,0x33434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,0x33434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC4,0x34434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,0x34434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(S340,0x30343353) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,0x30343353) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(S342,0x32343353) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,0x32343353) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

« Last Edit: July 31, 2009, 06:49:17 PM by Easyscor »
Easy in-game again.
Since Tour 19 - 2001

Offline WWhiskey

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Re: Disabling advanced graphic settings ‘Detailed Terrain’
« Reply #1 on: July 31, 2009, 06:56:45 PM »
my machine runs the game just fine but has always taken a few seconds to get rolling,   now with the last patch, it goes and disables stuff right away, so every time i come into the game i must open the advanced setting and change it back,
 i wonder if a longer time period before it starts turning things off would not help, or a way to disable this option for those of us that are having this problem?
 i can change it if need be but every time i switch arena's it will get old!
 maybe an option to test your system for best performance by pushing a button, instead of it automatically doing it on its own?
Flying since tour 71.

Offline hitech

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Re: Disabling advanced graphic settings ‘Detailed Terrain’
« Reply #2 on: July 31, 2009, 07:04:49 PM »
Don't worry whiskey, that system is ment for people who have an fps so slow, they could not configure it themselves. If it is only startup time, we can fix that for next patch.

HiTech

Offline StokesAk

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Re: Disabling advanced graphic settings ‘Detailed Terrain’
« Reply #3 on: July 31, 2009, 07:10:13 PM »
I am thankful i am not the only one having this problem.
Strokes

Offline Easyscor

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Re: Disabling advanced graphic settings ‘Detailed Terrain’
« Reply #4 on: July 31, 2009, 07:16:30 PM »
Don't worry whiskey, that system is ment for people who have an fps so slow, they could not configure it themselves. If it is only startup time, we can fix that for next patch.

HiTech
:aok
Easy in-game again.
Since Tour 19 - 2001

Offline WWhiskey

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Re: Disabling advanced graphic settings ‘Detailed Terrain’
« Reply #5 on: July 31, 2009, 07:30:23 PM »
Don't worry whiskey, that system is ment for people who have an fps so slow, they could not configure it themselves. If it is only startup time, we can fix that for next patch.

HiTech
kool   game looks good, just got out of sea2 wow that looked amazing! :aok
Flying since tour 71.

Offline dtis29

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Re: Disabling advanced graphic settings ‘Detailed Terrain’
« Reply #6 on: July 31, 2009, 07:33:49 PM »
I'm wondering if there's any way to stop the lockup.  This never happened before.  I have good fps but the game locks and then the message lost udp switch to tcp, but it still locks.  I've tried several tips from the boards but the same results.  never had tis before.

Offline TequilaChaser

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Re: Disabling advanced graphic settings ‘Detailed Terrain’
« Reply #7 on: August 01, 2009, 04:58:19 PM »
Brooke pointed out that upon 1st entering the arena while the preloaded textures are loading up, the game is slow to allow the framerate to stabilize. thus disabling the Detailed Terrain checkbox

this newest patch:  AH2.14 patch 3 mentioned the following bugfix:

Quote
Detailed graphics options will deselect if a system runs at an extremely low frame-rate for more than 10 seconds.  A message will display if this occurs.

I found that once everything preloads or loads, going in to the advanced settings, turning the Detailed Terrain and other sub categorys below back on.....

my frame rates stablized and stayed maxed out ( I tested this 3 times in a row logging in, and it worked the same each time )

I wonder if what whiskey asked:
Quote
i wonder if a longer time period before it starts turning things off would not help

will possibly work........ quiet a few people reported this same "supposed problem" today in the Coral Sea Scenario Frame#2

is not a problem per say, more of a inconvenience....


