Author Topic: Stop dropping FHs....  (Read 19234 times)

Offline Ack-Ack

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Re: Stop dropping FHs....
« Reply #495 on: August 21, 2009, 05:36:31 PM »
I have a feeling if BnZ was to get his way, we'd have nothing but a game of planes that are needlessy perked and players that are afraid to fight each other.


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Offline BnZs

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Re: Stop dropping FHs....
« Reply #496 on: August 21, 2009, 05:54:31 PM »
I have a feeling if BnZ was to get his way, we'd have nothing but a game of planes that are needlessy perked and players that are afraid to fight each other.


ack-ack

I have a feeling you have no useful information to offer Ack, so you instead serve up steaming piles of vitriolic drivel.

I think the current "mission" bombers have...dropping hangars, makes the game less fun, not more. It ends fun for the defenders AND the attackers as far as I am concerned. I suggest a strat system. Do YOU having anything to suggest, or are you just going to treat us to more verbal flatulence?
« Last Edit: August 21, 2009, 05:58:11 PM by BnZs »
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline grizz441

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Re: Stop dropping FHs....
« Reply #497 on: August 21, 2009, 05:57:33 PM »
I hate to tell you this CAP, but for most people flying buffs, whether or not you shoot down their bombers after they unload their eggs is irrelevant. Hell, we all know a lot of them just bail aftewards, or fly at tree-top level strafing acks with gun turrets!!! That is the fatal flaw in the bomber game of AHII...buffs are very difficult to intercept before they reach target, and what they do if they do reach the target is the most strategically important role in the AHII mains, but shooting them down afterwards has almost no strategic importance. You just lost the ability to up fighters from A69, but shooting down the buffs who did it doesn't cost the Bish/Knits/Rooks anything, in fact it allows the buffer to go toolshed some more that much quicker.


Your bomber killing tactics must be askew.  Pwning bombers before they get to their target is easy to do if you know how.  I'll try to make a film for you.

Offline Jayhawk

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Re: Stop dropping FHs....
« Reply #498 on: August 21, 2009, 05:58:00 PM »
Ahh, it was dead! CAP, your toe was on it's way to driving the final stake through this threads heart but instead you opted for the AED to bring it back to life!

Shame on you.

 :rolleyes:

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Offline CAP1

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Re: Stop dropping FHs....
« Reply #499 on: August 21, 2009, 06:01:11 PM »
I hate to tell you this CAP, but for most people flying buffs, whether or not you shoot down their bombers after they unload their eggs is irrelevant. Hell, we all know a lot of them just bail aftewards, or fly at tree-top level strafing acks with gun turrets!!! That is the fatal flaw in the bomber game of AHII...buffs are very difficult to intercept before they reach target, and what they do if they do reach the target is the most strategically important role in the AHII mains, but shooting them down afterwards has almost no strategic importance. You just lost the ability to up fighters from A69, but shooting down the buffs who did it doesn't cost the Bish/Knits/Rooks anything, in fact it allows the buffer to go toolshed some more that much quicker.

 

aaahhhhhh yes grasshopper..........but WE know OUR buffs are a comin..........if we were to suddenly back off, i would think that the red guys would get the idea, and go intercept....hopefuly before the buffs get there..... :devil
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Offline BnZs

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Re: Stop dropping FHs....
« Reply #500 on: August 21, 2009, 06:02:01 PM »
Your bomber killing tactics must be askew.  Pwning bombers before they get to their target is easy to do if you know how.  I'll try to make a film for you.

You mean where one climbs to an alt where one can hope to make reasonably safe passes and waits for incoming bombers, instead of mixing it up with fighters, so you can build a really nifty K/D? Everyone is aware of that tactic, most are just too bored senseless by it.

I repeat, the dropping hangars aspect, whether with a B-24 flight or an 8 inch gun, IMO makes the game less fun, not more.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Online The Fugitive

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Re: Stop dropping FHs....
« Reply #501 on: August 21, 2009, 06:24:35 PM »
I have a feeling you have no useful information to offer Ack, so you instead serve up steaming piles of vitriolic drivel.

I think the current "mission" bombers have...dropping hangars, makes the game less fun, not more. It ends fun for the defenders AND the attackers as far as I am concerned. I suggest a strat system. Do YOU having anything to suggest, or are you just going to treat us to more verbal flatulence?


Unfortunately its the WAY players play the game that causes the problems. To many people and squads make "wining the war" the be all and end all of the game. Until that mentality can be replaced with the mentality that promotes COMBAT first and for most we will have the issues we have....hording, gangs, NOE's HO and run.

As a solution, I thought twisting the scoring around to make winning a the fight pay off much more than losing. Bombing a target and returning to base pay of more than bomb and bail. Give points for joining mission, but scale them to increase the bonus up until 12 players join, after that, drop the bonus for each player joining after that. It would force missions to launch with ONLY 12 people, add something so that if you launch another mission from the same base you get no points, but the bonus work it you up from another base, forcing co-ordinating attack missions.

Ranking could be tied into it too. A squad with fewer players ranks higher than a bigger squad doing the same thing.

While "everyone" says they don't play for score, I'd bet it the most hit page on the HTC site. 

Offline Steve

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Re: Stop dropping FHs....
« Reply #502 on: August 21, 2009, 06:40:47 PM »
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buffs are very difficult to intercept before they reach target

For this reason, I think buffs should show up as such on radar.  Even with primitive WWII radar, they gave off a bigger signature than smaller fighters.


