Author Topic: Werner Voss  (Read 2243 times)

Offline Plawranc

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Werner Voss
« on: August 06, 2009, 04:26:54 AM »
You all have to see this, he puts us pixel pilots to shame

http://www.youtube.com/watch?v=Yr0S0pTVMlU
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Offline SirFrancis

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Re: Werner Voss
« Reply #1 on: August 06, 2009, 06:57:17 AM »
 :aok

question: What flightsim did they use to show the airfights?

Concerning the Dicta-Boelke, the narrator was talking about: http://net.lib.byu.edu/estu/wwi/comment/dicta-b.html

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Offline Masherbrum

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Re: Werner Voss
« Reply #2 on: August 06, 2009, 11:21:08 AM »
"Voss".    <snicker>
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Offline Dragon

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Re: Werner Voss
« Reply #3 on: August 06, 2009, 12:01:45 PM »
SWchef  Lieutenant Colonel  Squadron Training Officer  125th Spartan Warriors

Offline Anaxogoras

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Re: Werner Voss
« Reply #4 on: August 06, 2009, 12:50:07 PM »
McCudden was a cherrypicker. :aok
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Offline Ack-Ack

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Re: Werner Voss
« Reply #5 on: August 06, 2009, 02:23:53 PM »
"Voss".    <snicker>

Rod367 likes to use Voss as a shade now, so if you see Voss in game, it's most likely Rod now.


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Offline Grayeagle

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Re: Werner Voss
« Reply #6 on: August 06, 2009, 08:10:13 PM »
Sheesh .. there's 2 hours gone watchin those and a buncha others .. amazin stuff.

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Offline CAP1

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Re: Werner Voss
« Reply #7 on: August 07, 2009, 08:02:34 AM »
McCudden was a cherrypicker. :aok

and voss was a hotard.  :aok
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Offline Enker

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Re: Werner Voss
« Reply #8 on: August 07, 2009, 04:05:03 PM »
:aok

question: What flightsim did they use to show the airfights?

Concerning the Dicta-Boelke, the narrator was talking about: http://net.lib.byu.edu/estu/wwi/comment/dicta-b.html


I believe they used an in-house sim, or it could just have been CGI. There is a dogfights sim that you can get from somewhere, and it is the one they use, but it is pretty terrible. It isn't just terrible actually. It is horrible.

Link: http://www.history.com/content/dogfights/dogfights-the-game


Also, those guys are terrible shots.
« Last Edit: August 07, 2009, 04:21:00 PM by Enker »
InGame ID: Cairn
Quote from: BillyD topic=283300.msg3581799#msg3581799
... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline Birddogg

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Re: Werner Voss
« Reply #9 on: August 07, 2009, 06:17:50 PM »

the F16s, the desert, the scorpions.

 :rofl

Good old times.

Offline CptTrips

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Re: Werner Voss
« Reply #10 on: August 07, 2009, 09:29:22 PM »
That was extremely cool.

Don't know about that whole flat-half-spin thing though.  :huh

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Offline Masherbrum

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Re: Werner Voss
« Reply #11 on: August 07, 2009, 11:29:34 PM »
the F16s, the desert, the scorpions.

 :rofl

Good old times.

 :D
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Offline Enker

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Re: Werner Voss
« Reply #12 on: August 07, 2009, 11:51:18 PM »
That was extremely cool.

Don't know about that whole flat-half-spin thing though.  :huh

Wab
Think we can do that in one of our pixel planes?
InGame ID: Cairn
Quote from: BillyD topic=283300.msg3581799#msg3581799
... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline Grayeagle

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Re: Werner Voss
« Reply #13 on: August 08, 2009, 05:15:59 AM »
The rudder was too small in the Dr-1 .. directional stability was barely marginal.
Mr. Fokker knew this and actually told the fighter pilots that demonstrated the aircraft to use it in their performance evals ..if rudder was kicked into the torque side of a turn the Dr-1 would literally swap ends in a plane length, and it was so small and had so much lift it didn't stop flying when that happened.
It described a very small 'U' in the sky.

Werner Voss used that extremely well, and got over confident.
Obviously he was hopin for a lethal hit but accuracy was problematic.

Frik-kin spin dweeb.
-grin-

-GE
'The better I shoot ..the less I have to manuever'
-GE