Author Topic: Vehicle Bases  (Read 2846 times)

Offline Rider

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Vehicle Bases
« on: August 05, 2009, 08:42:36 AM »
I would like to see different type v-bases just like we do air fields.  A large v-base could have a dirt strip with a rearm pad.  You could also make the rearm facility a target to take away that capability.

I noticed alot of good fites last night but they all seemed to be a long way from any air field but close to a v-base.  It would have been nice to have been able to rearm at a v-base to get back into the fite.  I wouldn't enable aircraft at v-bases just rearm pads.

Scenerio:  five minutes of flying - run into buff - 30 seconds of firing - five more minutes of flying to rtb.  Result:  ten minutes of flying for not much of a real fite.

I realize 5 minutes isn't a long time but it's like 5 minutes of watching water boil.

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Offline LCCajun

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Re: Vehicle Bases
« Reply #1 on: August 05, 2009, 10:53:25 AM »
I say yes to it all it can do is help.
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Offline Strip

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Re: Vehicle Bases
« Reply #2 on: August 05, 2009, 11:27:09 AM »
Seems to gravitate far to close towards the "Quake" type mentality....

Offline Spikes

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Re: Vehicle Bases
« Reply #3 on: August 05, 2009, 11:34:47 AM »
I do think this is well thought out. The larger V-base would be the only one with the re-arm pad. In order to kill the rearm facility, you would have to kill a specific hanger, all of the fuel bunkers and ord bunkers (you could even add some, if it is to be larger than the current one we have). Add more acks to the large V-base as well.

The medium V-base could stay the same as it is now.
the small V-base could have 2 ammo bunkers, 2 VH's, 1 ack and 2 manned acks.
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Offline Larry

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Re: Vehicle Bases
« Reply #4 on: August 05, 2009, 11:39:09 AM »
Like this? The background grass looks weird because I cant change it until the new TE comes out, but its a custom vbase that I'm putting on one of my maps.






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Offline USRanger

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Re: Vehicle Bases
« Reply #5 on: August 05, 2009, 11:49:00 AM »
Currently, the ord bunkers on the V-bases serve no function.  It would finally give them meaning if you made it kill ord bunkers=kill rearm capability.
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Offline Tec

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Re: Vehicle Bases
« Reply #6 on: August 05, 2009, 12:05:18 PM »
Currently, the ord bunkers on the V-bases serve no function. 

They do if you're trying to kill a CV attacking the base with a PT boat, or attacking with a 251 with rockets.
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Offline Strip

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Re: Vehicle Bases
« Reply #7 on: August 05, 2009, 12:09:59 PM »
Currently, the ord bunkers on the V-bases serve no function.  It would finally give them meaning if you made it kill ord bunkers=kill rearm capability.

It effects torpedoes and rockets on PT boats.....it has some but not a lot of function.

Offline usvi

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Re: Vehicle Bases
« Reply #8 on: August 05, 2009, 12:16:41 PM »
Currently, the ord bunkers on the V-bases serve no function.  It would finally give them meaning if you made it kill ord bunkers=kill rearm capability.
Try to put out supplies when the ord bunkers are destroyed. :furious
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Offline thndregg

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Re: Vehicle Bases
« Reply #9 on: August 05, 2009, 01:49:13 PM »
Try to put out supplies when the ord bunkers are destroyed. :furious

Don't you mean barracks?
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Offline StokesAk

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Re: Vehicle Bases
« Reply #10 on: August 05, 2009, 02:11:44 PM »
yea i think this is a real good idea!  :aok
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Offline olskool2

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Re: Vehicle Bases
« Reply #11 on: August 05, 2009, 02:31:24 PM »
So basically we want small Air bases with extra VHs and no town....? What exactly is the point?

I definitely do not want the zerglings having shorter hops with less weight, you also have to consider the mass NOE hordling mishuns coming from these forward bases.

You have to consider -flight- time when playing a -flight- game. The consideration of time and distance and the vulnerabilities while you're traveling are inherent parts of air combat.

Want to spend less time flying to the target? Stay alive longer when you get there.

Want big Vehicle bases with air strips? Don't give them bombs and re-arm pads.

Offline USRanger

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Re: Vehicle Bases
« Reply #12 on: August 05, 2009, 02:33:17 PM »
It effects torpedoes and rockets on PT boats.....it has some but not a lot of function.

Oops, forgot about PT boats.
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Offline Spikes

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Re: Vehicle Bases
« Reply #13 on: August 05, 2009, 02:52:53 PM »
So basically we want small Air bases with extra VHs and no town....? What exactly is the point?

I definitely do not want the zerglings having shorter hops with less weight, you also have to consider the mass NOE hordling mishuns coming from these forward bases.

You have to consider -flight- time when playing a -flight- game. The consideration of time and distance and the vulnerabilities while you're traveling are inherent parts of air combat.

Want to spend less time flying to the target? Stay alive longer when you get there.

Want big Vehicle bases with air strips? Don't give them bombs and re-arm pads.
His idea and my follow up had nothign to do with spawnable Fighters and bombers.
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Offline The Grinch

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Re: Vehicle Bases
« Reply #14 on: August 05, 2009, 03:30:30 PM »
Good Idea
« Last Edit: August 05, 2009, 03:32:14 PM by The Grinch »