I have a feeling you have no useful information to offer Ack, so you instead serve up steaming piles of vitriolic drivel.
I think the current "mission" bombers have...dropping hangars, makes the game less fun, not more. It ends fun for the defenders AND the attackers as far as I am concerned. I suggest a strat system. Do YOU having anything to suggest, or are you just going to treat us to more verbal flatulence?
Unfortunately its the WAY players play the game that causes the problems. To many people and squads make "wining the war" the be all and end all of the game. Until that mentality can be replaced with the mentality that promotes COMBAT first and for most we will have the issues we have....hording, gangs, NOE's HO and run.
As a solution, I thought twisting the scoring around to make winning a the fight pay off much more than losing. Bombing a target and returning to base pay of more than bomb and bail. Give points for joining mission, but scale them to increase the bonus up until 12 players join, after that, drop the bonus for each player joining after that. It would force missions to launch with ONLY 12 people, add something so that if you launch another mission from the same base you get no points, but the bonus work it you up from another base, forcing co-ordinating attack missions.
Ranking could be tied into it too. A squad with fewer players ranks higher than a bigger squad doing the same thing.
While "everyone" says they don't play for score, I'd bet it the most hit page on the HTC site.