System Information
------------------
Time of this report: 8/01/2009, 17:54:36
       Machine name: FEARLESSONE
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 03/20/08 Ver: 08.00.14
          Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+,  MMX,  3DNow (2 CPUs), ~3.2GHz
             Memory: 3328MB RAM
          Page File: 281MB used, 7873MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found. DirectDraw test results: All tests were successful. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful.
        Sound Tab 1: DirectSound test results: All tests were successful.
          Music Tab: DirectMusic test results: All tests were successful.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: ATI Radeon HD 3800 Series
     Manufacturer: ATI Technologies Inc.
        Chip type: ATI Radeon Graphics Processor (0x9501)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_9501&SUBSYS_022A1043&REV_00
   Display Memory: 1024.0 MB
     Current Mode: 1280 x 1024 (32 bit) (60Hz)
          Monitor: Dell 1907FP(Analog)
  Monitor Max Res: 1280,1024
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.6962 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 5/15/2009 23:38:15, 335872 bytes
      WHQL Logo'd: n/a
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: ati2mtag.sys
    Mini VDD Date: 5/15/2009 23:58:45, 4069888 bytes
Device Identifier: {D7B71EE2-D641-11CF-C168-2022A1C2CB35}
        Vendor ID: 0x1002
        Device ID: 0x9501
        SubSys ID: 0x022A1043
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_A ModeWMV9_A
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: All tests were successful.
 D3D7 Test Result: All tests were successful.
 D3D8 Test Result: All tests were successful.
 D3D9 Test Result: All tests were successful.

-------------
Sound Devices
-------------
            Description: SB X-Fi Audio [E800]
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_1102&DEV_0005&SUBSYS_002C1102&REV_00
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: ctaud2k.sys
         Driver Version: 6.00.0001.1283 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 2/25/2008 09:43:24, 524312 bytes
            Other Files:
        Driver Provider: Creative
         HW Accel Level: Full
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: All tests were successful.


All settings maxed out, using 1280x1024 screen res @ 60hz refresh, using 1024 textures hires package, smooth shadowing turned off ( everything else maxed detailed or turned on )..video settings at startscreen antialiasing all way to the left....

no issues, no stuttering , no problems........
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline peterg2

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Re: Disabling advanced graphic settings ‘Detailed Terrain’
« Reply #8 on: September 17, 2009, 10:58:48 PM »
I have an old system & video card, so I can't run the game except in Bump map mode. My frame rates in any hi res texture format drop to 2-3 fps or less. It's been this way since the switch from the old 2.12rev3 to the new hi res versions.

When I run the .exe, the splash screen loads, then everything grinds to a halt when the clipboard starts to appear. My fps drops to 1 frame every 5 seconds. My mouse curser basically disappears.

I can hunt for the offline start key to get the game running, but it's still running at 1 frame every 5 seconds. When I manage to get to the video graphic details button, suddenly everything is fine when I just click on the button. I can then go online. The graphics detail is set to bump map. But, it seems as though the game starts in a hi res mode, then switches to bump map mode at some point in the game engine cycle.

Is there any way around this method of getting the game up and running? Is there some ini or config file for the graphics that I can set?

------------------
System Information
------------------
Time of this report: 9/17/2009, 23:08:21
       Machine name: POWERSPEC9251
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
           Language: English (Regional Setting: English)
System Manufacturer: INTEL_
       System Model: D865PERC
               BIOS: BIOS Date: 10/14/03 12:26:17 Ver: 08.00.09
          Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs), ~3.0GHz
             Memory: 1022MB RAM
          Page File: 341MB used, 2120MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.0001.0904 32bit Unicode

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce FX 5200
     Manufacturer: NVIDIA
        Chip type: GeForce FX 5200
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0322&SUBSYS_00000000&REV_A1
   Display Memory: 256.0 MB
     Current Mode: 800 x 600 (32 bit) (85Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0010.4523 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 7/28/2003 16:19:00, 3902603 bytes
      WHQL Logo'd: n/a
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 7/28/2003 16:19:00, 1341339 bytes
Device Identifier: {D7B71E3E-4062-11CF-1B72-0A2000C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0322
        SubSys ID: 0x00000000
      Revision ID: 0x00A1
      Revision ID: 0x00A1



Offline Skuzzy

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Re: Disabling advanced graphic settings ‘Detailed Terrain’
« Reply #9 on: September 18, 2009, 09:28:28 AM »
What is happening is the game is having to allocate and load all the data it needs to run.  You might want to check your background processes as it seems you have a lot of data in the Windows page/swap file, which is usually an indicator of processes running in the background sucking the computer resources down pretty low.
Roy "Skuzzy" Neese
support@hitechcreations.com