Relevent strat targets would be cool, like the old spit factory in AH. Those things were attacked often, and defended with enthusiasm. Heck, they could have a hog factory, pwny factory, etc.

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Offline Steve

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Re: Stop dropping FHs....
« Reply #503 on: August 21, 2009, 06:41:55 PM »
Your bomber killing tactics must be askew.  Pwning bombers before they get to their target is easy to do if you know how.  I'll try to make a film for you.

I have a film of you and I attacking buffs the other night.    :lol    Do you remember?
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Offline BnZs

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Re: Stop dropping FHs....
« Reply #504 on: August 21, 2009, 06:44:58 PM »
Interesting thoughts Fugi.

Here is a simple one...why not lower the ENY on some bomber types? Since the purpose of the ENY system is to handicap the high numbers side, and since bombers are among the best tools each side has for map-moving, why not lower the ENY on them enough that the high-numbers side might reasonably be expected to be deprived of them? Currently the numbers must be incredibly lopsided to effect level bombers. The ENY on the best fighters (and some not so-best) is 5, but the ENY on B-17s/B-24s is 20! And an increase in perk points accrued for shooting down bombers would be a reward for what is otherwise often a thankless chore. Large bombers should quite rightly be treated as a more valuable target for destruction than enemy fighters.


Unfortunately its the WAY players play the game that causes the problems. To many people and squads make "wining the war" the be all and end all of the game. Until that mentality can be replaced with the mentality that promotes COMBAT first and for most we will have the issues we have....hording, gangs, NOE's HO and run.

As a solution, I thought twisting the scoring around to make winning a the fight pay off much more than losing. Bombing a target and returning to base pay of more than bomb and bail. Give points for joining mission, but scale them to increase the bonus up until 12 players join, after that, drop the bonus for each player joining after that. It would force missions to launch with ONLY 12 people, add something so that if you launch another mission from the same base you get no points, but the bonus work it you up from another base, forcing co-ordinating attack missions.

Ranking could be tied into it too. A squad with fewer players ranks higher than a bigger squad doing the same thing.

While "everyone" says they don't play for score, I'd bet it the most hit page on the HTC site. 
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline BnZs

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Re: Stop dropping FHs....
« Reply #505 on: August 21, 2009, 06:47:43 PM »
Good idea with the radar Steve.

By all rights, radar should also give at least rough alt information as well.

Relevent strat targets would be cool, like the old spit factory in AH. Those things were attacked often, and defended with enthusiasm. Heck, they could have a hog factory, pwny factory, etc.

Yes, one could do something like have mass destruction of "Air Craft production facilities" in a zone's hinterland effect ENY/Perk prices in that zone. Potentially wider area of effect that hangar banging, but without totally depriving the players at A69 of planes to fight with AND requiring a much more concentrated and sustained effort, deep within enemy territory.
« Last Edit: August 21, 2009, 06:57:06 PM by BnZs »
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline grizz441

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Re: Stop dropping FHs....
« Reply #506 on: August 21, 2009, 07:01:39 PM »
You mean where one climbs to an alt where one can hope to make reasonably safe passes and waits for incoming bombers, instead of mixing it up with fighters, so you can build a really nifty K/D? Everyone is aware of that tactic, most are just too bored senseless by it.

I repeat, the dropping hangars aspect, whether with a B-24 flight or an 8 inch gun, IMO makes the game less fun, not more.

Most bombers I kill are around 7-8k or lower.  There aren't that many experten bombers that take the time to climb to 15k+, if they do, well that's why they are expertens.  It's not that big of an issue, you embellish every point you take on the bbs to the absolute extreme.

Offline Ciaphas

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Re: Stop dropping FHs....
« Reply #507 on: August 21, 2009, 08:24:43 PM »
Quote
why not lower the ENY on them enough that the high-numbers side might reasonably be expected to be deprived of them?

Because there are a few of us that are members of Bomb Groups and enjoy a more realistic bomber sortie setting. The 91st aren't into the lancstukka type or NOE missions, we fly high and hit hard or in my cause I get hit hard. I'm a horrible gunner. If ya wanna head the 91st off you have to be at least at 20k  :aok
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Offline BnZs

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Re: Stop dropping FHs....
« Reply #508 on: August 22, 2009, 09:09:15 AM »
Because there are a few of us that are members of Bomb Groups and enjoy a more realistic bomber sortie setting. The 91st aren't into the lancstukka type or NOE missions, we fly high and hit hard or in my cause I get hit hard. I'm a horrible gunner. If ya wanna head the 91st off you have to be at least at 20k  :aok

My point is that currently ENY, which is purportedly to handicap the high numbers side, hardly effects bombers at all. Strategically, whether or not one side can up B-24s makes a far greater difference than whether or not they can up Spixteens or Lalas.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline BnZs

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Re: Stop dropping FHs....
« Reply #509 on: August 22, 2009, 09:15:53 AM »
Most bombers I kill are around 7-8k or lower.  There aren't that many experten bombers that take the time to climb to 15k+, if they do, well that's why they are expertens.  It's not that big of an issue, you embellish every point you take on the bbs to the absolute extreme.

It is not extreme to say that being in the right position to kill buffs before they drop is typically the result of either luck or being inordinately patient and disciplined in what is after all a video game.

That is why I think Steve's idea of giving buffs a different radar signature is a good idea. IMO, currently the most important and onerous defensive job (buff interception) is poorly rewarded and what should be the most important offensive job (escort) is almost irrelevant.   
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."